Pekora is an opportunistic prankster who traps the opponent in her deadly ordnance of explosive peko. Win hard or lose hard; the tide of battle swings with perfect comedic timing for this carrot-loving girl, peko.
Playstyle
Pekora Usada is an explosive prankster who dominates the battle with her barrage of deadly traps.
Pick if you like
Avoid if you dislike
Snowball Offense*: Once Pekora gets going, she is able to keep hurling bombs at her enemies to chip away at them, and counterattacks on her need to be precise as the explosions can easily interrupt them.
Traps: 22L and 22M set up bombs that will explode either upon contact with the opponent or after a set period of time.
Corner Carry: Her combos can run through 3/4ths of the stage, leading to her best oki situations from midscreen.
Safety: Almost all of Pekora's specials are safe on block, making her hard to punish.
Peko: Peko
Snowball Offense*: Struggles in matchups where she isn't able to set up her bombs often and pick up momentum. Additionally, if her opponent gets in on her, she has below average HP and can die from a couple interactions.
Exploitable Reversal: 236S is her only invincible move, and it tends to whiff the first hit unless she is at point-blank range.
Peko: Peko
Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
Bounces upwards on hit, can be canceled into from any other air normal. On air hit, can combo into jS as a cancel, or link into jM or itself. Stops vertical momentum but carries some horizontal momentum.
Toggle Hitboxes
Toggle Hitboxes
Universal Mechanics
Throw
Throw +or
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
150
-
7
2
31
-
-
None
Total Frames: 39
Overhead
Overhead +
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
60
High
23
3
19
-3
+2
(6~36) Grab
Universal overhead with invuln against grabs after startup.
A flurry of punches that moves Pekora slightly forward. You can drift Pekora forward and backward during the attack.
Grants 3 superchats on use
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
M
70
Mid
21
2
21
-1
Launch
None
A lunging haymaker that bounces opponents. Not an overhead.
Grants 3 superchats on use
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
H
120
Mid
10
2(3)2(3)2(3)2(3)2(9)2
23
-3
Launch
None
A flurry of punches (236L) into A lunging haymaker that bounces opponents (236M). Stable conversion option at max range poke distance that leads to good damage and corner carry.
Costs 1 Star Meter and grants 3 superchats on use
214X
Great War Rocket! +//
Back
Back
Leap
Leap
Great War Mortar!
Great War Mortar!
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
L
120
Mid
19
Until Expiration
30
-5
KD
None
Grants 3 superchats on use
Pushes Pekora back
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
M
120
Mid
19
2
30
-5
KD or HKD
None
Grants 3 superchats on use
Launches Pekora into the air. When used OTG, causes IPS state and turns any knockdown into a +81 hard knockdown.
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
H
39, 45
Mid
56
-
-
-
-
None
Mortar launches 2 carrots towards the opponent (ADV on hit and block might be wrong, Heavy has wrong active)
Costs 1 Star Meter and grants 3 superchats on use
First mortar launches 50 frames after recovery ends
Second mortar launches 110 frames after recovery ends
Can be kicked by 6H to reposition it forward
j.214X
Just a Prank, Peko... (Air) Air Only
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
S
100
Mid
25
?
25
0~+6
KD
None
Explodes upon touching the opponent
Loses the ability to explode on touch if used while the opponent is recovering in the air
22X
Just a Prank, Peko... +//
Red
Red
Blue
Blue
Genius Soccer Volley
Genius Soccer Volley
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
L
100
Mid
19
?
25
0
KD
None
Grants 3 superchats on use
Explodes upon touching the opponent
Loses the ability to explode on touch if used while the opponent is recovering in the air
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
M
100
-
-
-
44
-
-
None
Grants 3 superchats on use
Explodes exactly 36 frames after 22M's animation plays out, or after 80 frames in total
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
H
70, 100x2
Mid
17
3, ?
20
+5
KD
None
Costs 1 Star Meter and grants 3 superchats on use
Kicks a red TNT block sliding across the floor which explodes upon touching the opponent and a blue TNT block at an angle similar to her 2H which does not explode on contact
Has 3 hits: an initial kick that's similar to her 6H, and the two TNT blocks
22S
HA↗HA↘HA↗ +
PE↗KO↘PE↗KO↘PE↗KO↘
PE↗KO↘PE↗KO↘PE↗KO↘
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
(20,25)x4
Mid
15
?x4
55
+13
Launch
None
Costs 1 Star Meter and grants 3 superchats on use
Deals 180 base damage in total if all hits land
A hearty laugh that summons four exploding arrow projectiles in sequence.
Super Star Attack
GIGABOOM +
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
300(50x6, 50x2(w))
Mid
8
2(3)1(4)1(4)1(4)1(4)1(4)1(4)1
60
-16
-26
(1~8) Full
Minimum Damage: 120
Costs 2 Star Meter and grants 3 superchats on use
The last 2 hits of the super will generally whiff if all of the first 6 hits land
Against Coco, the super will hit 7 times instead of 6 which will allow for a 5L link pickup in the corner