Overview
Strengths |
Weaknesses
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- Strong zoning: Byakuya's U has great range and can lead into combos at any range.
- Great meter build: Byakuya's U has high meter build on whiff and has a low enough recovery where is can build meter efficiently, allowing Byakuya to be able to frequently use Ghost Step and Combo Breakers.
- Strong air game: Byakuya's aerials has great tracking, especially vertically, which allows him to punish in the air unlike most characters.
- Great at catching dashes with meter: Byakuya's I and Air I are tracks the opponent which makes them great tools for punishing dashes.
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- Heavily relies on meter: Byakuya needs meter to abuse his I and Air I for multiple scenarios. In a game where meter is important for combo breaks and ghost step, Byakuya may not be able to use these mechanics as often as most characters because of this and if Byakuya does happen to use combo breaks and ghost step often, he loses opportunity to use I or Air I to catch dashes or set up unblockables.
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Moves
J
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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30
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No
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No
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0
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JJ
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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30
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No
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No
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0
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JJJ
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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60
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Yes
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No
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0
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WJ
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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90
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No
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No
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5
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- Has Invincibility while he moves forward.
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SJ
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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60, 30, 60
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No
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No
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5
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- The next 2 hits only occur if the 1st one hits.
- After the 2nd hit, you can press J to do JJJ instead of the 3rd hit of SJ.
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Air J
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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30
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No
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No
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0
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- Tracks the opponent if possible, but has limited horizontal range so you need to be a specific distance for it to hit the opponent.
- While not the most rewarding unless used close to the ground, it's a pretty solid punish option in some cases, especially when you are going above your opponent's attacks.
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J Grab
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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50
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No
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No
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0
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U
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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Base: 40, Tip: 70
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No
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No
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10
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- Byakuya's best meter fill option.
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WU
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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140
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No
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No
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5
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SU
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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100
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No
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No
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10
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|
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Air U
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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70
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No
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No
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0
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U Grab
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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150
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No
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No
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0
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I
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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210
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No
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No
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0
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- Tracks the opponent.
- Has Invincibility during the beginning of the super.
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WI
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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300
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No
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No
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0
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SI
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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450
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No
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No
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0
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Air I
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Damage
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Dash Cancellable?
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Jump Cancellable?
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Meter Gain on Whiff
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210
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No
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No
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0
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- Tracks the opponent.
- Has Invincibility during the beginning of the super.
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Other Information
Recommended Assists
- Minato - Minato is great for helping Byakuya punish the opponent in ranges he normally can't without meter and also starts a combo.
- Ino - Byakuya has setups with Ino after a knockdown that allows him to cover dash and block, giving him a free combo.
- Utakata - After a knockdown, Byakuya has use his I and Utakata simultaneously to create and unblockable situation that force the opponent to get his by Byakuya's I or block both his I and the assist which leads into a guaranteed grab which gives Byakuya a free combo. Utakata also allows Byakuya to do a 60% combo off of a grab.
- Obito - Byakuya has unblockable I setups with the Obito assist since Byakuya's I attacks in the front and Obito attacks from behind and the opponent is unable to block both sides.
Transformations
Byakuya can transform into New Bankai Byakuya.
Bleach Vs Naruto
|
General
|
Controls •
System •
Assists
|
Bleach Characters
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Aizen (Captain) •
Aizen (Post-Captain) •
Byakuya (Normal) •
Byakuya (Bankai) •
Byakuya (Bankai , Old) •
Chad •
Chad (Diablo) •
Dordoni •
Gin •
Grimmjow •
Ichigo (Shikai) •
Ichigo (Substitute Reaper) •
Ichigo (Bankai) •
Ichigo (Bankai, Old) •
Ichigo (Half-Mask) •
Ichigo (Bankai Half-Mask) •
Ichigo (Hollow Mask) •
Ichigo (Hollow Mask, Old) •
Ichigo (Hollow Mask, Older) •
Ichigo (Hollow) •
Ichigo (Hollow, Old) •
Ichigo (Hollow Bankai) •
Ikkaku •
Kenpachi •
Mayuri •
Orihime •
Renji •
Rukai (Gigai) •
Rukai (Reaper) •
Soi Fon •
Soi Fon (Old) •
Starrk •
Toshiro (Normal) •
Toshiro (Bankai) •
Toshiro (Bankai, Old) •
Ulquiorra (Normal) •
Ulquiorra (Normal, Old) •
Ulquiorra (Murcielago) •
Ulquiorra (Murcielago, Old) •
Uryu (Normal) •
Uryu (Ginrei) •
Yoruichi •
Zangetsu
|
Naruto Characters
|
Deidara •
Deidara (Old) •
Deidara (Older) •
Gaara •
Gaara (Old) •
Hinata •
Hinata (Old) •
Hinata (Older) •
Itachi •
Itachi (Old) •
Itachi (Older) •
Jiraiya •
Jugo •
Jugo (Old) •
Kabuto •
Kakashi (Normal) •
Kakashi (Sharrigan) •
Kakashi (Sword) •
Karin •
Killer Bee •
Kimimaro •
Konan •
Madara •
Naruto (Normal) •
Naruto (OTK) •
Naruto (FTK) •
Naruto (FTK, Old) •
Naruto (Sage) •
Naruto (KCM) •
Naruto (KCM, Old) •
Neji •
Obito (Masked) •
Obito (Masked, Old) •
Obito (Unmasked) •
Onoki •
Orochimaru •
Pain •
Pain (Old) •
Rock Lee (Normal) •
Rock Lee (Inner Gates) •
Sakura (Normal) •
Sakura (Byakugou) •
Sakura (Byakugou, Old) •
Sasuke (Normal) •
Sasuke (Akatsuki) •
Sasuke (CS2) •
Sasuke (EMS) •
Sasuke (EMS, Old) •
Sasuke (EMS, Older) •
Suigetsu •
Suigetsu (Old) •
Temari
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Guest Characters
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Kenshin (Normal) •
Kenshin (Blue)
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