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Archetype: |
Rushdown
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Health: |
25
|
Guard Health: |
10
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Walk Speed: |
2.7~7.2/-1.9~-6.4
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Prejump Frames: |
6f
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Fastest Attack: |
5A (5f)
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Introduction
What is a Legendary doing hanging out with mere mundanities?
To learn airdashes.
But G. Zapdos can't fly.
Playstyle
G. Zapdos is an aerial based and extremely agile speedster with an incredible combo game.
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Pick if you like |
Avoid if you dislike
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- High Mobility: With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
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- Brittle Bird: Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
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Normals
5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
|
1
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0
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Mid
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5A2, 5B
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
5
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2
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11
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+3 [+5]
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-
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Zapdos delivers a quick peck at their opponent.
- Zapdos' fastest button, ideal for challenging and gaining frame advantage.
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Toggle Hitboxes Toggle Hitboxes
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5AA
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
|
1+1
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1+1
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Mid
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Special
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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4
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6
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13
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-3 [-1]
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-
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Zapdos pecks the opponent two more times.
- The only move that will naturally combo from 5A.
- The only special that will combo from this move is 26B (Lane Storm), Zapdos' two bar super.
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Toggle Hitboxes Toggle Hitboxes
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4A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2+1
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0+1
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Mid
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Special, C-Cancel
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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14
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9
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17
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+5 [+3]
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-
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Zapdos swipes at the air with their talons.
- Zapdos' best normal anti-air, leading to combos on hit.
- Also Zapdos' best confirm tool, giving you two hits to confirm into a special on hit.
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Toggle Hitboxes Toggle Hitboxes
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6A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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3
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2
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Mid
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Special, C-Cancel, Throw (startup)
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
17
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8
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21
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+1 [+3]
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-
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Zapdos steps forward and strikes horizontally with their talons.
- Covers a large amount of horizontal space, and confirms into followups on counterhit.
- Frame advantage when cancelled into 5B allows you to run a true string into a mixup.
- Can be used to kara throw, by inputting throw during the startup.
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Toggle Hitboxes Toggle Hitboxes
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2A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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1
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Mid
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Special
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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9
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5
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17
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+1 [+3]
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-
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Zapdos quickly swipes at the opponent with his leg.
- Zapdos' fastest cancellable normal.
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Toggle Hitboxes Toggle Hitboxes
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3A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1+1
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1
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Low
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Special (First Hit)
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-
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Knockdown (Second Hit)
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Startup
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Active
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Recovery
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Advantage
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Cost
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10
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11
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31
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52 [-18]
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-
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Zapdos' kicks at the opponent's legs, knocking them off their feet.
- Cancellable sweep, this move allows Zapdos to punish the opponent relatively safely for stand-blocking.
- Zapdos has no ways to naturally combo into this move aside from a deep jump-in, making him rely on counterhits.
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Toggle Hitboxes Toggle Hitboxes
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j.5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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0/0
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High
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Special
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
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9
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19
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6
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+20 [+11]
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-
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Zapdos reaches out horizontally with their leg in mid-air.
- Standard jump-in normal.
- Also functions as a strong air-to-air due to its range, as well as confirming well off that scenario with j5B/j6B.
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Toggle Hitboxes Toggle Hitboxes
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j.2A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2+2
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1+1
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High
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Super
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-
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Knockdown (Second Hit)
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Startup
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Active
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Recovery
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Advantage
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Cost
|
7
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5
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6
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52 [11]
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-
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Zapdos kicks twice downwards while in the air.
- Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground.
- Fast enough to hit as an instant overhead, which can combo into j6B.
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Toggle Hitboxes Toggle Hitboxes
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Specials
5B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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5A, 6A, 4A, 2
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-
|
-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
14
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-
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10
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[]
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-
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Zapdos charges forward at full speed.
- Zapdos' main mechanic, effectively operates as a stance.
- Can be cancelled into a multitude of unique followups.
- 2 can be input at any time to cancel the stance, allowing you to mix up the opponent.
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5B5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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2
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-
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Mid
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
5
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7
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17
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+7 [0]
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-
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Zapdos darts forward.
- Goes through the opponent at close range, leading to crossups.
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5B6A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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1+2
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-
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Mid
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2B, C-Cancel
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-
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Launch, Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
|
12
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13
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36
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77 [-17]
|
-
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Zapdos sweeps a leg upwards.
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5B4A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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4
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-
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Mid
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-
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-
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Knockdown
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Startup
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Active
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Recovery
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Advantage
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Cost
|
7
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21
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21
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+51 [-10]
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-
|
|
6B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
|
2+2
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
-
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-
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-
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[]
|
-
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Zapdos performs a horizontal kick.
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Toggle Hitboxes Toggle Hitboxes
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2B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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j.B
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
-
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-
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-
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[]
|
-
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|
Toggle Hitboxes Toggle Hitboxes
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2B5A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
-
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-
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-
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[]
|
-
|
|
Toggle Hitboxes Toggle Hitboxes
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2B2A
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
|
-
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-
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-
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-
|
-
|
-
|
Startup
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Active
|
Recovery
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Advantage
|
Cost
|
-
|
-
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-
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[]
|
-
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Toggle Hitboxes Toggle Hitboxes
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j.B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
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-
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-
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-
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-
|
-
|
-
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Startup
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Active
|
Recovery
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Advantage
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Cost
|
-
|
-
|
-
|
[]
|
-
|
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Drill Peck j.6B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
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Advantage
|
Cost
|
-
|
-
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-
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[]
|
-
|
|
Kilo Vault 28B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
|
-
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-
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-
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j.B
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Cost
|
-
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-
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-
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-
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-
|
|
623B
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Damage
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Endurance Damage
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Guard
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Cancel
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Invul
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Property
|
-
|
-
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-
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-
|
-
|
-
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Startup
|
Active
|
Recovery
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Advantage
|
Cost
|
-
|
-
|
-
|
[]
|
-
|
|
Toggle Hitboxes Toggle Hitboxes
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24B
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Damage
|
Endurance Damage
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Guard
|
Cancel
|
Invul
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Property
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Cost
|
-
|
-
|
-
|
[]
|
-
|
|
Toggle Hitboxes Toggle Hitboxes
|
Super
Useful for cooking Useful for cooking
|
Damage
|
Endurance Damage
|
Guard
|
Cancel
|
Invul
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Property
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Cost
|
-
|
-
|
-
|
[]
|
-
|
|
Toggle Hitboxes Toggle Hitboxes
|
Throws
Forward Throw 6C
|
Damage
|
Endurance Damage
|
Guard
|
Cancel
|
Invul
|
Property
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Cost
|
-
|
-
|
-
|
-
|
-
|
|
Back Throw 4C
|
Damage
|
Endurance Damage
|
Guard
|
Cancel
|
Invul
|
Property
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Cost
|
-
|
-
|
-
|
-
|
-
|
|
Colors