Bleach Vs Naruto/Karin

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Karin
BVN Karin.png

Overview

Strengths Weaknesses
  • High damage on grab combos: Karin's damage off of grab combos is surprisingly high even without using meter.
  • Lack of strong neutral options: Karin's only good option in neutral is U, which makes her neutral game linear.
  • Poor close up options: All of Karin's close up options either lack range or have high recovery.

Moves

J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
20 Yes No 0
JJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
30 No No 0
JJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
70 Yes No 0
JJJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
90 No No 0
WJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
100 No Yes 5
  • Using it after JJ will do 2 extra attacks doing 30 damage each before the actual move.
  • Using it after JJJ will do 1 extra attack doing 30 damage before the actual move.
SJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
70 No No 10
  • A slow teleport attack.
  • Only worth using as a follow up after a grab due to how slow it is.
Air J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
80 No No 0
J Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
50 No No 0
U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
150 No No 5
WU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
160 No No 10
  • Throw a projectile upwards.
  • Mainly used as a combo ender or an anti-air.
SU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
80 No No 10
  • Is a guard breaker.
Air U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
120 No No 0
  • Throws a projectile downwards.
U Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
150 No No 0
I
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
230 No No 0
  • Auto-locks where the opponent is.
WI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
100 No No 0
  • Slowly recovers a small amount of health overtime. Eventually stops automatically after a while.
SI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
450 No No 0

Other Information

Recommended Assists

  • Minato - Minato grants a fast meterless options to punish attacks from longer ranges.
Bleach Vs Naruto
General

ControlsSystemAssists


Bleach Characters

Aizen (Captain)Aizen (Post-Captain)Byakuya (Normal)Byakuya (Bankai)Byakuya (Bankai , Old)ChadChad (Diablo)DordoniGinGrimmjowIchigo (Shikai)Ichigo (Substitute Reaper)Ichigo (Bankai)Ichigo (Bankai, Old)Ichigo (Half-Mask)Ichigo (Bankai Half-Mask)Ichigo (Hollow Mask)Ichigo (Hollow Mask, Old)Ichigo (Hollow Mask, Older)Ichigo (Hollow)Ichigo (Hollow, Old)Ichigo (Hollow Bankai)IkkakuKenpachiMayuriOrihimeRenjiRukai (Gigai)Rukai (Reaper)Soi FonSoi Fon (Old)StarrkToshiro (Normal)Toshiro (Bankai)Toshiro (Bankai, Old)Ulquiorra (Normal)Ulquiorra (Normal, Old)Ulquiorra (Murcielago)Ulquiorra (Murcielago, Old)Uryu (Normal)Uryu (Ginrei)YoruichiZangetsu

Naruto Characters

DeidaraDeidara (Old)Deidara (Older)GaaraGaara (Old)HinataHinata (Old)Hinata (Older)ItachiItachi (Old)Itachi (Older)JiraiyaJugoJugo (Old)KabutoKakashi (Normal)Kakashi (Sharrigan)Kakashi (Sword)KarinKiller BeeKimimaroKonanMadaraNaruto (Normal)Naruto (OTK)Naruto (FTK)Naruto (FTK, Old)Naruto (Sage)Naruto (KCM)Naruto (KCM, Old)NejiObito (Masked)Obito (Masked, Old)Obito (Unmasked)OnokiOrochimaruPainPain (Old)Rock Lee (Normal)Rock Lee (Inner Gates)Sakura (Normal)Sakura (Byakugou)Sakura (Byakugou, Old)Sasuke (Normal)Sasuke (Akatsuki)Sasuke (CS2)Sasuke (EMS)Sasuke (EMS, Old)Sasuke (EMS, Older)SuigetsuSuigetsu (Old)Temari

Guest Characters

Kenshin (Normal)Kenshin (Blue)