Archetype:
Zoner, Set-Up
Health:
37
Endurance:
12
Endurance Refresh:
3
Walk Speed:
2.5/-2.15
Prejump Frames:
6
Fastest Attack:
8F (6A/4A)
He's a fun guy.
Introduction
placeholder introduction
Playstyle
Breloom description
Pick if you like
Avoid if you dislike
Bullet Barrage: Breloom's 4B/5B projectiles control a ton of space with low recovery, even allowing you to redirect them with certain normals.
Morely Bankrupt: Breloom's 6B and 623B allow them to regain health, extending the efforts you must make to defeat them.
Tricky Toadstools: Breloom's 2B followup opens up many options for them, allowing for unique pressure & combo strings.
Puffball Parry: Breloom's unique parry attack leads to additional reward, if you can capitalize on the random follow-up accordingly.
Mobile Mycelium: Breloom's dash speed is blisteringly fast, and j.B allows Breloom to jump around while threatening to beat attempts to anti-air them.
Risky Resistance: Breloom's kit features no reversals and slow buttons, making fighting out of bad scenarios difficult.
Scanty Cancels: The amount of special cancels Breloom has from their normals is quite limited compared to other characters, requiring untraditional routing.
Defensive Deadzone: Breloom's anti-airs are fantastic from long range but suffer close-up, forcing you to rely on parry or positioning.
Agaric Arc: Breloom's zoning predominantly affects the sky due to it's trajectory, opening up a weakness to characters that can cover the ground quickly.
Normals
5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
4
1
Mid
5B, 2B, Super, C-Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
9
9
20
+1 [-4]
-
Breloom smacks the enemy with their tail.
Key normal for Breloom, strong neutral check and pressure starter
Often used for punishes due to its comparatively lenient cancel options
Links into 6A, 3A, or itself on counterhit
Toggle Hitboxes
Toggle Hitboxes
4A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
0
Mid
4AA, 6AA
-
-
Startup
Active
Recovery
Advantage
Cost
8
7
9
+0 [+2]
-
Breloom extends a jab upwards.
Breloom's anti-air normal. Very reliable from range, but has a deadzone close to their head
Plus on block, but can whiff on crouching hurtboxes and leaves too far to threaten frametraps. Even then, due to 8f at fastest normals, the most Breloom can do is threaten a trade
Toggle Hitboxes
Toggle Hitboxes
4AA
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Mid
6B, 623B
-
-
Startup
Active
Recovery
Advantage
Cost
5
5
15
+3 [-2]
-
Breloom follows up with an additional upwards jab.
Whiffs on grounded opponents, making this exclusively a juggle tool
Easily cancels & juggles into 6B, making Breloom's antiair substantially more rewarding
Will whiff after antiair 4A at certain ranges
Toggle Hitboxes
Toggle Hitboxes
6A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
0
Mid
6AA, 4AA
-
-
Startup
Active
Recovery
Advantage
Cost
8
5
9
+0 [+2]
-
Breloom extends a horizontal jab towards the opponent.
Slightly further range than 5A, with higher reward from range
6A with none of its follow-ups is low risk low reward, ideal for baiting out jump-ins
Toggle Hitboxes
Toggle Hitboxes
6AA
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
0
Mid
6AAA, 6B
-
-
Startup
Active
Recovery
Advantage
Cost
6
4
14
-2 [0]
-
Breloom follows their horizontal jab with another.
Can be whiff cancelled from 6A, allowing you to control horizontal space for longer
Can frame-trap with 6B, punishing those looking to take initiative after blocking your pokes
Toggle Hitboxes
Toggle Hitboxes
6AAA Shroomu Shroomu no Gatling
Shroomu Shroomu no Gatling
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1+1+1
1+1+1
Mid
623B, C-Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
6; 6; 6
5; 5; 5
29
+3 [-16]
-
Breloom unleashes a flurry of jabs.
Can be whiff-cancelled from 6AA, allowing you to control space even longer at risk of being very committal
Unsafe, but difficult to punish when spaced correctly
Combos into 623B on hit, can be C-Cancelled forward for pressure on block or combos on hit (including 3a, to refund the price of C-Cancel)
Toggle Hitboxes
Toggle Hitboxes
2A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
0
Mid
-
-
-
Startup
Active
Recovery
Advantage
Cost
11
17
14
-1 [-13]
-
Breloom charges forward with a headbutt
A grounded poke intended to be spaced, as its active frames mean its more plus the further out it's used from
Ideal to use with 2B or 4B active on screen
+15 on hit and +2 on block at ideal spacing, integral part of Breloom's grounded keepaway
Toggle Hitboxes
Toggle Hitboxes
3A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
1
Low
426B
-
Knockdown, Meter Gain
Startup
Active
Recovery
Advantage
Cost
11
7
36
+45 (KD) [-25]
-
Breloom sweeps the opponent's leg with their tail.
Standard sweep. Builds meter on hit, can be linked into with proper meter usage and 2B followup
Cancel into 426B immediately combos into Spore Cannon, delayed cancel allows you to run knockdown pressure while regaining a bar
Toggle Hitboxes
Toggle Hitboxes
j5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
6
0
High
j44B
-
Cross-Up
Startup
Active
Recovery
Advantage
Cost
10
12
6
+20 [+11]
-
Breloom kicks at the opponent in mid-air
Advantage assumes done at lowest possible height
Breloom's most standard jump-in, can cross-up and lead into pressure/combos
Cancel into 44B does not combo outside of the corner
Toggle Hitboxes
Toggle Hitboxes
Damage
Endurance Damage
Guard
Cancel
Invul
Property
6
1
High
-
-
-
Startup
Active
Recovery
Advantage
Cost
13
12
6
+27 [+18]
-
Breloom swings with their tail in mid-air
Advantage assumes done at lowest possible height
Ideal horizontal air-to-air due to its fantastic disjoint at the tail
Can hit a grounded opponent from further out compared to j5A and creates more blockstun, at the cost of slower startup
Toggle Hitboxes
Toggle Hitboxes
Specials
Seed Bomb 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
5/4
1/2
Mid
C-Cancel
-
Projectile, Knockdown
Startup
Active
Recovery
Advantage
Cost
27
4
47
+68 (KD) [-12]
-
Breloom swings their tail, lobbing an explosive seed bomb.
Key zoning tool for Breloom, enabling their neutral control
Can be input with 4B or 5B, changing the trajectory and travel time of the seed bomb
If the tail makes direct contact with the opponent, the seed will not come out and instead will do 5 damage (compared to the 4 of the projectile)
The seed projectile can be "juggled" by 5A, 3A & j8A, predominantly when used with 4B. This hit severely alters the speed and trajectory of seeds
If the tail counterhits or trades, it can be easily followed up with 6B
Toggle Hitboxes
Toggle Hitboxes
Drain Clutch 6B Sutōmu Buringā!
Sutōmu Buringā!
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2+1+1+1+1
1
Mid
B
-
Life Drain, Knockdown
Startup
Active
Recovery
Advantage
Cost
25
15
42
+98 (KD) {-39}
-
Breloom cries out and extends their arms, latching onto the opponent.
Can be extended by pressing 5B multiple times during hit animation, spending bar an additional 3 damage to the opponent and 3 healing for Breloom
Difficult to land due to a lack of cancel-options, but high reward as it heals Breloom for 3 health
When landed early in a combo, and close to the opponent, the knockdown allows for juggle combos afterwards
Toggle Hitboxes
Toggle Hitboxes
Shroom Blast 2B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
5
2
Mid
-
-
-
Startup
Active
Recovery
Advantage
Cost
30
6
30
+1 [-4]
-
Breloom hops up and slams down their tail, planting a Shroomish.
Very safe cancel option, but only available off 5A. Allows Breloom to set up for pressure with the Shroomish followup.
Pressing 2B again causes the Shroomish to shoot spores, hitting 3 times and doing 1 damage. This activation can be done any time Breloom is not in hitstun, blockstun or knockdown, including during the recovery of 2B itself.
Toggle Hitboxes
Toggle Hitboxes
Seed Raid jB ST Akuma wishes
ST Akuma wishes
Damage
Endurance Damage
Guard
Cancel
Invul
Property
6
2
Mid
-
-
Projectile, Knockdown
Startup
Active
Recovery
Advantage
Cost
19
6
22
+36 (KD) [+9]
-
Breloom somersaults forward in mid-air, swinging down with their tail while releasing a seed bomb towards the ground.
Advantage assumes done at lowest possible height
Another key element of Breloom's kit. Allows them to control a unique area of space while remaining off the ground, checking approaches
Projectile is only released if the tail does not directly hit the opponent. There is one "sweet spot" where both the tail and the projectile will connect on the opponent, leading to devastating advantage and damage
Generally plus on block if done at the mid-point of their jump-arc or later
Able to punish certain antiair attempts, forcing the opponent to respect your air presence
Toggle Hitboxes
Toggle Hitboxes
Hyper Moves
I, Capture and Devour
I, Capture and Devour
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1x6
1+1+1
Mid
B
-
Knockdown, Health Drain
Startup
Active
Recovery
Advantage
Cost
9
10
42
+98 (KD) [-39]
1
Breloom shoots their arms out faster & further, draining the life from their opponent.
Can be extended by pressing 5B multiple times during hit animation, spending bar an additional 3 damage to the opponent and 3 healing for Breloom
Easier to land than 6B with quicker startup and more cancel options, at the cost of a bar
When landed early in a combo, and close to the opponent, the knockdown allows for juggle combos afterwards
Toggle Hitboxes
Toggle Hitboxes
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1x
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
13
84
6
+
-
placeholder
Toggle Hitboxes
Toggle Hitboxes
Super
Shiitake chanterelle, you are now in hell
Shiitake chanterelle, you are now in hell
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1x∞
0
Mid
-
-
-
Startup
Active
Recovery
Advantage
Cost
9
∞
60
+49 [+33]
-
Breloom unleashes a slow-moving cloud of spores towards the opponent.
Hits an infinite amount of times until offscreen
Can be used to take command of neutral, or set up tricky offense
Comes out instantly, allowing you to trade with the opponent
Throws
Forward Throw 6C And here's the kicker
And here's the kicker
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
-
-
-
Knockdown, Meter Gain
Startup
Active
Recovery
Advantage
Cost
8
2
61
-
-
Breloom rapidly kicks the opponent, sending them fullscreen.
Can combo into 2B's followup or 426B if they are already on screen when the throw is initiated.
Back Throw 4C
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
-
-
-
Knockdown, Meter Gain
Startup
Active
Recovery
Advantage
Cost
8
2
61
-
-
Breloom tosses the opponent behind them.
Can combo into 2B's followup or 426B if they are already on screen when the throw is initiated.
Combos
Meterless:
Blockstring/Fast Punish
5A x 5B