Pokemon: Close Combat/Scrafty

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PKMCC Scrafty Portrait.png.png
Archetype: Awesome
Health: 40
Guard Health: 14
Walk Speed: 1.8/-1.4
Dash Speed: 4.5/-4.5
Prejump Frames: 6f
Fastest Attack: 4A/3A(8f) *(Iron Ball 6f)

Never gives up on the squad.

Introduction

The sneaky sneakster is up to no good as usual, and it plays no fair games! With 4 Scraggies by his side and a rather copius amount of items, Scrafty and his arsenal is a force to be reckoned with!

He loves items! And good thing he has good meter options to go along with it! From removing one meter from the opponent, a mid screen command grab super and even more items, Scrafty is not lacking on the meter front! Of course, he wouldn't be a gang leader without close combat! His combos, whilst incredibly complex to pull off, can be absolutely devastating to the opponent!

However - for all his strengths, complex is the one thing Scrafty absolutely is - compared to the rest of the cast, Scrafty mains are going to have to try a little harder for that KO.

Overall -wha- AAAaaaahhhhhhh!


Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...


Playstyle
PKMNCC Scrafty Icon.png Scrafty
Pick if you like Avoid if you dislike
  • Chaotic Items: fun and chaotic items which can make every matchup or game unique to play.
  • Good Meter Usage: with a mid screen command grab super Scrafty can move around during, a metered option that removes one meter from the opponent, and access to another queue of items.
  • Complex Combos: Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items.
  • Complex Design:
  • Item Storage Setup: many of Scrafty's good combos and block strings require time to store your preferred item.

Normals

5A
PKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid Special - -
Startup Active Recovery Advantage Cost
10 4 23 -3 [-2] -
Total: 36


4A
PKMNCC4.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid Special - -
Startup Active Recovery Advantage Cost
8 10 13 0 [-5] -
Total: 30


6A
PKMNCC6.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 2+1 High C-Cancel - -
Startup Active Recovery Advantage Cost
21 10 20 10 [-6] -
Total: 50


2A
PKMNCC2.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
4 (2 far) 2 Mid 2A2A - Knockdown
Startup Active Recovery Advantage Cost
11 26 33 +34 [-27] -
Total: 69
2A2A
PKMNCC2.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
4 2 Mid - - Knockdown
Startup Active Recovery Advantage Cost
5 14 32 +73 [-14] -
Total: 50


3A
PKMNCC3.pngPKMNCC A.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Low - - Knockdown
Startup Active Recovery Advantage Cost
8 10 28 55 [-20] -
Total: 45


j5A
PKMNCC A.png PKMNCC J.png
Damage Endurance Damage Guard Cancel Invul Property
3 0 High - - -
Startup Active Recovery Advantage Cost
9 28 8 +18 [+9] -
Total: 44
j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 0 High - - Knockdown (first hit)
Startup Active Recovery Advantage Cost
13, 13 4, 5 8 +49 [+8] -

Specials

PKMNCC B.png
5B
Damage Endurance Damage Guard Cancel Invul Property
1, 1, 3 1, 1, 1 High - - -
Startup Active Recovery Advantage Cost
23, 6, 6 5, 5, 5 12 -16 [-14] -
Total: 49


PKMNCC6.pngPKMNCC B.png
6B
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid jB - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
9 28 21 -8 [-20] -
Total: 57
PKMNCC6.pngPKMNCC B.pngPKMNCC B.png
B after 6B
Damage Endurance Damage Guard Cancel Invul Property
2 1, 0, 0 High - - -
Startup Active Recovery Advantage Cost
46 - Until landing + 11 - 1


PKMNCC2.pngPKMNCC B.png
2B
Damage Endurance Damage Guard Cancel Invul Property
2 1 High 2B8, 2B6, 2B6B - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
11 Until landing 17 - -

EX Moves

PKMNCC6.pngPKMNCC2.pngPKMNCC3.pngPKMNCC B.png
623B
Damage Endurance Damage Guard Cancel Invul Property
3, 2 1, 0 Mid, High - - Launch
Startup Active Recovery Advantage Cost
3 - 17 - 1


PKMNCC B.pngPKMNCC B.png PKMNCC J.png
jBB
Damage Endurance Damage Guard Cancel Invul Property
2, 2, 2 1, 1, 0, 0, 0 High - - -
Startup Active Recovery Advantage Cost
- - - - 1

Super

PKMNCC6.pngPKMNCC2.pngPKMNCC4.pngPKMNCC B.png
624B
Damage Endurance Damage Guard Cancel Invul Property
11 4 Mid - Full invul (frames 1-48) -
Startup Active Recovery Advantage Cost
48 [-44 Super Freeze] 12 52 29 [-25] 2
Total: 111

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Combos

A = normal attack, B = special attack, cc = C-cancel, xx = cancel


Colors

A
B


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak