Bleach Vs Naruto/Orihime

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Orihime
BVN Orihime.png

Overview

Strengths Weaknesses
  • Strong meter fill on whiff: Orihime's WU is a move with low recovery that fills a lot of meter which allows her to build enough meter to be able to frequently use combo breakers and ghost step.
  • Strong close up: Orihime's SJ is a great burst option with armor that makes her hard to deal with close up.
  • Safe zoning: Orihime's Air U is a low recovery projectile that allows Orihime to safely fight at far ranges.
  • Can heal herself: Orihime's WI heals some of Orihine's health back which allows her to live longer.
  • Easily loses in projectile wars: While Orihime's Air U is great against characters who do not have projectiles, there are many other characters who either throw more projectiles at once or have projectiles with higher durability which allow them to easily beat out Orihime's zoning.
  • Struggles in the air: None of Orihime's aerials are good for landing which makes her have a hard time landing or attacking high in the air.
  • Subpar mobility: Orihime's movement speed is subpar and her dash has higher recovery than most dashes which makes her struggle in running away to a position where she can zone safely.

Moves

J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
20 Yes No 0
JJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
40 No No 0
JJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
70 No No 0
WJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
70 Yes No 5
  • Dash cancel window is pretty late into the move.
SJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
130 No No 5
  • Has White Armor.
  • Hard to whiff punish if the opponent doesn't have ranged options.
Air J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
40 No No 0
J Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
50 No No 0
U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
Hits 1-6: 15, Hit 7: 20. No No 10
  • On hit, pressing U again shoots a projectile.
  • Generally not worth using in most cases due to a high amount of recovery frames and despite the hitbox surrounding Orihime it does not destroy projectiles due to low damage on multi-hits.
WU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
80 No No 10
  • An amazing meter fill option of whiff due to high meter build and low recovery frames.
SU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
Close up: 100, Reflection projectile: 80 Yes No 5
  • Functions as a counter and reflector. Any hitbox that interacts with it causes a projectile to be shot out.
  • Both the close up and the projectile hits are guard breakers.
S[U]
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
100 No No 5
  • Not worth using over KJ as a zoning option due to it having a large amount of recovery frames.


Air U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
80 No No 5
  • While not as good as WU as a meter fill option on whiff, it's still a solid meter fill option and is her primary zoning option.
U Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
150 No No 0
I
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
270 No No 0
WI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
100 No No 0
  • Has Yellow Armor
  • Heals 160 Health.
SI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
465 No No 0

Other Information

Recommended Assists

  • Minato - In some matchups, Orihime gets outzoned and has to deal with opposing zoning. Minato allows her to deal with other zoners by punishing their zoning and starting a combo off of it.
Bleach Vs Naruto
General

ControlsSystemAssists


Bleach Characters

Aizen (Captain)Aizen (Post-Captain)Byakuya (Normal)Byakuya (Bankai)Byakuya (Bankai , Old)ChadChad (Diablo)DordoniGinGrimmjowIchigo (Shikai)Ichigo (Substitute Reaper)Ichigo (Bankai)Ichigo (Bankai, Old)Ichigo (Half-Mask)Ichigo (Bankai Half-Mask)Ichigo (Hollow Mask)Ichigo (Hollow Mask, Old)Ichigo (Hollow Mask, Older)Ichigo (Hollow)Ichigo (Hollow, Old)Ichigo (Hollow Bankai)IkkakuKenpachiMayuriOrihimeRenjiRukai (Gigai)Rukai (Reaper)Soi FonSoi Fon (Old)StarrkToshiro (Normal)Toshiro (Bankai)Toshiro (Bankai, Old)Ulquiorra (Normal)Ulquiorra (Normal, Old)Ulquiorra (Murcielago)Ulquiorra (Murcielago, Old)Uryu (Normal)Uryu (Ginrei)YoruichiZangetsu

Naruto Characters

DeidaraDeidara (Old)Deidara (Older)GaaraGaara (Old)HinataHinata (Old)Hinata (Older)ItachiItachi (Old)Itachi (Older)JiraiyaJugoJugo (Old)KabutoKakashi (Normal)Kakashi (Sharrigan)Kakashi (Sword)KarinKiller BeeKimimaroKonanMadaraNaruto (Normal)Naruto (OTK)Naruto (FTK)Naruto (FTK, Old)Naruto (Sage)Naruto (KCM)Naruto (KCM, Old)NejiObito (Masked)Obito (Masked, Old)Obito (Unmasked)OnokiOrochimaruPainPain (Old)Rock Lee (Normal)Rock Lee (Inner Gates)Sakura (Normal)Sakura (Byakugou)Sakura (Byakugou, Old)Sasuke (Normal)Sasuke (Akatsuki)Sasuke (CS2)Sasuke (EMS)Sasuke (EMS, Old)Sasuke (EMS, Older)SuigetsuSuigetsu (Old)Temari

Guest Characters

Kenshin (Normal)Kenshin (Blue)