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Archetype: |
Rushdown
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Health: |
25
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Guard Health: |
10
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Walk Speed: |
2.7~7.2/-1.9~-6.4
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Prejump Frames: |
6f
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Fastest Attack: |
5A (5f)
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Introduction
Looks like Blaziken found himself a new soulmate!
This page is a work in progress!
Currently complete and (hopefully) accurate:
Stats
Normals
Playstyle
G. Zapdos is an aerial based and extremely agile speedster with an incredible combo game.
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Pick if you like |
Avoid if you dislike
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- High Mobility: With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
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- Brittle Bird: Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
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Normals
5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1
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0
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Mid
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5A2, 5B
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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5
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2
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11
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+3 [+5]
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-
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Zapdos delivers a quick peck at their opponent.
- Zapdos' fastest button, ideal for challenging and gaining frame advantage.
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Toggle Hitboxes Toggle Hitboxes
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5AA
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1+1
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1+1
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Mid
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Special
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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4
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6
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13
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-3 [-1]
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-
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Zapdos pecks the opponent two more times.
- The only move that will naturally combo from 5A.
- The only special that will combo from this move is 26B (Lane Storm), Zapdos' two bar super.
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Toggle Hitboxes Toggle Hitboxes
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4A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2+1
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0+1
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Mid
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Special, C-Cancel
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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14
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9
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17
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+5 [+3]
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-
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Zapdos swipes at the air with their talons.
- Zapdos' best normal anti-air, leading to combos on hit.
- Also Zapdos' best confirm tool, giving you two hits to confirm into a special on hit.
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Toggle Hitboxes Toggle Hitboxes
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6A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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3
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2
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Mid
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Special, C-Cancel, Throw (startup)
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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17
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8
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21
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+1 [+3]
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-
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Zapdos steps forward and strikes horizontally with their talons.
- Covers a large amount of horizontal space, and confirms into followups on counterhit.
- Frame advantage when cancelled into 5B allows you to run a true string into a mixup.
- Can be used to kara throw, by inputting throw during the startup.
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Toggle Hitboxes Toggle Hitboxes
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2A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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1
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Mid
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Special
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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9
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5
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17
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+1 [+3]
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-
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Zapdos quickly swipes at the opponent with his leg.
- Zapdos' fastest cancellable normal.
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Toggle Hitboxes Toggle Hitboxes
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3A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1+1
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1
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Low
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Special (First Hit)
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-
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Knockdown (Second Hit)
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Startup
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Active
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Recovery
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Advantage
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Cost
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10
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11
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31
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52 [-18]
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-
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Zapdos' kicks at the opponent's legs, knocking them off their feet.
- Cancellable sweep, this move allows Zapdos to punish the opponent relatively safely for stand-blocking.
- Zapdos has no ways to naturally combo into this move aside from a deep jump-in, making him rely on counterhits.
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Toggle Hitboxes Toggle Hitboxes
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j.5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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0/0
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High
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Special
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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9
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19
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6
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+20 [+11]
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-
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Zapdos reaches out horizontally with their leg in mid-air.
- Standard jump-in normal.
- Also functions as a strong air-to-air due to its range, as well as confirming well off that scenario with j5B/j6B.
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Toggle Hitboxes Toggle Hitboxes
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j.2A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2+2
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1+1
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High
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Super
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-
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Knockdown (Second Hit)
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Startup
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Active
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Recovery
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Advantage
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Cost
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7
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5
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6
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52 [11]
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-
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Zapdos kicks twice downwards while in the air.
- Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground.
- Fast enough to hit as an instant overhead, which can combo into j6B.
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Toggle Hitboxes Toggle Hitboxes
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Specials
5B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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5A, 6A, 4A, 2
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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14
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-
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10
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[]
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-
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Zapdos charges forward at full speed.
- Zapdos' main mechanic, effectively operates as a stance.
- Can be cancelled into a multitude of unique followups.
- 2 can be input at any time to cancel the stance, allowing you to mix up the opponent.
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5B5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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-
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Mid
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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5
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7
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17
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+7 [0]
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-
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Zapdos darts forward.
- Goes through the opponent at close range, leading to crossups.
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5B6A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1+2
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-
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Mid
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2B, C-Cancel
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-
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Launch, Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
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12
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13
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36
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77 [-17]
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-
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Zapdos sweeps a leg upwards.
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5B4A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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4
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-
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Mid
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-
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-
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Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
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7
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21
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21
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+51 [-10]
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-
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6B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2+2
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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-
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-
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-
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[]
|
-
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Zapdos performs a horizontal kick.
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Toggle Hitboxes Toggle Hitboxes
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2B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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j.B
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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-
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-
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-
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[]
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-
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Toggle Hitboxes Toggle Hitboxes
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2B5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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-
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-
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-
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[]
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-
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Toggle Hitboxes Toggle Hitboxes
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2B2A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
-
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-
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-
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[]
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-
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Toggle Hitboxes Toggle Hitboxes
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j.B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
-
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-
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-
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[]
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-
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Drill Peck j.6B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
-
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-
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-
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[]
|
-
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Kilo Vault 28B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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j.B
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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-
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-
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-
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-
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-
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623B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
-
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-
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-
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[]
|
-
|
|
Toggle Hitboxes Toggle Hitboxes
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24B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
|
Recovery
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Advantage
|
Cost
|
-
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-
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-
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[]
|
-
|
|
Toggle Hitboxes Toggle Hitboxes
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Super
Useful for cooking Useful for cooking
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
|
Active
|
Recovery
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Advantage
|
Cost
|
-
|
-
|
-
|
[]
|
-
|
|
Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw 6C
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Damage
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Endurance Damage
|
Guard
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Cancel
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Invul
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Property
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
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Recovery
|
Advantage
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Cost
|
-
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-
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-
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-
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-
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|
Back Throw 4C
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Cost
|
-
|
-
|
-
|
-
|
-
|
|
Colors