Pokemon: Close Combat/Breloom: Difference between revisions
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And it's no contest! Breloom sweeps the vote competition and becomes the 14th fighter added by a grandslide. Breloom is a tricky character who is a surprisingly mobile zoner who inflicts nasty Effect Spores on the opponent and excels in aerial denial with long reaching normals, Seed Bombs galore, and several Spore-infested attacks such as full screen projectiles and Shroom Blast landmines that demand respect. The Seed Bombs specifically lead to creative application, many of the Breloom tail swipes can dribble the ticking gamete bomb to practically anywhere on screen. Simple combos lead to high damaging outputs and the more complemented by the nasty Mega Drain: an ability that sucks the HP of the opponent and in turn restores your own. Many of Breloom's defensive mentions such as the long ranged anti air 4a Jabs and Parry can lead to a devastating health disparity once they common into this hitgrab. Breloom is a master of the war of attrition and will easily take over the battlefield if left unattended. A strong Breloom Master will use their abilities in tandem to ensure all their corners are covered and can effectively use Hyper meter to close out rounds in a surprisingly effective manner. Breloom prefers a slower place with their subpar meter gameplan; without proper setup Breloom cannot reliable gain meter off their sweep attack. But once they get 2 bars they can unleash a devastating fungal concoction: Spore Cannon! A move that travels the entire screen that can lead to devastating damage with a little bit of practice. Overall though Breloom is quite content with their high meterless damage output off simple yet effective string of attacks including 5A, 6A and the previously mentioned Seed Bomb. The Breloom hivemind is certainly a force to be reckoned with! | And it's no contest! Breloom sweeps the vote competition and becomes the 14th fighter added by a grandslide. Breloom is a tricky character who is a surprisingly mobile zoner who inflicts nasty Effect Spores on the opponent and excels in aerial denial with long reaching normals, Seed Bombs galore, and several Spore-infested attacks such as full screen projectiles and Shroom Blast landmines that demand respect. The Seed Bombs specifically lead to creative application, many of the Breloom tail swipes can dribble the ticking gamete bomb to practically anywhere on screen. Simple combos lead to high damaging outputs and the more complemented by the nasty Mega Drain: an ability that sucks the HP of the opponent and in turn restores your own. Many of Breloom's defensive mentions such as the long ranged anti air 4a Jabs and Parry can lead to a devastating health disparity once they common into this hitgrab. Breloom is a master of the war of attrition and will easily take over the battlefield if left unattended. A strong Breloom Master will use their abilities in tandem to ensure all their corners are covered and can effectively use Hyper meter to close out rounds in a surprisingly effective manner. Breloom prefers a slower place with their subpar meter gameplan; without proper setup Breloom cannot reliable gain meter off their sweep attack. But once they get 2 bars they can unleash a devastating fungal concoction: Spore Cannon! A move that travels the entire screen that can lead to devastating damage with a little bit of practice. Overall though Breloom is quite content with their high meterless damage output off simple yet effective string of attacks including 5A, 6A and the previously mentioned Seed Bomb. The Breloom hivemind is certainly a force to be reckoned with! | ||
Breloom however is a very selfish character-- they very much prefer their own pace of play and lose much of their strong functionality in disadvantage. Despite long ranged normals, Breloom can struggle at certain distances due to these moves being slower and slightly unsafe on block. A lack of metered and meterless defensive option certainly do not help Breloom in this factor. A Breloom can be quickly taken care of if trapped in a corner or on the back foot. A Breloom player will attempt to use a caveat of projectiles and land mines to avoid pushback, but a skillful player will easily be able to parry the slow and telegraph attacks. Rushdown characters who can make their way in are rewarded with a cut-throat victory over the stumped shroom. That is, of course, if Breloom allows them | Breloom however is a very selfish character-- they very much prefer their own pace of play and lose much of their strong functionality in disadvantage. Despite long ranged normals, Breloom can struggle at certain distances due to these moves being slower and slightly unsafe on block. A lack of metered and meterless defensive option certainly do not help Breloom in this factor. A Breloom can be quickly taken care of if trapped in a corner or on the back foot. A Breloom player will attempt to use a caveat of projectiles and land mines to avoid pushback, but a skillful player will easily be able to parry the slow and telegraph attacks. Rushdown characters who can make their way in are rewarded with a cut-throat victory over the stumped shroom. That is, of course, if Breloom allows them to. Breloom can just as easily use their quick and safe movement options to weave and punish poor unsuspecting aggressors with deadly spores! Never doubt this mycelium might! | ||
{{CharacterPickReasons | {{CharacterPickReasons |
Revision as of 20:27, 19 May 2024
Archetype: | Zoner, Set-Up |
Health: | 37 |
Endurance: | 12 |
Endurance Refresh: | 3 |
Walk Speed: | 2.5/-2.15 |
Prejump Frames: | 6 |
Fastest Attack: | 8F (6A/4A) |
He's a fun guy.
Introduction
Mushrooms whisper tales
Health Bars bloom psychedelic haze
-loom journeys, spores sway.
And it's no contest! Breloom sweeps the vote competition and becomes the 14th fighter added by a grandslide. Breloom is a tricky character who is a surprisingly mobile zoner who inflicts nasty Effect Spores on the opponent and excels in aerial denial with long reaching normals, Seed Bombs galore, and several Spore-infested attacks such as full screen projectiles and Shroom Blast landmines that demand respect. The Seed Bombs specifically lead to creative application, many of the Breloom tail swipes can dribble the ticking gamete bomb to practically anywhere on screen. Simple combos lead to high damaging outputs and the more complemented by the nasty Mega Drain: an ability that sucks the HP of the opponent and in turn restores your own. Many of Breloom's defensive mentions such as the long ranged anti air 4a Jabs and Parry can lead to a devastating health disparity once they common into this hitgrab. Breloom is a master of the war of attrition and will easily take over the battlefield if left unattended. A strong Breloom Master will use their abilities in tandem to ensure all their corners are covered and can effectively use Hyper meter to close out rounds in a surprisingly effective manner. Breloom prefers a slower place with their subpar meter gameplan; without proper setup Breloom cannot reliable gain meter off their sweep attack. But once they get 2 bars they can unleash a devastating fungal concoction: Spore Cannon! A move that travels the entire screen that can lead to devastating damage with a little bit of practice. Overall though Breloom is quite content with their high meterless damage output off simple yet effective string of attacks including 5A, 6A and the previously mentioned Seed Bomb. The Breloom hivemind is certainly a force to be reckoned with!
Breloom however is a very selfish character-- they very much prefer their own pace of play and lose much of their strong functionality in disadvantage. Despite long ranged normals, Breloom can struggle at certain distances due to these moves being slower and slightly unsafe on block. A lack of metered and meterless defensive option certainly do not help Breloom in this factor. A Breloom can be quickly taken care of if trapped in a corner or on the back foot. A Breloom player will attempt to use a caveat of projectiles and land mines to avoid pushback, but a skillful player will easily be able to parry the slow and telegraph attacks. Rushdown characters who can make their way in are rewarded with a cut-throat victory over the stumped shroom. That is, of course, if Breloom allows them to. Breloom can just as easily use their quick and safe movement options to weave and punish poor unsuspecting aggressors with deadly spores! Never doubt this mycelium might!
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Normals
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Shroomu Shroomu no Gatling Shroomu Shroomu no Gatling
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Specials
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Sutōmu Buringā! Sutōmu Buringā!
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ST Akuma wishes ST Akuma wishes
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Hyper Moves
I, Capture and Devour I, Capture and Devour
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Super
Shiitake chanterelle, you are now in hell Shiitake chanterelle, you are now in hell
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Throws
And here's the kicker And here's the kicker
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Combos
Meterless:
Blockstring/Fast Punish
5A x 5B