Virtuous Pure Idol - Sonnant Seiso Setplay
Introduction
Sora Tokino is an idol who sets the stage with her musical lockdown. She orchestrates her array of musical projectiles to set up safe approach opportunities and enforce 'respect' from her kouhai.
- Sora is capable of good keepout and space control through moves such as 5M, 6M, and the note projectiles. 6L and 2H are strong anti airs making it very hard to get in on her. Off of a HKD however, she turns into a setplay monster capable of opening you up with oppresive pressure and multiple high/low and left/right mixups anywhere on screen.
236M is a meterless projectile which gives big plus frames on block. It can be crouched midscreen.
22H costs 1 Bar of meter, but summons A-chan to lock them down, giving you time to run a free 50/50 mixup anywhere on screen, or set notes so that you can run even more mixups after. A-chan can be destroyed if hit though, so just throwing out 22H isn't a very good idea.
j.L is also a 9 frame overhead which you can cancel into off of any jump cancelable move like 2M. It doesn't give a combo on hit, but there are setups off of a HKD that lets you confirm it off of a note detonate or certain assists.
All her oki leads to mixup/pressure and she is rewarded with loopable oki when guessing right.
She has the best control over her airdrift in the game which enables ambigous left/right mixups.
Soras combos grant both high Super Chat and Meter Gain, and since her resourceless combos already enable strong setups, most will go into assists for conversions, pressure and neutral utility.
Pick if you like |
Avoid if you dislike
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Normal Moves
Standing Normals
5L
5L
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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25
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Mid
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6
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3
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-
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-2
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-
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None
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Your go-to stagger pressure button; safer than 2L
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5M
5M
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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50
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Mid
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9
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2
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-
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-9
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-
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None
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5H
5H
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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90
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Mid
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9
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8
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-
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-5
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-
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None
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Crouching Normals
2L
2L
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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25
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Mid
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6
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2
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-
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-3
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-
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None
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2M
2M
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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48
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Mid
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10
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4 (4) 2
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-
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-7
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-
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None
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A multihitting move with 2 hits, each hit does 25 damage if it connects alone.
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2H
2H
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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85
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Mid
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13
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6
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-
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-15
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-
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None
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3H
3H
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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95
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Low
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11
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3
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-
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-15
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-
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None
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Jumping Normals
j.L
j.L
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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30
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High
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6
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5
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-
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-
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-
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None
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j.M
j.M
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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50
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High
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10
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4
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-
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-
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-
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None
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j.H
j.H
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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75
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High
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11
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3
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-
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-
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-
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None
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Command Normals
6L
6L long hand long hand
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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-
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Mid
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6
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3
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-
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-
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-
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None
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6M
6M
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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-
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Mid
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15
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6
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-
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-
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-
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None
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6H
6H
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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-
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High
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21
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12
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-
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-
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-
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None
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Universal Mechanics
Throw
Throw L+M
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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-
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-
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7
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2
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-
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-
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-
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None
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Overhead
Overhead M+H
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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-
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High
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25
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3
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-
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-
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-
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None
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Special Attacks
214X
Re:Play 214X
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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L
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-
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Mid
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-
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-
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-
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-
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-
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None
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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M
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-
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Mid
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-
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-
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-
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-
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-
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None
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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H
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-
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Mid
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-
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-
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-
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-
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-
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None
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236X
On Stage! 236X
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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L
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-
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Mid
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-
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-
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-
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-
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-
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None
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
|
M
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-
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Mid
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-
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-
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-
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-
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-
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None
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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H
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-
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Mid
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-
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-
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-
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-
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-
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None
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22X
22X 22L 22L 22M 22M 22H 22H
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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L
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-
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Mid
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-
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-
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-
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-
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-
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None
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
|
M
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-
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Mid
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-
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-
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-
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-
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-
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None
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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H
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-
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Mid
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-
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-
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-
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-
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-
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None
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Super Star Attacks
236S
Blue Sky Symphony 236S
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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-
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-
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-
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-
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-
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-
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-
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None
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214S
Rakka-Chan 22S
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv. on Block
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Adv. on Hit
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Invulnerability
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-
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-
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-
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-
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-
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-
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-
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None
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Combos
Mid-screen
Combo
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Difficulty
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Damage
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Cost
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Meter Gain
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Location
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- Works anywhere but will do less damage in the corner.
- Replace the first 5H with 6L if 2L hits far.
- Starting with 5L works, and does more damage.
- Video
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Corner
Matchups
- Vs. Aki
- Matchup advice goes here.
- Vs. Ayame
- Matchup advice goes here.
- Vs. Botan
- Matchup advice goes here.
- Vs. Coco
- Matchup advice goes here.
- Vs. Fubuki
- Matchup advice goes here.
- Vs. Korone
- Matchup advice goes here.
- Vs. Sora
- Matchup advice goes here.
- Vs. Suisei
- Matchup advice goes here.
Setplay
External Resources
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