In this variation, TheBee has the identity of Sou Yaguruma. He has access to the ZECTroopers: a striker that just does everything for a character like this. He's able to use it to terrify the opponent out of whiffing anything, and to extend combos all the way to a kill. In a pinch, he can even use it like a burst such that he can start his own combo in return.
Kamen Rider: Super Climax Heroes/TheBee: Difference between revisions
Jump to navigation
Jump to search
![KRSCH TheBee Support Attack Illustration.png](/images/thumb/2/29/KRSCH_TheBee_Support_Attack_Illustration.png/130px-KRSCH_TheBee_Support_Attack_Illustration.png)
Sou Yaguruma
![KRSCH TheBee Rider Form Illustration.png](/images/thumb/e/eb/KRSCH_TheBee_Rider_Form_Illustration.png/130px-KRSCH_TheBee_Rider_Form_Illustration.png)
Shun Kageyama
No edit summary |
mNo edit summary |
||
Line 649: | Line 649: | ||
{{MoveData | {{MoveData | ||
|image=KRSCH_TheBee_Support_Attack.png | |image=KRSCH_TheBee_Support_Attack.png | ||
|caption= | |caption=Support Attack | ||
|name= | |name=Style Action | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 662: | Line 662: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Sou calls out the ZECTroopers, who instantly appear and begin firing upon the opponent. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. | Sou calls out the ZECTroopers, who instantly appear and begin firing their Machinegun Blades upon the opponent. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. | ||
This Style Action has three variants: | This Style Action has three variants: | ||
*When executed with 4/6SA, the ZECTroopers appear in a fan formation behind TheBee. | *When executed with 4/6SA, the ZECTroopers appear in a fan formation behind TheBee. | ||
*When executed with 2/8SA, the ZECTroopers appear in a cross formation at the edges of the stage. | |||
**With 8SA, the ZECTroopers appear at the corners of the stage, and with 2SA, they appear at the midpoint of the edges of the stage. This version effectively has variable start up; much slower when the opponent is near the center of the stage, and much faster when they're against the wall. | |||
These strikers are otherwise identical. Extremely fast, deals substantial damage, and causes a ton of hitstun. Expect to use this anytime that makes sense at any stage of the match. When used from hitstun, it may even allow you to burst a combo while getting a huge combo opportunity. | These strikers are otherwise identical. Extremely fast, deals substantial damage, and causes a ton of hitstun. Expect to use this anytime that makes sense at any stage of the match. When used from hitstun, it may even allow you to burst a combo while getting a huge combo opportunity. |
Revision as of 13:00, 27 May 2024
Introduction
Kamen Rider TheBee is a member of ZECT who has been the secret identity of far too many people.
In general, TheBee plays as an in-fighting boxer. He uses his normals to duck and weave through the opponent's attacks, his rekka to safely pressure them, and once he's got a hard read, he can deliver a sucker punch in the form of Rider Sting to really make them pay.
Playstyle
In this variation, TheBee has the identity of Shun Kageyama. He gains access to the Speed Up Style Action, which enables him to forcefully take control of the match for as long as it lasts.
Playstyle
Form Select
![KRSCH TheBee Support Attack Illustration.png](/images/thumb/2/29/KRSCH_TheBee_Support_Attack_Illustration.png/130px-KRSCH_TheBee_Support_Attack_Illustration.png)
![KRSCH TheBee Rider Form Illustration.png](/images/thumb/e/eb/KRSCH_TheBee_Rider_Form_Illustration.png/130px-KRSCH_TheBee_Rider_Form_Illustration.png)
Move List
Normal Moves
Sou 5LLL
5LHH
|
---|
Sou 5LHH
5LHH
|
---|
Sou 4/6LLL
4/6LLL
|
---|
Sou 4/6LHH
4/6LHH
|
---|
Sou 2/8LL
2/8LL
|
---|
Sou 2/8LH
2/8LH
|
---|
Sou 5HHH
5HHH
|
---|
Sou 6HHH
6HHH
|
---|
Sou 2/8HH
2/8HH
|
---|
Sou jL
jL
|
---|
Sou jH
jH
|
---|
Special Moves
Sou 5S
Rider Sting
5S |
---|
Sou 46S
Punch Combination
4/6S > 4/6S > 4/6S |
---|
Sou 28S
Clock Up
2/8s |
---|
Sou JS
Rider Sting (Air Version)
jS |
---|
Universal Mechanics
Sou Throw
Throw
4H |
---|
Sou Dash Action
Dash Action Air Dash Air Dash
|
---|
Sou Rider Art
Rider Art Zig-Zag Dash Zig-Zag Dash
|
---|
Sou Style Action
Style Action Support Attack Support Attack
|
---|
Combos
- 5HH > RC > 5S > 6S~6S~6S
- Standard combo with one RC. TheBee's special enders are highly efficient and almost completely refund the RC's meter cost.
- 5LLL > RC > 6S~6S~6S
- 5LLL > RC > 5HH > RC > 5S > 6S~6S~6S
- TheBee has some strings that cause a stagger, during which 5S's crumple will fail and instead juggle the opponent.
- Instead, go straight to 6S or RC into a string that does not stagger or launch the opponent.
- 5LLL > Style Action > jH > 5S > 6S~6S~6S
- 5LLL > Style Action > Gauge Charge > 5S > 6S~6S~6S
- Sample combos that use one striker call. Using jH increases the damage slightly, while meter charging increases the meter efficiency.
- 2HH > Style Action > Meter Charge > 2HH > Style Action > Gauge Charge > 2HH > RC > 5S > Climax Time > Rider Finale
- Touch of death combo. Requires about 4 meters at the first striker call, with a little wiggle room thanks to gauge charge.
Move List
Normal Moves
Shun 5LLL
5LHH
|
---|
Shun 5LHH
5LHH
|
---|
Shun 4/6LLL
4/6LLL
|
---|
Shun 4/6LHH
4/6LHH
|
---|
Shun 2/8LL
2/8LL
|
---|
Shun 2/8LHH
2/8LHH
|
---|
Shun 5HHH
5HHH
|
---|
Shun 6HH
6HH
|
---|
Shun 2/8HH
2/8HH
|
---|
Shun jL
jL
|
---|
Shun jH
jH
|
---|
During Clock Up
Shun Clock Up 5LLLLL
5LLLLL (Clock Up)
|
---|
Shun Clock Up 4/6LLLLL
4/6LLLLL (Clock Up)
|
---|
Shun Clock Up 2/8LLLL
2/8LLLL (Clock Up)
|
---|
Shun Clock Up 5HHHHH
5HHHHH (Clock Up)
|
---|
Shun Clock Up 6HHHHH
6HHHHH (Clock Up)
|
---|
Shun Clock Up 2/8HHHH
2/8HHHH (Clock Up)
|
---|
Special Moves
Shun 5S
Rider Sting
5S |
---|
Shun 46S
Punch Combination
dS > dS > dS |
---|
Shun JS
Rider Sting (Air Version)
jS |
---|
Universal Mechanics
Shun Throw
Throw
4H |
---|
Shun Dash Action
Dash Action Air Dash Air Dash
|
---|
Shun Rider Art
Rider Art Super Jump Super Jump
|
---|
Shun Style Action
Style Action Speed Up Speed Up
|
---|
Combos
- 5H > 6S~6S~6S
- A link starter into a special. Most characters don't get to do this, so it's really nice that he can.
- 2H > 5H > 2LH > RC > 5H > 6LL > RC > 5S > 6S~6S~6S
- A more complex link combo with one RC. The (2H > 5H) combo part requires 2H to hit at a distance.
- 5HH > RC > 6S~6S~6S
- 5HH > RC > 5H > 2LH > RC > 5S > 6S~6S~6S
- TheBee has some strings that cause a stagger, during which 5S's crumple will fail and instead juggle the opponent.
- Instead, go straight to 6S or RC into a string that does not stagger or launch the opponent.
- 5HH > Style Action > 5LLLL > 6HHHH > Speed Up Ends > 5S > 6S~6S~6S
- A sample combo into Clock Up, starting at 2 stocks of the Rider Gauge.
- It's best to freestyle strings for the duration of Clock Up and then link a standard 5S ender so that there's no easy burst point during Clock Up.
- Style Action > (5S)*7 > Climax Time > Rider Finale
- Touch of death combo. Requires Clock Up as a point-blank punish with 4 stocks of the Rider Gauge on hand, so it's not the most practical, but it's useful to know.