Million Arthur: Arcana Blood/Iai Arthur: Difference between revisions
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(→Normal Moves: Revised descriptions) |
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{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage=500 | |damage=500 | ||
|guard= | |guard= All | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= -5 | |frameAdv=-5 | ||
|element= | |element= | ||
|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=A quick jab with the hilt of the sword | ||
*Decent jab but frame advantage is not great | |||
*Mainly used to start stagger pressure strings | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage=1270 | |damage=1270 | ||
|guard= | |guard=All | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 79: | Line 81: | ||
|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=Iai thrusts at the opponent with her sheathed sword while moving forward | ||
*Good for going into stagger pressure but is not safe on block | |||
}} | }} | ||
}} | }} | ||
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|damage=2404 | |damage=2404 | ||
|guard= L | |guard= L | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=Iai slashes at the opponent's legs while side-swapping with the opponent | ||
*Can cancel into specials on hit but she can only cancel into 5AAAA on block | |||
*Good in combos to side-swap with the opponent for positioning | |||
*Extremely unsafe with limited cancel options on block make this very undesireable outside of combos. Can be made 'safe' by cancelling into 5AAAA and then into 236D | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage=3254 | |damage=3254 | ||
|guard= | |guard= All | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= Shares | |description=Iai performs a quick slash with her sword | ||
*Shares its animation and properties with 236B but cannot be held nor feinted | |||
*Can be cancelled into 236D on hit or block to make it safe, although the follow ups to 236D are also risky or challenge-able | |||
}} | }} | ||
}} | }} | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= Finisher to the autocombo if below 100 | |description=Iai jumps and dashes behind the opponent before dive-kicking them to the grounded | ||
*Finisher to the autocombo if performed below 100 meter. If Iai has more than 100 meter, this cannot be performed and instead she will perform her 236xx Million Skill "Cross Air Flash" | |||
*Side-swaps with the opponent, returning to the original side | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= 1200 | |damage= 1200 | ||
|guard= | |guard= All | ||
|startup= | |startup=7 (11) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=Iai swings her sword in a wide arc above her head to infront of her | ||
*Hits grounded opponents on frame 11 | |||
*Jump cancellable on block | |||
*Great fast hitbox above Iai makes this normal a good anti-air and can anti-air situations where 6C may not work | |||
*Iai's main poke button due to a balance of good range and cancel options | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= 1800 | |damage= 1800 | ||
|guard= | |guard= All | ||
|startup= | |startup= 12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=Iai performs a large swing | ||
*Has the longest horizontal range of all of Iai's normals | |||
*Iai is positive when canceling 5C into 236A~Feint | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= 1700 | |damage= 1700 | ||
|guard= | |guard= All | ||
|startup= | |startup= 11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=Anti-air round-house kick that launches the opponent away on hit | ||
*Unblockable when connecting with opponents in neutral | |||
*Iai's dedicated anti-air button but its slow startup and lack of good combo potential outside of the corner leads it to only be used when the anti-air invulnerable properties are needed | |||
}} | }} | ||
}} | }} | ||
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|damage= 400 | |damage= 400 | ||
|guard= L | |guard= L | ||
|startup= | |startup= 6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=A low kick with her feet | ||
*Can chain into itself once. Attempting to chain again will cancel into 5AA | |||
*Standard low kick. Good for staggers | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-MAAB | {{AttackData-MAAB | ||
|damage= 700+700 | |damage= 700+700 | ||
|guard= L(1) | |guard= L(1) All(2) | ||
|startup= | |startup= 8(1) 11(2) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= Hits twice | |description=Iai slashes twice at her opponent's legs | ||
*Hits twice but only the first hit is a low | |||
*Decent range and poking ability | |||
}} | }} | ||
}} | }} | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=A wide slash at the opponent's feet, tripping the opponent on hit | ||
*Standard sweep. | |||
*Iai is positive when cancelling 2C into 236A~Feint | |||
}} | }} | ||
}} | }} | ||
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|damage= 800 | |damage= 800 | ||
|guard= H | |guard= H | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=A simple kick with her legs | ||
*Has a hitbox slightly behind Iai and can be used as a crossup | |||
*Can hit certain characters standing (Iai, Snow White, Zex, Riesz, Iori) | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
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|damage= 1200 | |damage= 1200 | ||
|guard= H | |guard= H | ||
|startup= | |startup= 9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description= | |description=A horizontal slash with her sword | ||
*Hitbox is more horizontal than vertical making it a sub-par jump-in when coming down on top of an opponent | |||
*Great air to air poke | |||
}} | }} | ||
}} | }} | ||
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|damage=1800 | |damage=1800 | ||
|guard= H | |guard= H | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|startSca= | |startSca= | ||
|comboSca= | |comboSca= | ||
|description=Iai slashes | |description=Iai flips upside down and slashes beneath her | ||
*Forces knockdown on aerial hit and can cancel into j.236D for okizeme | |||
*Has a fairly large vertical hitbox beneath her but a short horizontal hitbox. Good as a jump-in when jumping down on-top of the opponent. | |||
}} | }} | ||
}} | }} |
Revision as of 09:00, 6 May 2020
Profile
- EN Name: Iai Arthur
- JP Name: 居合アーサー
- Voice Actress: Sumire Uesaka
- Element: Ice
- Health: 21000
Overview
Stance character with battou strikes. Has very strong mixup potential in both left/right and high/low varieties. Can carry into the corner very easily off a conversion if desired. Has no run but instead has a dash.
Strengths | Weaknesses |
---|---|
|
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Recommended Support Knights
- Enide
- Iai's ice element synergises with Enide and element counters, offering easy access to screen carry and opening up many damage opportunities.
- Hawkeye
- Often seen paired with Enide. Hawkeye allows Iai to use Enide offensively in neutral, allowing her to pick up from hits she otherwise may not have been able to confirm
- Mercenary Arthur
- Mercenary’s extended hitstun allows Iai to set up j.D CH enders leading to left right okizeme
- Lancelot
- Okizeme support. Iai can set up a number of advantageous situations and mixups from 236D~C ender
- Pharsalia
- Key support for maximising damage off EB combos. Iai has an elemental super allowing for double elemental super combos
Normal Moves
5A
5A
|
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5AA
5AA
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5AAA
5AAA
|
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5AAAA
5AAAA
|
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5AAAAA
5AAAAA
|
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5B
5B
|
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5C
5C
|
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6C
6C
|
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2A
2A
|
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2B
2B
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2C
2C
|
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j.A
j.A
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j.B
j.B
|
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j.C
j.C
|
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Elemental Attacks
5D
Ice Flower
5D |
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j.D
Ice Moon
j.D |
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Throws
5/6B+C
Forward Throw
5/6B+C |
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4B+C
Back Throw
4B+C |
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j.B+C
Air Throw
j.B+C |
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Special Moves
236A/B/C
Piercing Strike
|
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623A/B/C
Snowfall Edge
623A/B/C |
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236D
Freezing Glide
|
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j236D
Air Freezing Glide
|
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Million Skill
236XX
Cross Air Flash
236XX |
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623XX
Ice Blade Sculpture
623XX |
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Million Excalibur
Chaotic Seasons
(Snow Moon Flowers) 214XX |
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Combos
Solo Combos
A Starter
- Autocombo > Million Skill
- Autocombo into super.
- 5AAA > 236[X]~X > 5AAAA > 236D~C
- Advanced 5/2A confirm. After the first autocombo you need to manually cancel into 236A/B/C to be able to cancel the stance. Any version will work so if you're having trouble with the stance cancel try other combinations of buttons to see which feels best.
- 2/5A > 2/5B > 5C > 236B > 236D~C
- Works from most ranges on standing or crouching, but not at max range.
- 2/5A > 2/5B > 5C > 236C > 236D~B
- More consistent than the above, but harder to extend because of the ender.
- 2/5A > 2/5B > 2C > 236D~B
- 2/5A > 2/5B > 2C > Lifee assist > 236B > 236D~C
2C starter
- 2C > 236D~B > A+B+C > Dash > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
236A/B/C Starter
- 236A/B > 236D~C
- 236A > 236D~D > 5A > 5B > 5C > 236B > 236D~C
- Only works near the opponent otherwise the 236D~D will not connect and they will fly outward and tech.
- 236C > 236D~B
623A/B/C Starter
- 623A/B (ch) > 236A/B > 236D~C
- 623C > 5A > 5B > Jump Cancel > j.B > (j.C) / (Jump Cancel > j.B > j.D)
- 623C > 5B > 236A/B > 236D~C
- 623C > 5B > Jump Cancel > j.A > j.B > Jump Cancel > j.B > j.C
236D~X Starter
- 236D~B > A+B+C > Dash > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > 236B > 236D~C
- 236D~D > Dash > 5AA > 5B > 5C > 236A > 236D~C
Grab Starters
- Grab > A+B+C > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > Jump Cancel > j.A > j.B > j.C > (j.D > 236XX)
- Grab > A+B+C > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (236XX/623XX)
Corner
- 2/5A > 2/5B > 5C > 236B > 236D~C
- 2/5A > 2/5B > 5C > 236B > 236D~A > 5B > Jump Cancel > j.B Jump Cancel > j.B > j.C
Enchant Boost Starters
- 2/5A > 5B > 5C > 236[X]~X > Micro Dash > 5A > 5B > 5C > 236[X]~X > Micro Dash > 5A > 5B > 5C > 236B > 236D~C
- 2/5A > 5B > 6C > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
Support Knight Combos
236A/B/C Starter
- 236A/B > 236D~C > A+B+C > dash > 5B > Lifee assist > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > Pharsalia assist)
- 236C > 236D~B > A+B+C > dash > 5B > 5C > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > Pharsalia assist)
623A/B/C Starter
- 623B > A+B+C > dash > 5B > Lifee assist > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > Pharsalia assist)
236D~X Starters
- 236D~C > A+B+C > Dash > 5B > Lifee assist > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
- You don't need to input "Dash" if you do this combo when the opponent is in the corner. Also note that if this combo is done in midscreen keep in mind the beginning 236D~C will in fact put you on the other side of the opponent after the Enchant Boost activation.
Corner
- 623B > A+B+C > 5B > Lifee assist > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
- 623C > 5A > 5B > Jump Cancel > j.A > j.B > Jump Cancel > j.A > j.B > j.C > (j.D > Mercenary Arthur assist > j.236D~C)
- Counter Hit 623A/B also leads into this same combo.
Videos
- Iai Arthur official combo video A by Square Enix (2017)
- Iai Arthur official combo video B by Square Enix (2017)
Colors
External Links
- Twitter hashtag: #MAAB_IA