Pokemon: Close Combat/Blaziken

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< Pokemon: Close Combat
Revision as of 09:12, 10 July 2023 by Ancla (talk | contribs) (quick grammar changes, added colons in pros and cons)
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PKMNCC Blaziken Portrait.png

Introduction

Blaziken is the ultimate jack of all trades. His neutral is above average, having a great anti air in 4A, a fireball in Flame Kick, and a run to help close up space. His damage is consistently high, and bolstered when bar comes into play. On pressure he's no joke either; he has one of the most useful throws in the game in 6C along with great normals like 6A and a terrifying overhead in the form of Blaze Kick, making him a terrifying, near-unstoppable snowball.

Blaziken is not perfect however; he struggles to consistently gain meter. Unlike other characters, Blaziken is unable to combo into his sweep from his normals, forcing him to work harder for meter gain. Along with that, some matchups force Blaziken to play the opponent's game, namely Primeape and Toxicroak either completely changing how Blaziken plays neutral or forcing him to take unnecessary risks to not take further damage.

Overall, Blaziken is great for those wanting to play someone both strong, consistent, and straightforward. While gaining meter can be difficult, once you gain it, the opponent is in for a rough time.

Playstyle
PKMNCC Blaziken NavboxIcon.png Blaziken is a versatile shoto who can switch between oppressive offense and strong keep-away at a moment's notice.
Pick if you like Avoid if you dislike
  • Jack of All Trades: Blaziken is good in almost every department; Consistent high damage that is bolstered with meter, great neutral, great pressure, etc.
  • Strong Conversions off of Stray Hits: Any hit that isn't something like a 6A usually leads to high reward and a free mixup for Blaziken, allowing him to run his pressure even more.
  • Consistency: In almost all situations, Blaziken is very consistent in what he can actually do, from advantage to disadvantage.
  • Tallness: Being tall makes it easier for other characters to pressure Blaziken.
  • Volatile Matchups: Being a jack of all trades leaves Blaziken outshined in matchups against specialists like Toxicroak and Primeape.
  • No String into Sweep: Blaziken has no consistent way to gain meter, meaning he has to fish for throws and sweep in order to get meter.

Stats

Health Guard Heatlh Fastest Attack Walkspeed Prejump
26 12 4A (4f) 3.5 / -3.5 6f

Normals

5A
PKMNCC Blaziken 5A.png
PKMNCC Blaziken 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 [1] - Mid 2A, 5B, 6B, 2B, 623B, 214B, - -
Startup Active Recovery Advantage Cost
5 1 12 +3 [+7] -

Simple standing jab.

  • Blaziken's second fastest button, behind 4A.
Toggle Hitboxes
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4A
PKMNCC Blaziken 4A.png
PKMNCC Blaziken 4A1Hitbox.png
PKMNCC Blaziken 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2 [2, 2] - Mid (First Hit Only) 5B, 2B, 6B, 623B, 214B Upper Body Invul (Frames 1-16) -
Startup Active Recovery Advantage Cost
6 4(2)6 28 +3 [0] -

Blaziken does a roundhouse kick to the air.

  • Blaziken's fastest normal, making it a great mash option.
  • Also a great anti-air because of where it hits along with it's upper body invulnerability
Toggle Hitboxes
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6A
PKMNCC Blaziken 6A.png
PKMNCC Blaziken 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 [3] - Mid 5B, 6B, 2B, 214B, 623B, 2626B - -
Startup Active Recovery Advantage Cost
8 6 22 +2 [-1] -

Blaziken steps forward a bit and hits in front of him with the back of his fist.

  • Sees lots of usage in block pressure due to it's range.
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC Blaziken 2A.png
PKMNCC Blaziken 2AHitbox.png
Stanky leg
Damage Endurance Damage Guard Cancel Invul Property
1 [1] - Low 5B, 6B, 2B, 214B, 623B, 2626B - -
Startup Active Recovery Advantage Cost
7 4 18 0 [-2] -

Short-ranged cancellable low.

  • Mostly combo fodder, as it gatlings out of 5a and combos on cancel into 2b.
Toggle Hitboxes
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3A
PKMNCC Blaziken 3A.png
PKMNCC Blaziken 3AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 [1] - Low 5B, 6B, 2B, 214B, 623B, 2626B - Knockdown
Startup Active Recovery Advantage Cost
10 8 27 +53 [-15] -

Universal sweep.

  • Has great range, making it an extremely dangerous tool in neutral combined with his run.
Toggle Hitboxes
Toggle Hitboxes


j.5A
PKMNCC Blaziken j5A.png
PKMNCC Blaziken j5A1Hitbox.png
PKMNCC Blaziken j5a2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3/2 [1] - High j.B - -
Startup Active Recovery Advantage Cost
8 25 6 15 [+13] -

Blaziken kicks in front of him in the air.

  • Advantage assumes done at lowest possible height.
  • Weak version of j.A comes out on frame 19.
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j.8A
PKMNCC Blaziken j8A.png
PKMNCC Blaziken j8A1Hitbox.png
PKMNCC Blaziken j8a2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2 [1, 1] - High j.B - -
Startup Active Recovery Advantage Cost
11 17 6 23 [+13] -

Blaziken punches the air below him.

  • Advantage assumes done at lowest possible height.
Toggle Hitboxes
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Specials

Flame Kick
5B
PKMNCC Blaziken 5B.png
Damage Endurance Damage Guard Cancel Invul Property
2 [1] - Mid 5BB - -
Startup Active Recovery Advantage Cost
19 - 51 -29 [-39] -

Blaziken kicks the air and sends out a spinning fire projectile.

  • Advantage assumes done point blank.
  • Knockdown occurs if it hits an opponent in the air.
  • Don't use it raw up close or you'll explode.


Sky Uppercut
6B
PKMNCC Blaziken 6B.png
PKMNCC Blaziken 6B1Hitbox.png
PKMNCC Blaziken 6B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 [1] - Mid C Cancel - Launch, Knockdown
Startup Active Recovery Advantage Cost
10 24 65 +30 [-48] -

Blaziken uppercuts the air.

  • Great vertical range, but weak horizontal range.
Toggle Hitboxes
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Rising Sun Kick
2B
PKMNCC Blaziken 2B.png
PKMNCC Blaziken 2B1Hitbox.png
PKMNCC Blaziken 2B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1, 3 [2, 3] - Mid 2BB - Knockdown
Startup Active Recovery Advantage Cost
6 11(10)11 24 +x [-x] -

Blaziken does a two-hit forward-moving tatsu.

  • Used as a burst option in neutral to catch people off guard.
  • Certain characters like Mienshao can duck this move and then whiff punish Blaziken afterward.
Toggle Hitboxes
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Blaze Kick
j.B
PKMNCC Blaziken jB.png
PKMNCC Blaziken j5B1Hitbox.png
Target Brand Pom j.C
Target Brand Pom j.C
PKMNCC Blaziken j5B2Hitbox.png
PKMNCC Blaziken j5B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 [2] - High - - -
Startup Active Recovery Advantage Cost
29 39 18 +9 [+9] -

Blaziken does a flip kick downward.

  • Advantage assumes done at lowest possible height.
  • Knockdown occurs when hitting an opponent in the air.
  • Deceptively active, making it sometimes difficult to deal with.
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EX Moves

Flare
5BB
PKMNCC Blaziken 5BB.png
Damage Endurance Damage Guard Cancel Invul Property
2 [1] - Mid - - -
Startup Active Recovery Advantage Cost
8 - 61 +1 [-13] 1

Blaziken sends out another fireball.

  • Advantage assumes you either got hit point-blank or blocked the previous 5B.
  • Extremely useful on oki when trying to cover tech options.


Flare (2B)
2BB
PKMNCC Blaziken 2BB.png
Damage Endurance Damage Guard Cancel Invul Property
2 [1] - Mid - - -
Startup Active Recovery Advantage Cost
8 - 53 - 1

Blaziken sends out a fire projectile from his legs.

  • Useful in neutral as it sends out a projectile combined with forward movement.
  • Can be used to make 2B safe.
  • The projectile sent out can be crouched under.


Solar Uppercut
623B
PKMNCC Blaziken 623B.png
PKMNCC Blaziken 623B1Hitbox.png
The cooler 6B
The cooler 6B
PKMNCC Blaziken 623B2Hitbox.png
PKMNCC Blaziken 623B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2, 1 [1] - Mid C Cancel Full invincibility frames 1-46 -
Startup Active Recovery Advantage Cost
5 41 70 57 [-58] -

EX version of 6B.

  • Somewhat tricky to punish because of the horizontal movement Blaziken has during Solar Uppercut.
Toggle Hitboxes
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Triple Sun Kick
24B
PKMNCC Blaziken 24B.png
PKMNCC Blaziken 24B1Hitbox.png
PKMNCC Blaziken 24B2Hitbox.png
PKMNCC Blaziken 24B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2, 2 [1, 1, 4] - Mid - - -
Startup Active Recovery Advantage Cost
15 5(4)6(4)8 55 +38 [-14] 1

Blaziken does 3 advancing kicks to the air.

  • Can be crouched under.
Toggle Hitboxes
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Super

Rooster Roast
2626B
PKMNCC Blaziken 2626B.png
PKMNCC Blaziken 2626B1Hitbox.png
Useful for cooking
Useful for cooking
PKMNCC Blaziken 2626B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3, 3, 4 [3, 3, 3] - Mid - - Launch, Knockdown
Startup Active Recovery Advantage Cost
7 27 78 +38 [-14] 2

Blaziken breathes out a giant fireball, burning anything near it.

  • Lotta damage.
Toggle Hitboxes
Toggle Hitboxes

Throws

Forward Throw
6C
PKMNCC Blaziken 6C.png
I felt a great disturbance in the corner, as if millions of PKMN:CC players cried out in terror and were suddenly silenced.
I felt a great disturbance in the corner, as if millions of PKMN:CC players cried out in terror and were suddenly silenced.
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable - - -
Startup Active Recovery Advantage Cost
7 2 35 - -

Blaziken knees the opponent three times and sends them upward.

  • One of Blaziken's best tools.
  • Doesn't count as a knockdown, meaning any dealt guard damage stays.


Back Throw
4C
PKMNCC Blaziken 4C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
7 2 35 - -

Blaziken rolls backward and throws the opponent away.

Character Page Progress

table

Roadmap

95% complete
In Progress / Completed To-do
  • Landing page done.
  • Character images, frame data, write-ups done.
  • Combos listed for most characters.
  • All major pages are done, including Training Mode.
  • Create an easy-to-read tool for Combos.
  • Add more details about character strategy in pages.
  • Add a page for other 1P modes.


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak