Art of Fighting 3/Wyler

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ワイラー, Wyler

Introduction

Difficulty: Braindead Playstyle: Turtle

The final boss of Art of Fighting 3, Wyler is a big buff dude obsessed with flexing, hellbent on recovering old lab data to create a deadly elixer. And boy, is he a buff dude. As typical of SNK boss character, Wyler is quite broken and is, of course, banned from competitive play, He isn't banned for just being a boss character, however, as Wyler has a very particular tool up his sleeve which makes him extremely broken by itself: his 5A. His jab is so powerful, that we're certain it gives him an auto 8-2, 9-1, or even 10-0 matchup against everyone else. Huge damage, it combos into itself, launches, juggles, and has insane reach with zero startup or recovery. Aside from that, his specials are all incredibly busted in their own right combined with easy combos, as if you'd ever need them. He's got a decently cool design, but these are the reasons why Wyler is banned in tournaments.

Strengths Weaknesses
  • Braindead execution
  • Mash A to win combo that basically no one can beat
  • Cannot be thrown by anyone
  • Super powerful specials
  • Cannot be mixed up if he’s blocking, because he auto blocks high and low by just holding back
  • Super fast backdash that can cancel into Taunt
  • Only defense modifier in the game that makes him take less damage
  • No SDM
  • No one will like you if you play this guy
  • Banned in competitive play
  • Tournament legal in Japan
Player 1 Color Player 2 Color
AOF3 Wyler 1P.png AOF3 Wyler 2P.png

Normals

5A
AOF3 Wyler 5A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Mid - - - - Minus Minus - Ground
  • This is the ONLY tool Wyler needs. It may seem like a plain old jab, but hoo boy, it most definitely is not a normal jab. It is hands down the strongest move in the entire game, far worse than any Genocide Cutter could be.
  • Its range is insanely high for a jab, it's the fastest jab in the game that can cancel into itself, making its long recovery pointless, it can anti-air, it launches on counter hit, it combos into itself on juggles, it deals high damage for a jab, and basically no one can punish it, not even projectile users. It's that strong. You can win entire matches by standing still and spamming 5A and there's basically nothing the opponent can do about it.
  • There are ways to circumvent it, such as Kasane Ate, or timing your attacks with perfect precision, but it takes a ton of patience and perfect timing/spacing.

5B
AOF3 Wyler 5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Overhead - - - - KD Minus - Ground
  • Basic kick attack. The range isn't amazing, but it will hard knockdown on hit and hits overhead. At point blank range, it hits twice. Not a threat per se, but it will still annoy you if it hits.

5C
AOF3 Wyler 5C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Overhead - - - - SKD Minus - Ground
  • Wyler stomps the ground. Again, the range isn't amazing, but it will soft knockdown and will hit overhead. Something to throw out if you'd rather bait the opponent into approaching you.

2A/B
AOF3 Wyler 2A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Overhead - - - - Launch (both hits) Minus - Ground
  • Wyler does an uppercut which will launch the opponent. If he's too close, it will hit twice and nullify the launch, but it will still hard knockdown.
  • It needs to hit only once for it to launch. But in any case, it gives Wyler free combos and combos mean damage. It's pretty fast too, so it will make the opponent miserable, especially when it hits overhead and will launch regardless of how many hits are landed.

3A/B
AOF3 Wyler 3A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Overhead - - - - KD Minus - Ground
  • Wyler swats his fist forward at the opponent's legs. Surprise: it hard knocks down and hits overhead. It's minus on block so there's no good reason to use it.

4B
AOF3 Wyler 4B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Mid - - - - KD Minus - Ground
  • Wyler pauses briefly before charging forward with a kick. Hard knock down, but is in fact not an overhead. He can use this for a delayed approach towards the opponent, but his 6BB Rush Combo renders this attack almost null.

j.A/B/C
AOF3 Wyler 5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- High - - - - - - - Ground
  • Wyler does a dinky little kick in the air. Nothing crazy, especially when Wyler can't even jump over anyone because his hurtbox is too big. It's angled downwards, though, so it at least serves its purpose. Wyler just won't be able to challenge the opponent horizontally.

6A
AOF3 Wyler 5A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Mid - - - - Minus Minus - Ground
  • Wyler does a quicker version of his 5A, but is minus on both hit and block. Pushes him forward a little. Forward dash attack A will cancel into this.

6AA
AOF3 Wyler 2A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Mid - - - - Launch +0 - Ground
  • Wyler combines both his 5A and 2A into an auto combo that pushes him forward. It does not hit overhead, but Wyler can freely spam this since it's +0 on block and the opponent can't really challenge it. Forward dash attack A will cancel into this.

6B
AOF3 Wyler 5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Overhead - - - - KD +0 - Ground
  • Wyler does a faster version of his 5B. Unlike 6AA, however, this rush combo does hit overhead. Forward dash attack B will cancel into this.

6BB
AOF3 Wyler 4B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Overhead - - - - KD Minus - Ground
  • The rush combo that more or less replaces 4B for Wyler, when the rush combo is more safe for Wyler than a raw 4B. Forward dash attack B will cancel into this.

Specials

Red Shoulder
646A
AOF3 Wyler 646A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Overhead - - - - KD Minus - Ground
  • Spirit cost: 25%
  • Wyler pauses for a bit before he charges forward with a giant hitbox that cannot be interrupted and hits overhead. It also hurts quite a lot as is typical of Wyler, because he isn't complete otherwise.

Black Out
236A
AOF3 Wyler 236A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Mid - - - - - - - Ground
  • Spirit cost: 25%
  • Wyler does a Joe Higashi Hurricane Upper, except this one is very big and hurts for a third of the opponent's entire life bar. If Wyler, for whatever reason, doesn't want to pester the other player with 5A, he can very easily zone them out with this move and effectively shut out anyone from approaching him, even though 5A already does that. The range isn't amazing, but this is Wyler we're talking about so it will still infuriate you.

Combos

Juggle Combos
Combo Damage Works On Notes
CH 5A x n This combo is all you ever really need. No one can counter it from close range, and if they're far away, they can't approach with projectiles either since jab will nullify all projectiles. This wins matches by itself and will bore the entire playerbase to death once you start using it. Talk about a deadly combo.
Launcher > 236A


General
FAQ
Controls
HUD
Glossary
System
Training Mode
Characters
Jin
Karman
Kasumi
Lenny
Robert
Rody
Ryo
Sinclair
Wang
Wyler