Idol Showdown/Korone Inugami

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< Idol Showdown
Revision as of 17:24, 13 May 2023 by Alucard (talk | contribs) (→‎5L: her fastest normal, good for abare. Otherwise used for combo filler/hitconfirms)
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IS Korone Profile.jpg

IS Korone Logo.png

Retro Fighting Dog - High Endurance Brawling

Introduction

Korone is a simple, but powerful all-rounder with an aggressive playstyle. This brawler doggo is not afraid to get up close with her strong approach tools. While Korone's tools are straightforward, they are more than enough to make the opponent second-guess picking a fight with her.

Playstyle
Korone Inugami is an aggressive "shoto" rushdown character with high forward movement.
Pick if you like Avoid if you dislike
  • High forward movement through her DOOG (214X) and metered command dash
  • Limited ranged game

Normal Moves

Standing Normals

5L
5L
IS Korone 5L.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
30

Mid

5 3 - -1 -

None

her fastest normal, good for abare. Otherwise used for combo filler/hitconfirms

5M
5M
IS Korone 5M.png
As if millions of Coco players suddenly cried out in terror, and were suddenly silenced.
As if millions of Coco players suddenly cried out in terror, and were suddenly silenced.
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60

Mid

7 - - -3 (+1) -

None

  • Segmented into 2 different active hitboxes, if the tip of this normal is blocked, it will be +1

Korone's main spacing tool and combo starter. A far reaching disjointed move that's decently fast and oppressive enough to be able to stagger into itself at tip range.

5H
5H
IS Korone 5H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
80

Mid

11 3 - - -

None

Crouching Normals

2L
2L
IS Korone 2L.png
This button exists to strike fear into the hearts of anyone trying to block instant overhead j.L
This button exists to strike fear into the hearts of anyone trying to block instant overhead j.L
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
25

Low

6 2 - - -

None

Korone's fastest low hitting normal, with not much range and slightly slower speed make it a pretty average normal. Although, once paired with your conditioning of j.L overhead mix, this button creates a dangerous 50/50

2M
2M
IS Korone 2M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
65

Mid

9 3 - - -

None

2H
2H
IS Korone 2H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

Mid

12 4 - - -

None

  • Korone's 2H will automatically place the opponent directly in front of her at an elevation, even when antiairing disjointed hurtboxes, you'll need to adjust your launch combo timing according to this or it may drop
  • chaining 2H after a magic series (LMH) will whiff midscreen, so only do this in the corner (drop the H from your string to combo into 2H midscreen)

2H is a fantastic antiair and combo piece for korone, it's consistency and vertical coverage makes it the go to choice for challenging jump ins and relaunching opponents in a juggle

3H
3H
IS Korone 3H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
95

Low

11 3 - - -

None

Jumping Normals

j.L
j.L
IS Korone jL.png
Absolute gamer button, hitting people with rising j.L into chainsaw is how you lose friends
Absolute gamer button, hitting people with rising j.L into chainsaw is how you lose friends
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
30

High

6 7 - - -

None

A staple of korone's mixup game, you'll mostly be using this as an instant overhead to fuzzy people. When cancelled low enough into chainsaw you get a full combo, making this button one of her most useful normals

j.M
j.M
IS Korone jM.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60

High

8 6 - - -

None

j.H
j.H
IS Korone jH.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

High

10 4 - - -

None

  • Hitting an airborne opponent will spike them down into a soft knockdown

Command Normals

6M
Orayo!
6M
IS Korone 6M.png
IS Korone 6MM.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
6M 45

Mid

- - - - -

None

6MM 45

Mid

- - - - -

None

  • A quick-advancing hook punch. Input the command in succession for a follow-up attack.

Universal Mechanics

Throw
Throw
L+M
IS Korone LM.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
165

-

7 - - - -

None

Overhead
Overhead
M+H
IS Korone MH.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60

High

25 3 - - -

None

Universal Overhead

Special Attacks

236L/M/H
Yubi!
236L/M/H
Slow
Slow
Fast
Fast
Yubi Yubi!
Yubi Yubi!
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L -

All

- - - -11~ -

None

M -

All

- - - -11~ -

None

H -

All

- - - - -

None

  • Insert Description Here
214L/M/H
DOOG
214L/M/H
Short
Short
Far
Far
DOOG ETERNAL
DOOG ETERNAL
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L -

All

- - - - -

None

M -

All

- - - - -

None

H -

All

- - - - -

None

  • Forward moving, projectile invulnerable chainsaw attack.
22L/M/H
Super Koro Punch
22L/M/H
IS Korone 22X.png
Super Koro Punch 64
Super Koro Punch 64
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L 60

Mid

- - - - -

None

M -

Mid

- - - - -

None

H -

Mid

- - - - -

None

  • DP that is also used for juggles, only the H version has any invincibility.
22S
Doggy Dash
22S
IS Korone 22S.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
0 - - - - - -

None

  • Uses 1 Star Meter
  • Korone's Idol Skill, increasing her Superchat meter when used.

A low-traveling command dash. It allows Korone to continue her pressure when the opponent is being overly defensive.

j.214X
DOOG From Above
j.214L/M/H
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
-

All

- - - - -

None

  • Insert Description Here

Super Star Attack

X-Potato
236S
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
-

All

- - - - -

None

A quick charging attack that leads into a damaging X-Potato barrage. If the initial attack whiffs or hits an airborne opponent, Korone transitions into a rising uppercut attack instead. Its invincible startup makes it good for getting Korone out of a tough situation, but it is massively unsafe on block or whiff.

Combos

General

X = Any strength button (Light, Medium, Heavy.)

Combo Difficulty Damage Cost Meter Gain Location

Basic BnB with decent damage and corner carry. General structure can be used off a variety of hits that let you combo into 2H or air chainsaw.

Generates a hard knockdown. Doesn't work on Ayame.

Mid-screen

Corner

Matchups

Vs. Aki
Matchup advice goes here.
Vs. Ayame
Matchup advice goes here.
Vs. Botan
Matchup advice goes here.
Vs. Coco
Matchup advice goes here.
Vs. Fubuki
Matchup advice goes here.
Vs. Korone
Matchup advice goes here.
Vs. Sora
Matchup advice goes here.
Vs. Suisei
Matchup advice goes here.

External Resources

Colors

Original Outfit
Cosplay 1 Nekomata Okayu (Hololive)
Cosplay 2 Sakura Miko (Hololive)
Cosplay 3 Ayunda Risu (Hololive)
Cosplay 4 Third 2D Costume
Cosplay 5 Sonic (Sonic The Hedgehog)
Cosplay 6 M. Bison (Street Fighter)

Navigation

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System
Resources
Game Data
Idols
Aki Rosenthal
Ayame Nakiri
Botan Shishiro
Coco Kiryu
Fubuki Shirakami
Ninomae InaNis
Korone Inugami
Kureiji Ollie
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Suisei Hoshimachi
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Amelia Watson
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Iroha Kazama
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