Pokemon: Close Combat/Primeape

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< Pokemon: Close Combat
Revision as of 12:59, 3 August 2023 by ChunkBrickson (talk | contribs) (→‎Normals: Move descriptions.)
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PKMNCC Primeape Portrait.png

Introduction

Apes together strong.


Playstyle
PKMNCC Primeape NavboxIcon.png Primeape is a rushdown character who is very laughable at range, but a menace once he's up close and personal.
Pick if you like Avoid if you dislike
  • Comeback Potential Primeape's 5B becomes more powerful the lower health he has, leading to explosive turnarounds off errant hits.
  • OTGs 28B lets Primeape tag extra damage into hard knockdowns such as throw, 2B and 6B.
  • Pocket-Sized Buttons While fast with great frame data, Primeape's itty bitty normals make it difficult to challenge at midrange or keep threats at bay.
  • Fast But Fragile Primeape has some of the lowest health/guard values in the game, increasing the risk of the options he chooses to close the distance.

Stats

Health Guard Heatlh Fastest Attack Walkspeed Prejump
25 10 5A (5f) 4.3 / -3.5 6

Normals

5A
PKMNCC Primeape 5A.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Mid 5AA, 3A, Special - -
Startup Active Recovery Advantage Cost
6 3 14 -1 [3] -

Primeape swipes with their hand.

  • Primeape's fastest button, and most consistent combo starter.
5AA
PKMNCC Primeape 5AA.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Mid 3A, Special - -
Startup Active Recovery Advantage Cost
6 3 16 -3 [1] -

Primeape swipes with their other hand.

  • Combo filler allowing Primeape more time to confirm 5A.


4A
PKMNCC Primeape 4A.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Mid Special Air Attack -
Startup Active Recovery Advantage Cost
11 10 13 -1 [-3] -

Primeape kicks above their head.

  • Go-to antiair normal.
  • Primeape's most damaging cancellable attack, ideal for punishes.


6A
PKMNCC Primeape 6A.png
Damage Endurance Damage Guard Cancel Invul Property
2 + 2 - Mid Special, 4/6C - -
Startup Active Recovery Advantage Cost
8, 11 5, 6 17, 15 1 [-1] -

Primeape punches horizontally twice.

  • Only the first hit can be cancelled.
  • Primeape's best standard horizontal poke, but has a lot of recovery due to the second hit always coming out.


2A
PKMNCC Primeape 2A.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Mid - - -
Startup Active Recovery Advantage Cost
10 19 11 +7 [-10] -

Primeape launches forwards with a kick.

  • Incredible active frames makes this move much better when hit later into the animation.
  • Doing this attack from afar or as the opponent wakes up allows for pressure on block and combos on hit.


3A
PKMNCC Primeape 3A.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Low - - Knockdown
Startup Active Recovery Advantage Cost
10 10 34 +44 [-24] -

Primeape delivers a sweeping kick.

  • Standard combo ender off 5AA, builds a bar of meter.


j5A
PKMNCC Primeape JA.png
Damage Endurance Damage Guard Cancel Invul Property
3 - High Special - -
Startup Active Recovery Advantage Cost
11 15 6 +15 [+13] -

Primeape performs a jumping kick.

  • Primeape's go-to jump-in.
  • Can cancel into jB for additional high hits, or to combo from an air-to-air.


j8A
PKMNCC Primeape J8A.png
Damage Endurance Damage Guard Cancel Invul Property
4 - High - - -
Startup Active Recovery Advantage Cost
9 18 6 +20 [+20] -

Primeape performs a jumping punch.

  • Longer range horizontally and faster compared to j5A, albeit less rewarding as an air-to-air.


Specials

Ape Rush
5B
PKMNCC Primeape 5B.png
Damage Endurance Damage Guard Cancel Invul Property
1x+1 - Mid - - -
Startup Active Recovery Advantage Cost
10, 5 5, 10 16 1 [-4] -

Primeape swings their arms while running forward.

  • Scales off Primeape's current health, adding more hits the lower his vitality.


Fierce Upper
6B
PKMNCC Primeape 6B.png
The Griddy.
The Griddy.
Damage Endurance Damage Guard Cancel Invul Property
4 - Mid jB Air Attack Knockdown
Startup Active Recovery Advantage Cost
10 20 11 +55 [-23] -

Primeape launches skyward, headfirst.


Beat 'Em Up
2B
PKMNCC Primeape 2B.png
Jumpscare.
Jumpscare.
Damage Endurance Damage Guard Cancel Invul Property
6 - Throw jB - Knockdown
Startup Active Recovery Advantage Cost
27 11 28 [n/a] -

Primeape leaps forward, landing in a cloud of violence on a successful landing.

  • Can be aimed in mid-flight.
  • Can be cancelled into j.B mid-flight.


Skull Pound
jB
PKMNCC Primeape JB.png
Damage Endurance Damage Guard Cancel Invul Property
3/2 - High - - Knockdown
Startup Active Recovery Advantage Cost
24 22 35 [17/10] -

Primeape slams the ground with their fists.

  • Completely kills his air momentum, sending Primeape to the ground.


EX Moves

Savage Upper
623B
PKMNCC Primeape 6B.png
EX Griddy.
EX Griddy.
Damage Endurance Damage Guard Cancel Invul Property
2+3 - Mid - Full Knockdown
Startup Active Recovery Advantage Cost
7 22 11 +55 [-23] 1

Primeape soars upwards with a headbutt.


Furious Stomp
28B
PKMNCC Primeape 28B.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Mid - - Knockdown
Startup Active Recovery Advantage Cost
4 11 +30 [n/a] 1

Primeape stomps repeatedly on the head of the opponent.


Super

Rampage
624B
PKMNCC Primeape 624B.png
Damage Endurance Damage Guard Cancel Invul Property
(1x7)+4 - Mid - - Knockdown
Startup Active Recovery Advantage Cost
44 [-40] 21 19 +55 [-23] 2

Primeape beats his chest, then releases a flurry of punches.

Throws

Forward Throw
6C
PKMNCC Primeape 6C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
7 2 35 - -

Primeape lifts the opponent above his head and tosses them.


Back Throw
4C
PKMNCC Primeape 4C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
7 2 35 - -

Primeape does the same thing but behind him.

Character Page Progress

table

Roadmap

95% complete
In Progress / Completed To-do
  • Landing page done.
  • Character images, frame data, write-ups done.
  • Combos listed for most characters.
  • All major pages are done, including Training Mode.
  • Create an easy-to-read tool for Combos.
  • Add more details about character strategy in pages.
  • Add a page for other 1P modes.


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak