Bleach Vs Naruto/Orochimaru
Jump to navigation
Jump to search
Orochimaru | |
---|---|
Overview
Strengths | Weaknesses |
---|---|
|
|
Moves
J
|
---|
JJ
|
---|
JJJ
|
---|
JJJJ
|
---|
WJ
|
---|
SJ
|
---|
SJJ
|
---|
Air J
|
---|
J Grab
|
---|
U
|
---|
WU
|
---|
SU
|
---|
Air U
|
---|
U Grab
|
---|
I
|
---|
WI
|
---|
SI
|
---|
Other Information
Recommended Assists
- Minato - While Orochimaru has multiple options to attack from a far range, he is unable to start his high damaging combos from that range. Minato gives Orochimaru and additional long ranged option that allows him to punish from far distances while also allowing him a start a high damaging combo.
- Yoruichi - Yoruichi's teleport gives Orochimaru an escape option for when his opponent manages to get close to him.
- Dangai Ichigo - Dangai Ichigo grants Orochimaru a "get off me" option which covers his lack of strong close ranged options and can put him in a position where he can start zoning safely again.