Kamen Rider: Super Climax Heroes
Kamen Rider: Super Climax Heroes (KRSCH) | |
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Developers |
Eighting |
Publishers |
Bandai Namco Games |
Systems |
Wii |
Online Play |
Delay-based (Dolphin) |
Player Resources |
Fandom Wiki |
Community Channels |
Kamen Rider: Super Climax Heroes is a fighting game based on the long-running Kamen Rider franchise. Acting as the final entry in the Climax Heroes series, the game was developed by Eighting and released in November 29, 2012 for the Wii and Playstation Portable. It features almost every Kamen Rider to have debuted up to that point in time.
Gameplay-wise, KRSCH is a fighting game centered around 3D movement and attack strings, similar to Eighting's concurrent Naruto: Clash of Ninja series. Where the two begin to differ is in KRSCH's greater emphasis on movement: characters are able to freely move in any direction, and many of the game's unique Rider Arts revolve around movement in some way. The game is also full of mechanics from across the genre, such as air dashes, air combos, bursts, installs, etc. Chief among them, however, is the game's signature Climax Time mechanic, where characters are instantly granted a full Rider Gauge at later points in the match.
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