|
|
Line 4: |
Line 4: |
| '''Kamen Rider W''' (pronounced ''Double'') is here for when you just need two men. | | '''Kamen Rider W''' (pronounced ''Double'') is here for when you just need two men. |
|
| |
|
| At a whopping 12 forms, W has the most forms of any character in the game. Nine of these are available through Form Change's mix and match mechanics, by changing the left and right side of W's body independently of each other. W also has access to a Power Up style and two Assault styles. | | At a whopping 12 forms, W has the most forms of any character in the game. Nine of these are available through Form Change's mix and match mechanics, by changing the left and right sides of W's body independently of each other. W also has access to a Power Up style and two Assault styles. |
|
| |
|
| <tabber> | | <tabber> |
| |-|Form Change Style= | | |-|Form Change Style= |
| In this variation, W has free control over transforming the left and right sides of their body, using the Gaia Memories to change through a special UI. It can be summed up as the right side determining their weapon, while the left side determines its properties. | | In this variation, W has free control over transforming the left and right sides of their body, using the Gaia Memories to change through a special UI. It can be summed up as the left side determining their weapon, while the right side determines its properties. |
|
| |
|
| W's right side has access to these forms: | | W's left side has access to these forms: |
| * '''<span style="color: indigo">Joker</span>''' (Black/Purple J) uses unarmed melee attacks. | | * '''<span style="color: indigo">Joker</span>''' (Black/Purple J) uses unarmed melee attacks. |
| * '''<span style="color: silver">Metal</span>''' (Silver M) wields a pole. | | * '''<span style="color: silver">Metal</span>''' (Silver M) wields a pole. |
| * '''<span style="color: blue">Trigger</span>''' (Blue T) wields a gun, and focuses more on zoning. | | * '''<span style="color: blue">Trigger</span>''' (Blue T) wields a gun, and focuses more on zoning. |
|
| |
|
| W's left side has access to these forms: | | W's right side has access to these forms: |
| * '''<span style="color: green">Cyclone</span>''' (Green C) uses wind, and has an emphasis on speed and multi-hitting attacks. | | * '''<span style="color: green">Cyclone</span>''' (Green C) uses wind, and has an emphasis on speed and multi-hitting attacks. |
| * '''<span style="color: red">Heat</span>''' (Red H) uses fire. It features Super Armor and can be thought of as W's "power" type. | | * '''<span style="color: red">Heat</span>''' (Red H) uses fire. It features Super Armor and can be thought of as W's "power" type. |
Line 25: |
Line 25: |
| * '''<span style="color: green">Cyclone</span><span style="color: silver">Metal</span>''' is a simple rushdown character who spins a rod to deal massive damage and pressure the Guard Gauge. | | * '''<span style="color: green">Cyclone</span><span style="color: silver">Metal</span>''' is a simple rushdown character who spins a rod to deal massive damage and pressure the Guard Gauge. |
| * '''<span style="color: green">Cyclone</span><span style="color: blue">Trigger</span>''' fires linear projectiles that move quickly and hit hard. A basic powerful zoner that can also serve as a battery, building Rider Gauge for W's other forms. | | * '''<span style="color: green">Cyclone</span><span style="color: blue">Trigger</span>''' fires linear projectiles that move quickly and hit hard. A basic powerful zoner that can also serve as a battery, building Rider Gauge for W's other forms. |
| * '''<span style="color: gold">Luna</span><span style="color: blue">Trigger</span>''' uses homing projectiles that drain the Rider Gauge on hit to banish the opponent to the no fun zone, i.e. fullscreen and out of meter. This form is one of ''Super Climax Heroes''<nowiki>'</nowiki> strongest characters, and is generally banned. | | * '''<span style="color: gold">Luna</span><span style="color: blue">Trigger</span>''' uses homing projectiles that drain the Rider Gauge on hit to banish the opponent to the no-fun-zone, i.e. fullscreen and out of meter. This form is one of ''Super Climax Heroes''<nowiki>'</nowiki> strongest characters, and is generally banned. |
|
| |
|
| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
Line 47: |
Line 47: |
| In return, this form is also capable of very high damage, and having the Power Up style is a defensive boon. Xtreme also gains an unblockable Rider Art follow-up that's useful to catch opponents slacking. | | In return, this form is also capable of very high damage, and having the Power Up style is a defensive boon. Xtreme also gains an unblockable Rider Art follow-up that's useful to catch opponents slacking. |
|
| |
|
| Xtreme comes recommended to players who enjoy CycloneJoker the most out of W's forms, because this is W's base form when choosing Power Up Style. | | Xtreme comes recommended to players who enjoy CycloneJoker the most out of W's forms, because this is their base form when choosing Power Up Style. |
|
| |
|
| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
Line 86: |
Line 86: |
|
| |
|
| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_W_icon.png|64px]] '''Kamen Rider Joker & Cyclone''' is a below-average in-fighter, but at least he looks cool! | | | intro = [[file:KRSCH_W_icon.png|64px]] '''Kamen Rider Joker (& Cyclone)''' is a below-average in-fighter who at least looks cool! |
| | pros = | | | pros = |
| * '''Huh?:''' Joker doesn't really have much in the way of advantages. | | * '''Huh?:''' Joker doesn't really have much in the way of advantages. |