Versatile Fox Spirit - Adaptable Gacha Mastery
Introduction
Fubuki is a solid all-rounder who has no problem fighting at any distance. Her opportunistic playstyle rewards players who can take advantage of her unique SSR passive.
Unique Passive: Fubuki's special moves have a small chance to be blessed with SSR luck! SSR moves have properties that make them more powerful than their standard counterparts. Fubuki's "Burger Fox" special grants Fubuki guaranteed SSR luck on her next special move.
Normal Moves
Standing Normals
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
30
|
Mid
|
6
|
3
|
-
|
-
|
-
|
None
|
|
5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
60
|
Mid
|
7
|
3
|
-
|
-
|
-
|
None
|
|
5H
5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
86(45x2)
|
Mid
|
11
|
2(2)2
|
-
|
-
|
-
|
None
|
|
Crouching Normals
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
25
|
Low
|
5
|
2
|
-
|
-
|
-
|
None
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
70
|
Low
|
8
|
3
|
-
|
-
|
-
|
None
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
85
|
Mid
|
10
|
3
|
-
|
-
|
-
|
None
|
|
3H
3H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
95
|
Low
|
10
|
3
|
-
|
-
|
-
|
None
|
|
Jumping Normals
j.L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
30
|
High
|
6
|
6
|
-
|
-
|
-
|
None
|
|
j.M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
60
|
High
|
10
|
5
|
-
|
-
|
-
|
None
|
|
j.H
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
95
|
High
|
11
|
Landing
|
-
|
-
|
-
|
None
|
Crossup Normal. Bounces on air hit. Active until landing.
|
|
Command Normals
4H
4H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
90
|
Mid
|
20
|
4
|
-
|
-
|
-
|
None
|
|
j.2M
j.2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
56(20x3)
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
Crossup Normal. Will only hit twice vs crouchers.
|
|
Universal Mechanics
Throw
Throw L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
150
|
-
|
7
|
-
|
-
|
-
|
-
|
None
|
|
Overhead
Overhead M+H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
60
|
High
|
26
|
3
|
-
|
-
|
-
|
None
|
|
Special Attacks
236X
Orunyanke 236X
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
65
|
Mid
|
15
|
-
|
-
|
-
|
-
|
None
|
Slow projectile, low hitstun and blockstun.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
M
|
65
|
Mid
|
15
|
-
|
-
|
-
|
-
|
None
|
Fast projectile, higher hitstun and blockstun.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
SSR
|
65
|
Mid
|
15
|
-
|
-
|
-
|
-
|
None
|
Enhanced projectile via luck or 22S that is larger and launches into immediate air tech.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
H
|
114(60,54)
|
Mid
|
13
|
-
|
-
|
-
|
-
|
None
|
"Kon-cob" Faster startup, projectile with 2 hits.
|
|
214X
Blizzard Swirl 214X
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
55
|
Mid
|
7
|
2(9)2
|
-
|
-
|
-
|
None
|
Quick low damage tatsu. Despite having multiple active hits, only ever hits once.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
M
|
90
|
Mid
|
10
|
2(6)2(6)2
|
-
|
-
|
-
|
None
|
Slower but higher damaging tatsu. Despite having multiple active hits, only ever hits once.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
SSR
|
90
|
Mid
|
10
|
2(6)2(6)2
|
-
|
-
|
-
|
None
|
Enhanced tatsu via luck or 22S that launches into a wall bounce and allows easy combo extensions. Despite having multiple active hits, only ever hits once.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
H
|
147(30,27,27,27,36)
|
Mid
|
10
|
2(6)2(6)2(6)2(6)2
|
-
|
-
|
-
|
None
|
"Rising Blizzard" Tatsu that does, in fact, hit multiple times and ends in a wall bounce at the top of the screen that allows easy combo extensions.
|
|
j.214X
Aerial Blizzard j.214X
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L/M/H
|
52(20,32)
|
Mid
|
10
|
2(9)2
|
-
|
-
|
-
|
None
|
Air tatsu that travels at a slight upward angle. Light, Medium, and Heavy versions are all the same special. Actually hits twice, great for ending air combos. Relatively safe on block when used near the ground. Grounded opponents hit by the first part of the move and not the second will be inflicted with extremely long hitstun which allows for heavily damaging followups.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
SSR
|
52(20,32)
|
Mid
|
10
|
2(9)2
|
-
|
-
|
-
|
None
|
Enhanced air tatsu via luck or 22S that also hits twice and causes a wall bounce that allows easy combo extensions.
|
|
22X
Yukkuri Flip 22X
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
65
|
Mid
|
5
|
12
|
-
|
-
|
-
|
None
|
Quick and somewhat vertical anti-air. Is not fully invulnerable.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
M
|
85
|
Mid
|
7
|
12
|
-
|
-
|
-
|
None
|
Slighty slower, but more diagonally-angled anti-air. Is not fully invulnerable.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
SSR
|
120(60,0,60)
|
Mid
|
4
|
12
|
-
|
-
|
-
|
None
|
Enhanced DP via luck or 22S that launches directly upward that has invuln and allows for easy combo extensions. Has extremely fast startup and recovers in the air on block allowing for a falling air normal. Same angle as 22L.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
H
|
120(50,0,35,35)
|
Mid
|
6
|
12
|
-
|
-
|
-
|
None
|
"Shin Yukkuri Flip" True DP with invuln that ends in a ground bounce for easy combo extensions. Causes severe scaling if used as a starter. Same angle as 22L.
|
|
Super Star Attack
Kurokami 236S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
|
Combos
General
Mid-screen
Corner
Matchups
- Vs. Aki
- Matchup advice goes here.
External Resources
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