Kamen Rider Fourze
Introduction
Kamen Rider Fourze (Form Change Style) is an extremely customizable character who overwhelms his opponent with an array of powerful special moves.
After choosing this style, Fourze is presented with a unique menu. The top option allows him to select four Astroswitches, customizing many properties of his moveset. While Fourze starts the round with all of your chosen Astroswitches equipped, you can still access Fourze's default moveset by using Style Action inputs.
- The first row chooses a replacement special for 5S
- The second row chooses a replacement special for 2/8S
- The third row chooses a replacement special for jS
- The fourth row chooses a replacement special for 4/6S
This Battle Style offers Fourze not only an unparalleled wealth of flexibility for different matchups and playstyles, but a number of extremely strong special moves taken on their own.
Playstyle
Kamen Rider Fourze (Form Change Style) is a highly customizable character. |
Pros |
Cons |
- Overwhelming Switch Arsenal: Unique special moves offered by Astroswitches allow Fourze access to unblockables, extreme mobility, meter drain, healing, and more.
- Infinite Combo that Drains Meter: While the opponent will likely burst, having an infinite combo forces the issue. The opponent must burst immediately on a clean hit, and if they don't it's only going to get worse for them, even stretching into the next round.
- Extreme Flexibility: Even beyond choosing Astroswitches before the match begins, Fourze is capable of switching to his basic moveset in the middle of the match to suit the situation.
- Combos From Throw: If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have, especially in combination with maximized combos.
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- Slow and Stubby Normals: Because his basic strikes are lacking, Fourze may struggle to play normal strike-throw offense, even with his opponent pinned down.
- Base Switches are Just Okay: Fourze has an additional layer of flexibility, but his default Special Attacks just aren't as strong as the Astroswitches exclusive to Form Change Style.
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Normal Moves
Special Moves
Rider Art and Dash Action
Style Action
Astroswitches
Navigation
General
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Showa
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Kamen Rider
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Kamen Rider V3
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Kamen Rider Amazon
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Kamen Rider BLACK (RX)
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Heisei Phase 1
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Kamen Rider Kuuga
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Kamen Rider Agito
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Kamen Rider Ryuki
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Kamen Rider 555
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Kamen Rider Blade
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Kamen Rider Hibiki
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Kamen Rider Kabuto
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Kamen Rider Den-O
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Kamen Rider Kiva
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Kamen Rider Decade
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Heisei Phase 2
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Kamen Rider W
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Kamen Rider OOO
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Kamen Rider Fourze
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Kamen Rider Wizard
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Kamen Rider Fourze
Introduction
Kamen Rider Fourze (Form Change Elek) wields a stun rod, rushing the opponent and limiting their options. This version of Fourze is chosen as the second option in the Form Change Style menu.
The defining aspect of Elek States is that his Special Attacks drain the opponent's meter, and his 5S even crumples the opponent, allowing a second Special Attack as a followup.
Playstyle
Kamen Rider Fourze (Form Change Elek) is a close-range bruiser specializing in short, damaging combos and meter drain. |
Pros |
Cons |
- Stick Normals: Choosing Elek States trades away the major weakness of Fourze's Base Form. His normals are quick and allow link combos.
- Drains Meter: Elek States drains one stock of the opponent's Rider Gauge upon hitting a Special Attack and can hit up to two in one combo, dramatically limiting the opponent's metered options.
- Combos From Throw: If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have, especially in combination with Elek's meter drain.
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- Low Damage Ceiling: Elek's short and punchy combos go a long way, but he will have to touch the opponent a few times.
- No Other Style Actions: While Elek is free and does not impose a limitation on this character, he also doesn't benefit from any of the Battle Style mechanics.
- Struggles Outside of Close Range: Elek really wants to be at close range. He's not totally helpless at long range, but his projectile has a lot of recovery and his quick normals don't reach too far.
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Normal Moves
Special Moves
Rider Art and Dash Action
Style Action
Navigation
General
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Showa
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Kamen Rider
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Kamen Rider V3
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|
Kamen Rider Amazon
|
|
Kamen Rider BLACK (RX)
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|
Heisei Phase 1
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Kamen Rider Kuuga
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Kamen Rider Agito
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Kamen Rider Ryuki
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Kamen Rider 555
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|
Kamen Rider Blade
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Kamen Rider Hibiki
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|
Kamen Rider Kabuto
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|
Kamen Rider Den-O
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Kamen Rider Kiva
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Kamen Rider Decade
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Heisei Phase 2
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Kamen Rider W
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Kamen Rider OOO
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Kamen Rider Fourze
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Kamen Rider Wizard
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Kamen Rider Fourze
Introduction
Kamen Rider Fourze (Form Change Fire) uses a variety of projectiles to augment a mid-to-close-range gameplan. This version of Fourze is chosen as the third option in the Form Change Style menu.
Fire States has a lot in common with Fourze's Base Form, and trades away the versatility and power of customizable Astroswitches. In return, he lives and dies by his jS fire hose, a gliding air beam that remains active until he lands.
Playstyle
Kamen Rider Fourze (Form Change Fire) is an aggressive character who primarily uses projectiles. |
Pros |
Cons |
- jS Fire Hose: A gliding air beam that hits until landing, Fire's jS is able to control a lot of space, approach, run away, and generally bully the opponent. In combination with his Airdash type Dash Action, he can even cross up the opponent.
- Combos From Throw: If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have.
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- Low Average Damage: Fire's combos are very limited, and it can be difficult for Fire States to remove red life at the end of a combo.
- Slow and Stubby Normals: Because his basic strikes are lacking, Fourze may struggle to play normal strike-throw offense, even with his opponent pinned down.
- Every Ground Attack is A Huge Risk: Although he has access to a number of projectile attacks, they all have massive recovery. He's not really able to zone as such, and these moves are mostly relegated to punishing the opponent.
- No Other Style Actions: While Fire States is free and does not impose a limitation on this character, he also doesn't benefit from any of the Battle Style mechanics.
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Normal Moves
Special Moves
Rider Art and Dash Action
Style Action
Navigation
General
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|
Showa
|
Kamen Rider
|
|
Kamen Rider V3
|
|
Kamen Rider Amazon
|
|
Kamen Rider BLACK (RX)
|
|
Heisei Phase 1
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Kamen Rider Kuuga
|
|
Kamen Rider Agito
|
|
Kamen Rider Ryuki
|
|
Kamen Rider 555
|
|
Kamen Rider Blade
|
|
Kamen Rider Hibiki
|
|
Kamen Rider Kabuto
|
|
Kamen Rider Den-O
|
|
Kamen Rider Kiva
|
|
Kamen Rider Decade
|
|
Heisei Phase 2
|
Kamen Rider W
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|
Kamen Rider OOO
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Kamen Rider Fourze
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Kamen Rider Wizard
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Kamen Rider Fourze
Introduction
Kamen Rider Fourze (Power Up) allows Fourze access to his final form, Cosmic States. In this form, he becomes an aggressive character with long reach.
Cosmic States has access to multiple fullscreen gap closers, long-reaching normals, and a 5S slashing combo attack with extreme reach.
In exchange, you have to play Base Form Fourze without any extra help sometimes. Because Cosmic States is a Power Up Style, Fourze doesn't have access to it without 3 stocks of the Rider Gauge. If Fourze is stuck without Cosmic States for long, this can become a pretty big weakness.
Playstyle
Kamen Rider Fourze (Power Up) uses extreme forward mobility and huge hitboxes to harrass the opponent at any screen position. |
Pros |
Cons |
- Huge Hitboxes: In Cosmic States, Fourze gains normals with excellent reach. 5S is the cherry on top, striking basically the entire screen.
- Extreme Forward Mobility: jS and Rider Art send Cosmic States flying across the screen, and Rider Art also allows for an extremely fast followup attack.
- Powerup Style: Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming.
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- Unstable Juggles: If the opponent is hit airborne by 5S, the followup strikes will not combo, leaving Fourze open.
- Low Damage Ceiling: Cosmic States does solid damage with short combos, but can't easily extend a long combo into big damage.
- Base Form Fourze: Without Astroswitches, Base Form Fourze is left with slow and stubby normals, and unsafe special moves. Getting out of Base Form as soon as possible is a priority.
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Normal Moves
Special Moves
Rider Art and Dash Action
Style Action
Navigation
General
|
|
Showa
|
Kamen Rider
|
|
Kamen Rider V3
|
|
Kamen Rider Amazon
|
|
Kamen Rider BLACK (RX)
|
|
Heisei Phase 1
|
Kamen Rider Kuuga
|
|
Kamen Rider Agito
|
|
Kamen Rider Ryuki
|
|
Kamen Rider 555
|
|
Kamen Rider Blade
|
|
Kamen Rider Hibiki
|
|
Kamen Rider Kabuto
|
|
Kamen Rider Den-O
|
|
Kamen Rider Kiva
|
|
Kamen Rider Decade
|
|
Heisei Phase 2
|
Kamen Rider W
|
|
Kamen Rider OOO
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Kamen Rider Fourze
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Kamen Rider Wizard
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Kamen Rider Fourze
Kamen Rider Fourze