Bleach Vs Naruto/Grimmjow

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Grimmjow
BVN Grimmjow.PNG

Overview

Strengths Weaknesses
  • Versatile and well-rounded moveset: Grimmjow's variety of great moves allow him to be able to deal with many situations.
  • Can fight well at any range: While most characters in the game excel in a specific range they need to stay in, Grimmjow doesn't need to worry about how close or far he is to his opponent because he can fight effectively regardless of range.
  • Subpar combo damage: Grimmjow's combo damage is lackluster compared to the rest of the cast, meaning he has to win neutral more times to win that many of the characters in the game.
  • Weak aerial options: Grimmjow's aerials lack range and unsafe so he has no reliable way to attack in the air or land safely.
  • Lack of safe combo starters: SJ is Grimmjow's main combo starter, but because of how long the animation lasts it can easily be whiffed punished making it a big commitment to use in neutral.

Moves

J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
30 Yes No 0
JJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
35 Yes No 0
JJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
50 Yes No 0
JJJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
70 No Yes 0
WJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
140 No No 10
  • Has invincibility on startup.
SJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
140 Yes No 10
Air J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
40 No No 0
J Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
60 No No 0
U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
120 No No 5
  • Grimmjow's safest long ranged attack.
WU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
100 No No 5
  • A fast teleport attack that reaches full screen.
  • The attack itself comes out when it is near the opponent.
  • It has much less endlag when the move does not detect the opponent.
  • His safest and most reliable meter fill option.
SU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
140 No No 5
  • One of the stronger guard breakers in the game due to being faster than most guard breakers.
Air U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
70 No No 5
U Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
160 No No 0
I
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
300 No No 0
SI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
450 No No 0
Air I
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
Air hits: 20, Landing hit: 200 No No 0

Other Information

Recommended Assists

  • Minato - While Grimmjow does possess multiple moves that can punish at far ranges, all of them knockdown which means he cannot start a combo off of a punish at a far range (except for WJ if you do a Ghost Step before the second hit). Minato provides a meterless punish option which solves this issue.
  • Yoruichi - Grimmjow's most reliable combo starter is SJ, but it doesn't go very far and is also very easy to punish if it whiffs. Yoruichi teleport and speed buff makes SJ easier to land in neutral which allows Grimmjow to have an easier time starting a combo.
Bleach Vs Naruto
General

ControlsSystemAssists


Bleach Characters

Aizen (Captain)Aizen (Post-Captain)Byakuya (Normal)Byakuya (Bankai)Byakuya (Bankai , Old)ChadChad (Diablo)DordoniGinGrimmjowIchigo (Shikai)Ichigo (Substitute Reaper)Ichigo (Bankai)Ichigo (Bankai, Old)Ichigo (Half-Mask)Ichigo (Bankai Half-Mask)Ichigo (Hollow Mask)Ichigo (Hollow Mask, Old)Ichigo (Hollow Mask, Older)Ichigo (Hollow)Ichigo (Hollow, Old)Ichigo (Hollow Bankai)IkkakuKenpachiMayuriOrihimeRenjiRukai (Gigai)Rukai (Reaper)Soi FonSoi Fon (Old)StarrkToshiro (Normal)Toshiro (Bankai)Toshiro (Bankai, Old)Ulquiorra (Normal)Ulquiorra (Normal, Old)Ulquiorra (Murcielago)Ulquiorra (Murcielago, Old)Uryu (Normal)Uryu (Ginrei)YoruichiZangetsu

Naruto Characters

DeidaraDeidara (Old)Deidara (Older)GaaraGaara (Old)HinataHinata (Old)Hinata (Older)ItachiItachi (Old)Itachi (Older)JiraiyaJugoJugo (Old)KabutoKakashi (Normal)Kakashi (Sharrigan)Kakashi (Sword)KarinKiller BeeKimimaroKonanMadaraNaruto (Normal)Naruto (OTK)Naruto (FTK)Naruto (FTK, Old)Naruto (Sage)Naruto (KCM)Naruto (KCM, Old)NejiObito (Masked)Obito (Masked, Old)Obito (Unmasked)OnokiOrochimaruPainPain (Old)Rock Lee (Normal)Rock Lee (Inner Gates)Sakura (Normal)Sakura (Byakugou)Sakura (Byakugou, Old)Sasuke (Normal)Sasuke (Akatsuki)Sasuke (CS2)Sasuke (EMS)Sasuke (EMS, Old)Sasuke (EMS, Older)SuigetsuSuigetsu (Old)Temari

Guest Characters

Kenshin (Normal)Kenshin (Blue)