Bears
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Gravity |
1.0
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Overview
We Baby Bears are a new fighter to the Jump Jousts series. The bears are a fighter sporting a unique mechanic, with their special being cyclical, using a different move every time. This leads to them having to play an interesting resource management game and sporting a much different playstyle than most other characters.
Strengths |
Weaknesses
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- Cellphone: Panda's special is a large, fast restrain which is a strong option for confirming combos and generally controlling neutral.
- Damage: The Bears can generally spend 1 or 2 bars for solid damage in a single combo as well as getting on a better cycle.
- Defensive toolkit: With a small hurtbox, parry, larger than average 4A projectile, and Bullet Break tag, the Bears can offer unique defensive utility in many situations.
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- Meter Reliance: The Bears rely on special in many situations to threaten neutral and confirm combos and the cyclical nature of special makes misusing it extremely punishing.
- Mediocre Jumps: The Bears' jumps are not very high or far which gives them poor mobility.
- Meterbuilding: Their best meterless neutral tool, 4A, builds no meter on hit and cannot be converted off without meter, forcing Bears to get parries or 6A to build back their meter themselves.
- Poor approach: Unless Bears have Cellphone in their rotation their approach becomes much less threatening.
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Move List
Normals
5A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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-
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A parry, strong as a reactive defensive option.
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6A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Bullet Break
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Grizz does 2 claw swipes. While big, there is an abusable gap between this move's 2 hitboxes.
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4A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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?f Lifespan, Spinstun
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A projectile that slides along the ground. Has spinstun, but can be hard to convert without the use of meter. Will beat certain anti-projectile options.
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Metered
Grizz Special (1 Bar)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Bullet Break, Armor Break
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An alright neutral tool, but generally only used to get to Bears' better specials.
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Panda Special (1 Bar) Cellphone. Cellphone.
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Restrain
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A massive, if slightly vertically thin Restrain which opens up the Bears' combo game and gives them a significant neutral threat.
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Ice Bear Special (1 Bar)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Spinstun, Reflector, Armor Break
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A vertically large Spinstun, though it is mainly used as a combo tool after Cellphone to get 3 damage conversions for 2 bars. Has a slight hurtbox shift backwards, but is mostly niche.
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Super (4 Bars)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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3, 0
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-
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-
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-
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15
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-
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Invuln 1-?, Spinstun, Bounce
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Arguably the worst super in the game due to its odd hitbox. Lets the Bears combo out of it for 4 damage, but is difficult to combo into due to its 0 damage sourspot. Even if this super was good, it would still see relatively little use due to the strength of the Bears' special.
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Strategy
Bears can essentially be treated as a different threat with each of their 3 specials in neutral.
Megaphone:
- Can break projectiles
- Can break armor
- Can occasionally convert off plane
Phone:
- Is a restrain
- Breaks armor
- Has the longest range
- Converts the most easily from plane
- Leads to 3 damage conversions with 2 bars through:
Phone > Pan > 4A/6A/Megaphone
Pan:
- Is a spinstun
- Is a reflector
- Has the longest vertical hitbox
- Leads to 2 damage through:
Pan > 4A/6A/Megaphone
As a result, the Bears usually want to be on phone due to its use in neutral. In order to do this, they need to cycle past megaphone. Besides that, they would prefer to accomplish things such as tag punishes with phone or pan and so they may not do the standard combo in order to get on a better cycle.
Composition
Bears are usually ran as an Anchor character due to their high reliance on and good use of meter, which they often rely on the point character to build.
Colors
Notable Players
Name |
Color
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Region |
Status |
Details
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Mal
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North America |
Semi-Active |
Community Manager for Jump Jousts, prefers to play friendlies and work behind the scenes. Runs Bears alongside Starfire and Yosemite Sam.
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