Half-Elf From Another World - Magical Pressure From Afar
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty Mukirose to assist her in battle.
Normal Moves
Standing Normals
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki stomps the ground near her. Surprisingly not a low.
|
|
5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki waves above her heard with one of her twintails. Decent anti-air
|
|
5H
5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid, Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki attacks with both palms outstretched and then summons Mukirose for a giant stomp that groundbounces.
|
|
Crouching Normals
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki attacks above her head with her hands. This move does not have much range and will whiff on some low-profiles, but it is a decent anti-air.
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki flips one of her twintails for a decently ranged attack that is jump cancellable. This move is a decent anti-air, but it will whiff on some low-profiles.
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Low, Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki hits the ground near her with her hand and then summons Mukirose for a giant kick that wallbounces. Mukirose's kick whiffs on crouchers.
|
|
3H
3H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
None
|
|
|
Jumping Normals
j.L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
Can hit crouchers as an instant overhead while rising.
|
|
j.M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid, Mid, Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki stabs in front of herself with her twintails three times. Longest-ranged of her air normals with a good number of active frames. Great for keeping the opponent out and will also hit crouchers, although it is not an overhead.
|
|
j.H
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki performs an axe kick. Causes a hard knockdown on air hit.
|
|
Command Normals
j.2M
Aki-Drill j.2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Dive kick. Causes a techable knockdown on air hit.
|
|
6M
Twin Tail Hook 6M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki spins with her twintails for a decently ranged attack that vacuums the opponent on hit or block.
|
|
3M
Aki-Chopper 3M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Aki flips one of her twintails for a long-ranged, jump cancellable attack that visually looks very similar to 2M. However, it has a large deadzone in front of Aki and only actually hits at a very specific range. This move can also anti-air at that range, but it's not a hitbox for the entire rising portion of the animation.
|
|
Universal Mechanics
Throw
Throw L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
|
Overhead
Overhead M+H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
|
Special Attacks
236L/M/H
Good Boy 236L/M/H Bad Boy Bad Boy Hey Baby! Hey Baby!
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
236L
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
236M
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
236H
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Using Hypnotic Hips causes the next projectile to home in on the opponent.
|
|
214L
Muki Fist! 214L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
214M
Muki Pound! 214M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
214H
Muki Knock-Up! 214H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
22L
Elven Flash 22L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
22M
Elven Flash (Vertical) 22M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
22H
Elven Hyper Flash 22H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
22S
Hypnotic Hips 22S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
j.S
Going Down j.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
Super Star Attack
Bottoms Up! 236S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
Combos
General
Mid-screen
Corner
Matchups
- Vs. Ayame
- Matchup advice goes here.
External Resources
Colors
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|
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