Idol Showdown/Ninomae InaNis: Difference between revisions
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(superchat gain and star meter costs) |
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* Moves Ina slightly forward. | * Moves Ina slightly forward. | ||
* Grants 5 superchats on use. | |||
* Combo filter. | * Combo filter. | ||
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Ina's most damaging meterless special, and the main source of damage in her combos. | Ina's most damaging meterless special, and the main source of damage in her combos. | ||
* Moves Ina forward even more. | * Moves Ina forward even more. | ||
* Grants 5 superchats on use. | |||
* Still combo filler. | * Still combo filler. | ||
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* Invincible reversal | * Invincible reversal | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
* Air blockable | * Air blockable | ||
* Moves about the same distance as the L version. | * Moves about the same distance as the L version. | ||
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Slow fireball that travels roughly 70% of the screen. | Slow fireball that travels roughly 70% of the screen. | ||
* Grants 2 superchats on use. | |||
* Very low blockstun, making it difficult to get plus frames with it in most ranges. | * Very low blockstun, making it difficult to get plus frames with it in most ranges. | ||
* Punishable on block at closer ranges. | * Punishable on block at closer ranges. | ||
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A faster fireball that travels roughly 75% of the screen. | A faster fireball that travels roughly 75% of the screen. | ||
* Grants 2 superchats on use. | |||
* Has much better general frame data compared to the L version and gives Ina more chances to set up plus frames in her preferred ranges. | * Has much better general frame data compared to the L version and gives Ina more chances to set up plus frames in her preferred ranges. | ||
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Fullscreen fireball that travels the same speed as the M version. | Fullscreen fireball that travels the same speed as the M version. | ||
* Costs 1 Star Meter and grants 5 superchats on use. | |||
* Deletes normal projectiles and cancels out with other EX projectiles. | * Deletes normal projectiles and cancels out with other EX projectiles. | ||
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** Punishable if the final hit is instant blocked, and always punishable by Coco's command grab. | ** Punishable if the final hit is instant blocked, and always punishable by Coco's command grab. | ||
** Can be made safe if superchat canceled into {{input|[4]6M}} | ** Can be made safe if superchat canceled into {{input|[4]6M}} | ||
* Grants 3 superchats on use. | |||
* Allows a full confirm on counter hit with {{input|5L}} or {{input|2L}} depending on distance. | * Allows a full confirm on counter hit with {{input|5L}} or {{input|2L}} depending on distance. | ||
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* Moves Ina forward even more. Sees little use in neutral due to its much slower startup and even longer recovery. | * Moves Ina forward even more. Sees little use in neutral due to its much slower startup and even longer recovery. | ||
* Grants 3 superchats on use. | |||
* Minus on hit. Does not lead to a full confirm even on counter hit, but is at least plus. | * Minus on hit. Does not lead to a full confirm even on counter hit, but is at least plus. | ||
* Can be combo'd into from {{input|4H}} on both ground and air hit. | * Can be combo'd into from {{input|4H}} on both ground and air hit. | ||
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|description= | |description= | ||
* Uniquely leads to a hard knockdown on hit | * Uniquely leads to a hard knockdown on hit | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
* Launches on air hit, making it useful for converting off pokes such as far hit {{Input|5M}} > {{Input|3H}} | * Launches on air hit, making it useful for converting off pokes such as far hit {{Input|5M}} > {{Input|3H}} | ||
* 2 frame gap between the multi-hit groupings | * 2 frame gap between the multi-hit groupings | ||
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* Has a deadzone between it and Ina. | * Has a deadzone between it and Ina. | ||
* Can trade with a projectile hit when thrown out and before landing. | * Can trade with a projectile hit when thrown out and before landing. | ||
* Grants 2 superchats on use. | |||
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|invul= | |invul= | ||
|description= | |description= | ||
*Air blockable | * Costs 2 Star Meter and grants 3 superchats on use. | ||
* Air blockable. | |||
Decently fast super that tracks the opponent from anywhere on the screen. Lack of invulnerability makes its use as a wakeup reversal limited. Expensive but great callout option against opponents throwing fireballs at you. | Decently fast super that tracks the opponent from anywhere on the screen. Lack of invulnerability makes its use as a wakeup reversal limited. Expensive but great callout option against opponents throwing fireballs at you. | ||
}} | }} |
Revision as of 17:03, 9 June 2024
Last Updated to Version 4.0.6
Witty Artistic High-Priestess - Artistic Pressure
Difficulty - ★★★★★☆
Introduction
Ina is a well-rounded midranger who commands space with her tentacle attacks. She unleashes the latent power from the Ancient Ones when the opportunity arises, leaving her opponents without an inkling as to what hit them.
![]() Ina is a midrange charge character who keeps her opponents at bay with the power of the Ancient Ones. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
- Big bombo off 5H
- Off-collab generally all-around good, covers some of Ina's weaknesses
Moves
Standing Normals
5L
5L Sorrowful Tako Kick! Sorrowful Tako Kick!
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Toggle Hitboxes Toggle Hitboxes
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5M
5M Stay thiiiis far away from me. Stay thiiiis far away from me.
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M Raging tako punch! Raging tako punch!
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
3M
Inaff! Inaff!
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Toggle Hitboxes Toggle Hitboxes
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4M
Toggle Hitboxes Toggle Hitboxes
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4H
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Such a cute takodachi.. Such a cute takodachi..
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Toggle Hitboxes Toggle Hitboxes
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Overhead
Toggle Hitboxes Toggle Hitboxes
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Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
2[Charge]8L/M/H
Did you ring? Did you ring?
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4[Charge]6L/M/H
214L/M/H
22S
Tako time! Tako time!
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Toggle Hitboxes Toggle Hitboxes
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4[Charge]6L/M/H
Light Light Medium Medium Heavy Heavy
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Super Star Attack
World domination! World domination!
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Colors
Original Outfit
Cosplay 1
Amelia Watson (Hololive)
Amelia Watson (Hololive)
Cosplay 2
Gawr Gura (Hololive)
Gawr Gura (Hololive)
Cosplay 3
Takanashi Kiara (Hololive)
Takanashi Kiara (Hololive)
Cosplay 4
Mori Calliope (Hololive)
Mori Calliope (Hololive)
Cosplay 5
Tsukumo Sana (Hololive)
Tsukumo Sana (Hololive)
Cosplay 6
Chun-Li (Street Fighter)
Chun-Li (Street Fighter)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
May (Guilty Gear)
May (Guilty Gear)
Cosplay 9
Callie (Splatoon)
Callie (Splatoon)
Cosplay 10
Marie (Splatoon)
Marie (Splatoon)