Profile
Name: 甘寧 興覇 (Kannei Kōha)
Real Name: Shishun
Historical Counterpart: Gan Ning - Xingba
Voice Actress: Ryōko Tanaka
Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.
Gameplan
Kannei is a character with very fast, tricky movement. Most of her moves are very fast or have confusing startup, like 6B having 24f startup but looking very fast or 6C being one of the faster ones in the game at 18f, while also having a couple multi-hit moves (2A, j.C). Her movement tools are extensive, and good use of them can both extend your pressure and confuse your opponent. However, she suffers from her only lows being 2C and 3C. Her moves are also relatively shorter range than those of other characters.
Recommended Strategists
Tools - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down for the command dash high/low, and can even be used to extend her Hougeki combos.
Normal Moves
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
300
|
Mid
|
5
|
2
|
10
|
±0
|
-2
|
Knockback
|
|
c.B
c.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
800
|
Mid
|
6
|
3
|
20
|
+9
|
-1
|
Knockback
|
|
f.B
f.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
1100
|
Mid
|
10
|
3
|
25
|
+4
|
-6
|
Knockback
|
|
c.C
c.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
1200
|
Mid
|
22
|
4
|
26
|
+1
|
-13
|
Floor Bounce
|
|
f.C
f.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
550 x4
|
Mid
|
20
|
2, 2, 2, 2
|
12
|
+6
|
-6
|
Knockback
|
- Airborne on frames 14-31.
- Stops on hitting a projectile.
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
300 x2
|
Mid
|
5
|
21 2
|
8
|
+2
|
±0
|
Knockback
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
900
|
Mid
|
11
|
3
|
25
|
+4
|
-6
|
Knockback
|
|
2C
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
1300
|
Low
|
16
|
2
|
28
|
+4
|
-10
|
Hard Knockdown
|
|
j.A
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
600
|
High
|
5
|
12
|
-
|
+19
|
+7
|
Knockback
|
|
j.B
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
900
|
High
|
6
|
5
|
-
|
+19
|
+7
|
Knockback
|
|
j.C
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
550 x4
|
High
|
10
|
2, 2, 2, 4
|
-
|
+14
|
+6
|
Knockback
|
|
Command Moves
j.2X
j.2X
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
700
|
High
|
8
|
(Until ground)
|
6
|
+15
|
+5
|
Knockback
|
|
Hougeki Moves
6B
6B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
900
|
High
|
24
|
2
|
27
|
±0
|
-12
|
Collapse
|
- Lower-body invul on frames 17-26.
- Airborne on frames 17-30.
- Floor bounces during a Hougeki.
Universal overhead with an obvious animation.
|
|
6C
6C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
1200
|
Mid
|
18
|
6
|
32
|
+2
|
-12
|
Collapse
|
- Wall bounces during a Hougeki.
Universal lunge move.
|
|
3B
3B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
900
|
Mid
|
12
|
3
|
28
|
+1
|
-13
|
Blow away
|
- Aerial invul on frames 13-15.
- Airborne on frames 13-25.
- Launches during a Hougeki.
Universal anti-air.
|
|
3C
3C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
1100
|
Low
|
14
|
9
|
26
|
+44
|
-19
|
Collapse
|
|
|
Throws
Forward Throw
Forward Throw 5D/6D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
1600
|
Throw
|
7
|
1
|
24
|
+23
|
-
|
Throw
|
Initial hit causes proration, leading to 1280 actual damage.
|
|
Back Throw
Back Throw 4D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
1600
|
Throw
|
7
|
1
|
24
|
+23
|
-
|
Throw
|
Initial hit causes proration, leading to 1280 actual damage.
|
|
Special Moves
236X
Hell Slash Meiyūzan 236A/B/C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
Movement
|
-
|
-
|
10
|
12 / 15 / 18
|
5
|
-
|
-
|
-
|
- A version has projectile invul on frames 1-22.
- Active frames listed as A/B/C.
|
Follow-up A
|
1200
|
Low
|
6
|
2
|
29
|
+1
|
-10
|
Knockback
|
Follow-up B
|
1200
|
Mid
|
14
|
13
|
17
|
+1
|
+11 or -18*
|
Knockback
|
- Airborne on frames 6-32.
- Guard crushes vs crouching.
|
Follow-up C
|
500 x4
|
Mid
|
20
|
2, 2, 2, 2
|
12
|
+8
|
-9
|
Knockback
|
EX Movement
|
-
|
-
|
12
|
15
|
9
|
-
|
-
|
-
|
- Fully invul on frames 1-11.
- Throwable on frames 12-26.
|
EX Follow-up A
|
1800
|
Low
|
6
|
2
|
35
|
+49
|
-12
|
Hard Knockdown
|
EX Follow-up B
|
1800
|
High
|
14
|
13
|
18
|
+67
|
-19
|
Collapse
|
- Airborne on frames 6-32.
- Floor bounces during a Hougeki.
|
EX Follow-up C
|
650 x4
|
Mid
|
16
|
2, 2, 2, 2
|
19
|
+18
|
-13
|
Knockback
|
- Throwable on frames 1-17.
- Airborne on frames 10-27.
|
|
623X
Abnegation Fushaku Shinmyō 623A/B/C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
Any
|
-
|
-
|
35
|
-
|
25
|
-
|
-
|
-
|
- Throwable on frames 1-35.
- Fully invul on frames 36-48.
A version teleports to the left, B version teleports in place, and C version teleports to the right.
|
EX
|
-
|
-
|
30
|
-
|
21
|
-
|
-
|
-
|
- Fully invul on frames 1-48.
Pressing A/B/C will teleport you to the respective spot, otherwise stays in place.
|
|
214X
Decapitation Shot Funkei no Geki 214A/B/C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
Any
|
1000
|
Mid
|
14
|
-
|
40 / 41 / 42
|
+7
|
-14 / -15 / -16
|
Knockback
|
Recovery and Adv on block are listed as A/B/C.
|
EX
|
1600
|
Mid
|
14
|
-
|
57
|
+58
|
-19
|
Blow away
|
- Fully invul on frames 1-14.
- Wall bounces during a Hougeki.
- Recovery changes on hit during a Hougeki only.
|
|
Ougi
Bloodbath Path Shura no Michi 2363214D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
1600, 50 x8, 2000
|
-
|
20
|
10
|
33
|
+118
|
+4
|
Unique Hard Knockdown
|
- Fully invul on frames 1-30.
|
|
Hiougi
The Gate to Death Yomi e no Izanai 236BC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
Counter-hit Attribute
|
300, 100, 50 x8, 3200
|
-
|
30
|
16
|
27
|
+33
|
-
|
Unique Hard Knockdown
|
- Fully invul on frames 1-46.
|
|
Combos
General
Hougeki Starter
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button
|
B Button
|
C Button
|
|
|
|
D Button
|
A+B Button
|
B+C Button
|
|
|
|
External Links