Bleach Vs Naruto/Orochimaru

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Orochimaru
BVN Orochimaru.png

Overview

Strengths Weaknesses
  • High damaging combos: Orochimaru can do combos that deal 25% health or more even without meter.
  • Strong and safe zoning: Orochimaru's WJ tracks the opponent and is jump cancellable even on whiff making it one of if not the safest zoning options in the game.
  • Poor close ranged options: Orochimaru's close up options lack range and are committal.
  • Relies on being up close to start his stronger combos: While Orochimaru has strong combos, he normally doesn't get to do them often because he needs fight up close to do them which is a position unfavorable for him.

Moves

J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
20 No No 0
JJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
20 No No 0
JJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
60 No No 0
JJJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
60 No No 0
WJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
120 No Yes 5
  • Orochimaru's primary zoning tool, as it is safe due to it being jump cancellable and having a huge hitbox.
  • Horizontal spawn position is based on where the opponent is at.
  • Vertical spawn position is based on Orochimaru's position.
SJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
90 No No 10
SJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
40 Yes No 0
Air J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
40 No No 0
J Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
50 No No 0
U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
140 No No 5
WU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
100 No No 10
SU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
90 No No 10
  • Is a guard breaker.
Air U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
100 No No 5
  • Does not fill meter on whiff if used to cancel after WU.
U Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
150 No No 0
I
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
300 No No 0
  • Has invincibility frames while Orochimaru is on the giant snake.
WI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
250 No No 0
  • Horizontal spawn position is based on where the opponent is at.
  • Vertical spawn position is based on Orochimaru's position.
SI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
620 No No 0

Other Information

Recommended Assists

  • Minato - While Orochimaru has multiple options to attack from a far range, he is unable to start his high damaging combos from that range. Minato gives Orochimaru and additional long ranged option that allows him to punish from far distances while also allowing him a start a high damaging combo.
  • Yoruichi - Yoruichi's teleport gives Orochimaru an escape option for when his opponent manages to get close to him.
  • Dangai Ichigo - Dangai Ichigo grants Orochimaru a "get off me" option which covers his lack of strong close ranged options and can put him in a position where he can start zoning safely again.
Bleach Vs Naruto
General

ControlsSystemAssists


Bleach Characters

Aizen (Captain)Aizen (Post-Captain)Byakuya (Normal)Byakuya (Bankai)Byakuya (Bankai , Old)ChadChad (Diablo)DordoniGinGrimmjowIchigo (Shikai)Ichigo (Substitute Reaper)Ichigo (Bankai)Ichigo (Bankai, Old)Ichigo (Half-Mask)Ichigo (Bankai Half-Mask)Ichigo (Hollow Mask)Ichigo (Hollow Mask, Old)Ichigo (Hollow Mask, Older)Ichigo (Hollow)Ichigo (Hollow, Old)Ichigo (Hollow Bankai)IkkakuKenpachiMayuriOrihimeRenjiRukai (Gigai)Rukai (Reaper)Soi FonSoi Fon (Old)StarrkToshiro (Normal)Toshiro (Bankai)Toshiro (Bankai, Old)Ulquiorra (Normal)Ulquiorra (Normal, Old)Ulquiorra (Murcielago)Ulquiorra (Murcielago, Old)Uryu (Normal)Uryu (Ginrei)YoruichiZangetsu

Naruto Characters

DeidaraDeidara (Old)Deidara (Older)GaaraGaara (Old)HinataHinata (Old)Hinata (Older)ItachiItachi (Old)Itachi (Older)JiraiyaJugoJugo (Old)KabutoKakashi (Normal)Kakashi (Sharrigan)Kakashi (Sword)KarinKiller BeeKimimaroKonanMadaraNaruto (Normal)Naruto (OTK)Naruto (FTK)Naruto (FTK, Old)Naruto (Sage)Naruto (KCM)Naruto (KCM, Old)NejiObito (Masked)Obito (Masked, Old)Obito (Unmasked)OnokiOrochimaruPainPain (Old)Rock Lee (Normal)Rock Lee (Inner Gates)Sakura (Normal)Sakura (Byakugou)Sakura (Byakugou, Old)Sasuke (Normal)Sasuke (Akatsuki)Sasuke (CS2)Sasuke (EMS)Sasuke (EMS, Old)Sasuke (EMS, Older)SuigetsuSuigetsu (Old)Temari

Guest Characters

Kenshin (Normal)Kenshin (Blue)