Robin
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Gravity |
1
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Overview
Robin is the leader of the Teen Titans and a returning character in the Jump Jousts series. While not being quite as powerful as he was in Jump Jousts 2, Robin remains relevant with his trusty staff and nimble hops.
Strengths |
Weaknesses
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- Great Mobility: Robin's jump arcs lend themselves well to playing footsies in the mid-range.
- Decent Button: 6A is Robin's staple poke and punish option, with relatively fast startup, high hitbox, and being a divekick with a slight amount of disjoint.
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- Lackluster Metered Options: While having a projectile like Birdarang can be nice, it's not as character defining of a move like 505's grab or Bears' camera.
- Low Damage: Robin has no ability to combo naturally, requiring an assist like Penumbra, Grim, or Scrappy to perform combos.
- Assist Dodging: Robin's back jump will not go over certain assists, limiting his options in certain situations.
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Move List
Normals
5A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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8 (Early) 11 (Strong)
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8-23
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24
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10 (Early) 17 (Strong)
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55 (Early) 65 (Strong)
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Bullet Break 11-23
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Lingering hitbox with Bullet Break. Can be used as a pre-emptive anti-air due to its disjoint and active frames, but is generally outclassed by 6A in this context.
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6A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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7
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7-15
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20
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15
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70
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-
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Robin's best move, a divekick style move with his staff.
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4A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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0 (Gun) 15 (Kick)
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0-4 (Gun) 15-18 (Strong) 18-37 (Weak)
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12
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17 (Gun) 15 (Strong) 13 (Weak)
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75 (Gun) 60 (Strong) 50 (Weak)
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-
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Advancing forward kick that can easily be stuffed out due to its stubby hitbox and is often punishable on hit if it does land. Has an odd hitbox near his grapple gun at the startup of the move. Can be done very low to the ground to land before the upwards swing.
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Metered
Special (1 Bar)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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11
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~
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18
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15
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65
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38f Lifetime
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Reliable, but small fireball with no extra frills or gimmicks.
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Super (4 Bars)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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3
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12
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~
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18
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18
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55
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Armor Break, Invincible 0-6
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Travels slower than Special, but is bigger and deals 3 damage. You should be spending this meter on your anchor instead.
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Strategy
Composition
Robin is typically ran in the Point position as he's at his strongest at the very start of a match, before the other characters can gain meter to get their more ignorant options online.
Colors
Notable Players
Name |
Color
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Region |
Status |
Details
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Waddle
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North America |
Active |
Known as the best Jump Jousts 2 player. Runs Robin alongside 505 with varying assists, currently Yosemite Sam. Example Play
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