Raven
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Gravity |
0.85
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Overview
Raven is a returning character in the Jump Jousts series. She retains her defensive playstyle from Jump Jousts 2 with very high, floaty jumps. Along with special giving her consistent damage and strong pressure, she is generally improved from her previous appearance.
Strengths |
Weaknesses
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- Special: Raven's special is a lingering projectile that can break through armor and deals Restrain, which gives her access to consistent 2-3 damage combos. This gives her great corner pressuring and whiff punish potential.
- Assist Counterplay: Raven's high and floaty jumps, particularly her back jump, allow her to avoid assists without committing to a punishable option.
- Evasiveness: Raven's 6A launching her backwards allows her to threaten space without heavily committing and her 5A allows her to reactively invuln through some approaches or even supers.
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- Light Weight: Raven's lower gravity leaves her in greater disadvantage on hit than some of the cast.
- Speed: Raven's slow jumps and shorthops lead to her missing key conversions and generally being unable to keep up with faster characters in neutral.
- Meter Reliance: Without special, Raven can struggle to approach or shut down their approach against most characters.
- Committal Approach: Raven's approach often requires her to commit to options such as empty hops and spend meter on special.
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Move List
Normals
5A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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30
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30-38
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33
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15
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70
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Invincible 4-34
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Raven ducks into a portal before returning with an invincible strike. A strong option for anti-airing approaches, but will often be very punishable on whiff, including when the opponent crosses Raven up.
- Punishable on hit against heavier characters.
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6A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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8
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8-16
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14
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13
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65
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-
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Decently disjointed poke that sends Raven flying backwards. Raven's key spacing tool since her float allows her to mix up the timing of this move with potentially low risk depending on the matchup.
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4A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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7
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7-43
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12
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12
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45 (Middle) 65 (Top) 80 (Bottom
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Bullet Break 7-43, Armor Break 7-43
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Not a very good move due to its long duration and poor advantage on hit. It can destroy projectiles, but they will often recover in time to punish. Has armorbreak, but against most armored move it either loses due to poor hitboxes or is outclassed by 5A.
- Has a sourspot which is even less safe on hit because it was simply too plus.
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Metered
Special (1 Bar)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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10
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~
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14
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?
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45
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Restrain 1.5, Armor Break, 180f Lifespan
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This is Raven's most important move. Gives Raven a strong whiff punish tool and armor breaker allowing her to convert a bar into solid damage. Long projectile lifespan allows Raven to use it to camp or obtain pressure/checkmate scenarios, especially in the corner.
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Super (4 Bars)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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3
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5
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30f
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12
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18 (Startup) 20 (Strong) 17 (Late)
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70 (Startup) 75 (Palm) 65 (Arm) 180 (Fingers)
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Invuln 0-21, Armor Break, Ground Bounce
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Raven summons a hand a set distance away from her. Ideally, meter is spent on her special instead, since you can squeeze out more damage for less meter with an optimized combo. All hitboxes besides the early one ground bounce. The fingers hitbox launches them backwards.
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Strategy
Composition
Raven essentially needs to be run as an Anchor character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads.
Assist
Raven generally wants to run assists which cover long ranges she may have trouble covering, such as Sam and Penumbra. Penumbra in particular can be strong due to her giving Raven high damage potential off her setups.
Teammates
Raven generally can be run alongside any point character provided they are able to gain a life lead and push to corner, including Garnet, Beast Boy, and potentially Finn. Raven can also work well with Bugs Bunny to get potentially incredibly high damage off singular interactions.
Colors
Notable Players
Name |
Color
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Region |
Status |
Details
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Table
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North America |
Active |
Ranked #1 on the Jam Arena PR. Runs Raven alongside Bugs Bunny and Penumbra.
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