Pokemon: Close Combat

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Revision as of 19:18, 26 October 2023 by Wyman (talk | contribs)
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Pokemon: Close Combat
(PKMN:CC)
Pkmnccplaceholderlogo.png
Version

Demo 07

Developers

BattleCapacity (YouTube/Twitter)

Systems

PC

Online Play

Delay-based Netcode (via LilithPort)

Community Channels

Discord Server

Pokemon: Close Combat is a simple fighting game made by BattleCapacity with a unique all fighting-type cast.

Gameplay Changes
Demo 07
Community Updates
October 26, 2023

With guarding strategies having seen a major increase in effectiveness recently, trainers may have been getting a bit too cocky, as our Pokémon combatants have begun to adapt to these changes. In particular, guard health doesn't regenerate fully after a knockdown anymore. Watch the skies for any fierce looking orange birds, especially if you've just been napping on the ground.


Many Mienshao trainers have been arrested under suspicion of illegal combo usage, though all of them insist this is simply due to what they call a Mienshao Rework! Bewear trainers have been also been seen using some new techniques, including an entirely new move! We're hard at work getting the details on the new Bewear Rework as well.

The Second Official Close Combat Tournament is open for signups! This time around, there are actually two tournaments - one for our Unovan/Alolan/Whatever's south of Unova trainers, and the other for everywhere else. Unlike last time, these tournaments will be played live! Check the Discord news channel for info on dates, times and which regions should participate in which tournament.


We don't have any information on who the next combatant might be yet, but check back at this spot every once in a while! Our erstwhile reporters will be sure to publish any news, rumors, or hints they might come across.

A New Combatant: G. Zapdos

G. Zapdos charges into battle! An oddly dressed stranger gave us a tip to try something called 'Gysahl Greens' to attract this reticent roadrunner, and it worked like a charm! While this fast and feathered fighter may be flightless, it sure isn't fight-less - trainers have already begun to plot out some impressive aerial combos to terrifying results. Give the first community vote winner a try, and get ready to feel the thunder! (The Close Combat League is not liable for any injuries sustained due to dynamite explosions, fake tunnels painted on walls, or other shenanigans.)

PKMNCC GZapdos Portrait.png


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak