Hinokakera Chaotic Eclipse/Silvis Laws: Difference between revisions

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(Added damage for most normals)
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 120
   | guard =
   | guard =
   | description =
   | description =
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 90
   | guard =
   | guard =
   | description =
   | description =
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 230
   | guard =
   | guard =
   | description = Dash normal, Technical only
   | description = Dash normal, Technical only
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 180
   | guard =
   | guard =
   | description = Crouching dash normal, Technical only
   | description = Crouching dash normal, Technical only
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 200
   | guard =
   | guard =
   | description =
   | description =
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 170
   | guard =
   | guard =
   | description =
   | description =
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage =  
   | guard =
   | guard =
   | description =
   | description =
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 350
   | guard =
   | guard =
   | description = Launcher
   | description = Launcher
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 460
   | guard =
   | guard =
   | description = Dash normal, Technical only
   | description = Dash normal, Technical only
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 410
   | guard =
   | guard =
   | description = Crouching dash normal, Technical only
   | description = Crouching dash normal, Technical only
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|data=
|data=
   {{AttackData-Hikake
   {{AttackData-Hikake
   | damage =
   | damage = 370
   | guard =
   | guard =
   | description =
   | description =

Revision as of 18:22, 17 June 2024

Hikake silvis profile.png

Introduction

A shoto like kind of character with zoning tools and great keep away tools.

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
120 - - - -
2A
Damage Guard Startup Adv Hit Adv Block
90 - - - -
9A
Damage Guard Startup Adv Hit Adv Block
- - - - -
66A
Damage Guard Startup Adv Hit Adv Block
230 - - - -

Dash normal, Technical only

662A
Damage Guard Startup Adv Hit Adv Block
180 - - - -

Crouching dash normal, Technical only

5B
Damage Guard Startup Adv Hit Adv Block
200 - - - -
2B
Damage Guard Startup Adv Hit Adv Block
170 - - - -
3B
Damage Guard Startup Adv Hit Adv Block
- - - - -
6B
Damage Guard Startup Adv Hit Adv Block
350 - - - -

Launcher

9B
Damage Guard Startup Adv Hit Adv Block
- - - - -
66B
Damage Guard Startup Adv Hit Adv Block
460 - - - -

Dash normal, Technical only

662B
Damage Guard Startup Adv Hit Adv Block
410 - - - -

Crouching dash normal, Technical only

5C
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
370 - - - -
9C
Damage Guard Startup Adv Hit Adv Block
- - - - -
66C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Dash normal

662C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Crouching dash normal

Special Moves

Silver Spread
236A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -

Shoots low, follow up with 6a/b/c 6a/b/c 4a/b/c

Version Damage Guard Startup Adv Hit Adv Block
B - - - - -

Shoots mid, follow up with 6a/b/c 6a/b/c 4a/b/c

Version Damage Guard Startup Adv Hit Adv Block
C - - - - -

Shoots high, follow up with 6a/b/c 6a/b/c 4a/b/c

Vertical Wedge
214A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -

Lands close

Version Damage Guard Startup Adv Hit Adv Block
B - - - - -

Lands medium

Version Damage Guard Startup Adv Hit Adv Block
C - - - - -

Lands Far

Silver Rain
(Air only) 236A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
Version Damage Guard Startup Adv Hit Adv Block
B - - - - -
Version Damage Guard Startup Adv Hit Adv Block
C - - - - -

EX

Spinning Sabre
623A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
Version Damage Guard Startup Adv Hit Adv Block
B - - - - -
Version Damage Guard Startup Adv Hit Adv Block
C - - - - -

EX

Grand Rip Sabre
421A/B
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
Version Damage Guard Startup Adv Hit Adv Block
B - - - - -
Vortex Sabre
421C/[C]
Version Damage Guard Startup Adv Hit Adv Block
C - - - - -

EX, Holding C down causes the sword to return back to silvis, it doesn't change damage but it will drag the opponent back to silvis.

Groove Specific

Cross Brake Sabre
3D/[D]
Damage Guard Startup Adv Hit Adv Block
- - - - -

Assault Only, Charged version can only be blocked with just guard.

Vortex Sabre: Chase
3D
Damage Guard Startup Adv Hit Adv Block
- - - - -

Offensive move with several possible outcomes:

  • If the spinning blade manages to hit an airborne opponent, it will "suck" him or her in, doing 4 hits before finally transforming and immediately hitting for a 5 hit combo total.
  • Grounded characters normally get hit once by the spinning form, and, second time, by the transformed blade which homes in on the opponent's exact X-Y-Z position (as it was at the moment of the blade's transformation).
  • If the opponent jumps into the spinning blade while it's in midair, he or she will get 2-3 hits as per the first scenario.

Super Moves

All Supers Cost 50 Power
Punisher
2141236C
Damage Guard Startup Adv Hit Adv Block
2724 - - - -
Sacred Sabre
2363214C
Damage Guard Startup Adv Hit Adv Block
3208 - - - -
Conviction
22C/[C]
Damage Guard Startup Adv Hit Adv Block
Varies - - - -

Minimum damage: 776, Maximum damage: 4183

General Strategy

Overview

Combos


General
Controls
FAQ
Netplay
System
HUD
Characters
Raven
Silvis Laws
Aya
Camille Enfield
Kasumi Seiga Freslight
Celes Alfort
Hardy Alfort
Clestis Farrell
Aronia Excel
Kakeru
Malakh
Ashley
Aya Immortal