Introduction
Chesnaught is a bruiser's bruiser.
Playstyle
Chesnaught is a walking tank with oppressive midrange, with berry buffs that can quickly change the pace of battle.
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Pick if you like |
Avoid if you dislike
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- Huge Normals: Attacks like 3a, 6a, and 2b cover ranges the opponent may have difficulty challenging from.
- Strong Antiair: 4A is lightning fast with a great hitbox above Chesnaught's head, which leads into great damage when cancelled into 2B/[4]6B.
- Bulky: Close to the highest health value, as well as the highest armor value which he can recharge with 214b, means that Chesnaught can take a lot of punishment.
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- Sluggish Movement: With a lumbering walkspeed, underwhelming forward dash, and larger amount of prejump frames compared to the rest of the cast, it can be difficult for Chesnaught to outmaneuver their opponent.
- Zoned Out: Aforementioned slow movement along with having a fireball you have to load (5b) means that Chesnaught can struggle in projectile heavy matchups.
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Stats
Health
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Guard Heatlh
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Fastest Attack
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Walkspeed
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Prejump
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30
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16
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5A (8f)
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2.4 / -2.1
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9f
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Normals
5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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1
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Mid
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4A, 2A, Special
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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8
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5
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20
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-2 [0]
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-
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Chesnaught sticks out his fist for a far standing jab.
- Chesnaught's fastest button for challenging.
- Chesnaught's main combo starter.
- Solid stop-sign in neutral, can be buffered into 6B for knockdown.
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Toggle Hitboxes Toggle Hitboxes
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4A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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2
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Mid
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Special
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Upper Body
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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10
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14
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21
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+2 [-3]
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-
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Chespin joins Chesnaught in delivering a quick uppercut.
- Ideal blockstring filler for guard damage.
- Incredible answer to jumps with quick startup, great hitbox, and lots of active frames.
- Can cancel into 2B or [4]6B on air-hit for a combo into knockdown.
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Toggle Hitboxes Toggle Hitboxes
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6A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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3
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2
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Mid
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Special, C-Cancel
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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28
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7
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36
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-9 [-16]
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-
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Chesnaught delivers a forward-advancing backhand.
- Chesnaught's furthest button, strong for keeping the opponent at bay and checking dashes.
- Combos into 2B on counterhit when cancelled.
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Toggle Hitboxes Toggle Hitboxes
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2A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1
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0
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Low
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Special
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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9
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7
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12
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+8 [-1]
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-
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Chesnaught sticks out his leg for a low-hitting kick.
- Ideal blockstring filler for checking the opponent low.
- Strong for checking people who are holding back/upback, and beating out upper body invulnerability.
- Can be confirmed into 5a on hit.
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Toggle Hitboxes Toggle Hitboxes
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3A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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1
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Low
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5B, 426B
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-
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Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
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19
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7
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36
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+45 [-25]
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-
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Chesnaught swipes at the ground for a low-hitting sweep.
- Far-reaching normal that builds a bar on hit.
- Can be cancelled into 5b on whiff, potentially punishing the opponent for attempting to challenge.
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Toggle Hitboxes Toggle Hitboxes
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j5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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4
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0
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High
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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18
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10
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6
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+27 [+18]
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-
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Chesnaught delivers a jump-in hook.
- Advantage assumes done at lowest possible height.
- High damage combo starter, easily links into 5a.
- Has a generous cross-up box for pressure.
- Knocks opponent to the ground on airborne connect.
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Toggle Hitboxes Toggle Hitboxes
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j8A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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0
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High
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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9
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20
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6
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+16 [+11]
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-
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Chesnaught delivers a jumping kick.
- Advantage assumes done at lowest possible height.
- Go-to air-to-air for checking approaches.
- Allows for juggles in ideal situations when succeeding as an air-to-air.
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Toggle Hitboxes Toggle Hitboxes
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Specials
Bullet Seed (Eat) 5B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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42
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-
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36
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-
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-
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Chesnaught feeds Chespin a berry.
- Loads a follow-up attack on the next 5B press.
- Safe when cancelled off of juggled 6a, on hit.
- Also safe after landing 6B.
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Bullet Seed (Spit) 5B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1
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1
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Mid
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C-Cancel
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-
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Projectile
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Startup
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Active
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Recovery
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Advantage
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Cost
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10
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∞
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34
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+10~ [+30~]
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-
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Chespin spits out seeds.
- Allows for gapless pressure off of any normal, while easily confirming off any hit cancelled into it.
- Also allows for significant extensions when cancelled from 6b.
- Clashes with other projectiles making it weak in fireball wars, but functions as a decent zoning option.
- Despite being a projectile, moves that are projectile immune (ex. Bewear 2b) will lose to this.
- Additional hits can whiff on shorter hurtboxes (Falinks, crouching Toxicroak, etc.).
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Thorn Hammer 2B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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5/4 [4]
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-
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High
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C-Cancel
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-
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Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
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39
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17
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36
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+6 [-14]
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-
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Chesnaught delivers an overhead slam with their forearm.
- Strong pressure tool, forces the opponent to stand-block and does tons of guard damage.
- Drops a thorn on block, which will hit the opponent for one damage if they step on it.
- Goes decently far, can surprise opponents at midrange.
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Toggle Hitboxes Toggle Hitboxes
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Concussion Rush 6B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1+2+1+2
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0+0+1
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Mid
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5B [Spit], C-Cancel
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Projectile
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Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
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11
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5,5,16
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20
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29,44,-20 [-16]
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-
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Chesnaught charges forward with his shield.
- Go-to meterless combo ender, decent screen carry.
- Hits more the closer the opponent is when the move starts.
- Great hitbox lets it act as a pseudo-reversal at midrange, beating out other buttons on prediction.
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Toggle Hitboxes Toggle Hitboxes
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Falling Fortress jB
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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Armor
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Startup
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Active
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Recovery
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Advantage
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Cost
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10
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∞
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25
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-
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-
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Chesnaught throws out their shield mid-air.
- Functions as a parry, allowing Chesnaught to quickly act upon successfully reading the opponent.
- Can be performed during forward and back dash.
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EX Moves
Shield Smash [4]6B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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5
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3
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Mid
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-
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Projectile
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Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
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15
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5,5,5,6
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31
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+82 [-12]
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1
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Chesnaught charges forward with his shield, into an uppercut.
- Chesnaught charges nearly fullscreen, great option when reacting to projectiles.
- You have enough time to juggle after this move hits at most heights when the final hit connect late, mainly into 6a or 5b.
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Toggle Hitboxes Toggle Hitboxes
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Thorn Upper [2]8B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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4
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2
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Mid
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-
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Full
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Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
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21
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5
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38
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+76 [-11]
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1
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Chesnaught swings his arm in an uppercut, launching a thorn.
- Strong combo ender, as the opponent will end up waking on top of the thorn giving you relatively strong oki.
- Chesnaught's most reliable reversal, but requires charge.
- Allows for a juggled combo on counterhit.
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Toggle Hitboxes Toggle Hitboxes
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Guard Berry 24B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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37
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-
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40
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-
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1
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Chesnaught exercises self-care, via berry.
- Heals 2 HP, refreshes guard health, and adds armor to 6A & 2B (2 & 4 hits, respectively).
- Armor is not removed until those attacks actually absorb a move, allowing you to throw them out with reckless abandon.
- Removes poisoned status, key matchup tool vs. Toxicroak.
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Super
Spike Cannon 426B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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8
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-
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Mid
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-
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-
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Projectile
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Startup
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Active
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Recovery
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Advantage
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Cost
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43 [-15 Super Freeze]
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20
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89
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KDN [-58]
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2
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Chesnaught launches a huge spike from his back.
- Huge damage, primarily used after antiairs and guard breaks.
- Can combo from 5B [Spit] in juggle situations (aka when cancelled from 6B).
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw 6C
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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3
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-
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Unblockable
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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7
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2
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35
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-
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-
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Chesnaught headbutts the opponent.
- Have enough time on hit to load 5B, or attempt to meaty with 6A.
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Back Throw 4C
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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3
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-
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Unblockable
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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7
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2
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35
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-
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-
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Chesnaught grabs the opponent and lobs them behind him.
- Have enough time on hit to load 5B, or attempt to meaty with 6A.
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Combos
(j.A) 5a 2a xx 6b/[2]8b
2a 5a 2a xx 6b/[2]8b
5a4a xx 2b
[4]6B 6a
[Anti-Air Only] 4a xx 2b/[4]6b/41236b
[5b Stocked] 6a 5b microwalk 5a 6b
[5b Stocked] (j.A) 5a 2a xx 6b xx 5b 6a (xx 5b restock)
[5b Stocked, Spaced] 5a/2a/6a xx 5b 3a (6b/[2]4b/41236b)
[5b Stocked, Spaced] 5b 6a xx 6b
[CH] 5a/2a/4a 3a
[CH] 6a xx 2b
[CH] 5a/2a 5a xx 6b
[CH] [2]8B 6a