Gundam: Battle Assault 2/Gundam ZZ

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Introduction

Full Armor Double Zeta, piloted by Judau, is one of the strongest keep-away characters in the game. FAZZ's gameplan depends on wiping out bars of health with his gun, baiting opponents into approaches, and anti-airing with his 4SP, missile barrages, supers, and guns to keep any approaching opponent in a doozy. As one of the handful of I-Field characters in the game, FAZZ can nullify most projectile engagements outright, forcing his opponents to play close, and chase him, made only more difficult by his incredible health. As a keep-away character he will always want to be the one calling the shots, literally and figuratively, and making good use of his particle beam cannon (5SK and j.5SK) to harass his opponents. And in melee engagements he can throw out his 26K for invulnerability, as an effective punish move. Despite how strong his guns are, he can burn through them quick just by landing them, meaning it is advised you use his WP variation of the move, and to land all his shots, and preferably on characters with a lot of health to expand before they overheat. His normals game mostly consists around WP and pokes, meaning it will be hard to make up damage deficits without significant damage windows and one of his best air moves consists around his j.2WK knee drop attack. FAZZ works best as a ranged character, when he's on the run, he's on the gun.

Archetype: Keep Away / Poke & Tank


Strengths Weaknesses
  • I-Field: FAZZ can win out almost all ranged encounters in the game once he throws out his I-Field. Combine this with his guns and SK, he has an effective way to play endless keep-away and keep projectile characters on his terms, meaning FAZZ has the potential to be a potential counterpick in certain matchups if played right.
  • Double Beam Rifle: Double Beam Rifle does some of the most damage out of any projectiles in the game. With his SP variation alone can wipe out half a bar of health on the average suit. Meaning if you land all of his shots, you can take out half of their total health alone with the right calls and gun management.
  • SK Beams: With his 5SK button, FAZZ can unleash his Particle Cannon, which can be thrown out at the end of combos, and pushes him back. When he uses his particle cannon when he is about to land, he can follow it up immediately for another press allowing him to play effective keep-away that makes him hard to punish.
  • Invul Moves: FAZZ's super has some of the most I-frames out of any character in the game. Despite having slow start-up, it can be used to trick out or bait opponents into punishing it as it pushes FAZZ to the back of the screen. FAZZ's Knee Life Shot acts like a DP that can be used to punish and contest many moves, although its 2nd hit doesn't fully connect, it will do considerable amounts of damage if landed.
  • Amazing Health: FAZZ has some of the highest armor values out of any character in the game, along the likes of GP02A and The-O, giving him the best health out of all the non-Boss suits in the game. Meaning you will have to work extra hard to take down Full-Armor Double Zeta.
  • I-Field: Because he has an I-Field, FAZZ cannot dodge out of corners leaving him vulnerable to inescapable frame traps if pressured. Because of this chicken blocking will be your best bet, and you should never be fully grounded especially if you are being pushed near the corner, meaning you need to play constant keep-away. His burlier size will make him an attractive target for the combo fiends alike.
  • Low Ammo: With his WP, he uses 50 ammo per shot allowing you to throw it 10 times, if you throw out his SP and miss, you will be out 150 ammo. Despite the damage, FAZZ may only get 3-4 chances to throw out his trump card during battle, meaning you must conserve it wisely. If you run through all his ammo, you will have no way to rack up considerable damage outside of pokes and predictable BnB conversions involving WP and 2WK.
  • Lackluster Combo Game: FAZZ's combo-game is non-existent outside of WP, while he has good BnBs to work with, he has no way of effectively churning out mid-range combo conversions and has to make up his damage entirely through hitting projectiles and making call-outs with quick pokes and what few effective normals he has. This means that FAZZ is incredibly predictable and telegraphed in his available options.
  • Disappointing Normals: With some of the worst mid-range in the entire game, FAZZ is left relying on his specials, as his SP is incredibly sluggish and are hard to hit outside of close-range combos. His mid-range is non-existent, and his only way to sweep at close-mid range is through crouching 2SP and 2SK. Because of this his character is dependent on projectile play to win neutral.
  • Bad Super: FAZZ's super takes a long while to start-up, despite its many I-frames and pushback that propels him to the edge of the screen, FAZZ's super is painfully reactable and struggles to take half a bar of damage, making it the worst beam super in the entire game.

All damage values were tested on characters with 100% damage taken

Character Summary

Move list

Special Moves
26P (Air OK) - Double Beam Rifle: High priority beam projectile, ammo and number of shots depends on variation.
26K - Knee Lift Shot: Invul move that knocks his opponent into the air before firing his beam rifle, uses ammo.
24P - Spray Missile: Sends a volley of tracking missiles at his opponent, lands on the ground near the edge of the screen, does not fully combo into other missiles.
624P - Mega Beam Saber: Slow unblockable beam saber, typically does 40% damage if landed.
Super
26X+X - High Mega Cannon: Slow start up, launches a large multi-hit tracking beam attack, low damage.
Command Normals
4SP - Guard Punch: Large and disjointed anti-air punch, should not be used repeatedly or too close due to it being hugely negative on hit and on block, can be cancelled into his SK or specials.
j.2WK - Knee Drop: Does a landing drop knee attack, can be used for combos into SP or SK.
Stats & vitals

  • Damage Taken = .75% (S-)
  • Base Damage Multiplier = 112.50% (SS+)
  • Walk Speed = 2.5 (B)
  • Dash Speed = 6 (B)
  • Button + Button action = Shield
  • Backdash Type = Thrusters
Quick combo reference

Ground BNB 1: 2WP > 5SP > 2WK > 26P OR 5SK OR 2SK
Ground BNB 2: 2WP > 2SP > 26P OR 5SK
Air BNB: j.5WP > j.5WK/j.2WK > j.5SP > j.26P OR j.5SK

Normal Moves

5WP
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the move and the uses it has.

Toggle Hitboxes
Toggle Hitboxes
5SP
Caption
Caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5WK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2WP
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2WK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2SK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.WP
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.WK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.SK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes

Command Normals

Command Normal Name
6X
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes

Special Moves

Special Name
XP (Air OK)
- - - - - - - -

If a move has more than one version, generally decribe it here.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX - High/Low - - - - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab

Describe the weak version of the move.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
SX - High/Low - - - - - -

Describe the strong version of the move.

Toggle Hitboxes
Toggle Hitboxes
Special Name
XP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - High/Low - - - - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes

Super Move

Super Name
26X+X
Funny and/or informative caption
Funny and/or informative caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes

Strategy

Neutral

Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.

Offense

Describe how a character runs their offense.

Defense

Describe how a character defends themselves when they're on the receiving end.

Additional Resources

Links to any additional resources, delete category if there are none.

Additional Categories

Add any further categories as needed, just make sure they're worth a whole section.

Combos

Midscreen

Commbo Example (5WP > 2WP > 2SK)

Damage. Describe when to use the combo and how hard it is.

Corner

Combo Example

Combo desc

Matchups

Overall

Their general matchup spread, how good are they across the board. Do they have weaknesses against an archetype? Does they do especially well against a certain group?

Specific Matchups

GBA2 Neue Ziel icon.png
Neue Ziel
(Even)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Big Zam icon.png
Big Zam
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hydra icon.png
Hydra
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Epyon icon.png
Epyon
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dark icon.png
Dark
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Psyco icon.png
Psyco
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Quin Mantha icon.png
Quin Mantha
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Acguy icon.png
Acguy
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hygogg icon.png
Hygogg
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 GP-02A icon.png
GP-02A
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Gundam ZZ icon.png
Gundam ZZ
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Ball icon.png
Ball
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeong icon.png
Zeong
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sazabi icon.png
Sazabi
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 RX-78 icon.png
RX-78
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku II icon.png
Zaku II
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 V Gundam icon.png
v Gundam
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku IIS icon.png
Zaku IIS
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Heavy Arms icon.png
Heavy Arms
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sandrock icon.png
Sandrock
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Wing icon.png
Wing
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Deathscythe icon.png
Deathscythe
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Altron icon.png
Altron
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Tallgeese III icon.png
Tallgeese III
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Bolt icon.png
Bolt
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dragon icon.png
Dragon
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Burning icon.png
Burning
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Maxter icon.png
Maxter
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Rose icon.png
Rose
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Master icon.png
Master
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeta icon.png
Zeta
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 The-O icon.png
The-O
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Qubeley icon.png
Qubeley
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hamma Hamma icon.png
Hamma Hamma
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?

Frame Data

Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                           |     Frames      |  Frame Advantage  |
                   Attack  | Total | Startup | On Hit | On Block | Notes
                  Normals  ---------------------------------------
                     5WP   |       |         |        |          |
                     5SP   |       |         |        |          |
                     5WK   |       |         |        |          |
                     5SK   |       |         |        |          |
                     2WP   |       |         |        |          |
                     2SP   |       |         |        |          |
                     2WK   |       |         |        |          |
                     2SK   |       |         |        |          |
                    j.WP   |       |         |        |          |
                    j.SP   |       |         |        |          |
                    j.WK   |       |         |        |          |
                    j.SK   |       |         |        |          |
          Command Normals  ---------------------------------------
                      6X   |       |         |        |          | 
                 Specials  ---------------------------------------
                      XP   |       |         |        |          |
           Super           ---------------------------------------
                   26X+X   |       |         |        |          | ?F~?F invincible

Chain Table

Fill in the character's chain options, similar to a Guilty Gear wiki Gattling Table. Make sure you get everything. Delete the specials section if the character has no cancelable specials. If a character has a whiff/block cancelable special, add [+] after it (i.e. 5WP[+], 2WP[+]). If a move is only cancelable on a specific hit, specify it (i.e. 5SP (First Hit Only) or 5SP (Second Hit Only)). Delete this line when it's finished.

Chains
WP WK SP SK Special Cancel
5WP - - - - Yes/No
2WP - - - - Yes/No
5WK - - - - Yes/No
2WK - - - - Yes/No
5SP - - - - Yes/No
2SP - - - - Yes/No
5SK - - - - Yes/No
2SK - - - - No
Air Chains
WP WK SP SK Special Cancel
j.WP - - - - Yes/No
j.WK - - - - Yes/No
j.2WK - - - - Yes/No
j.SP - - - - Yes/No
j.SK - - - - Yes/No
j.2SK - - - - Yes/No
Specials
Cancel Options
XP XP, XK
XP XP, XK
Special Name (Input), Special Name (Input), and Special Name(Input) cannot be special canceled into.
X = X is available on hit
X[+] = X is available on hit, block, or whiff

Trivia

  • Add any fun facts about the character worth noting.
File:GBA2 X Ending.png
X's ending picture. Only add if they have one.



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GBA2 Navigation

The Game
Getting Started
FAQ
HUD & UI
Links
The Battle System
Controls
Offense
Defense
Movement
Game Data
Neue Ziel
Big Zam
Hydra
Epyon
Dark
Psyco
Quin Mantha
Acguy
Hygogg
GP-02A
Gundam ZZ
Ball
Zeong
Sazabi
RX-78
Zaku II
ν Gundam
Zaku IIS
Heavy Arms
Sandrock
Wing
Deathscythe Hell
Altron
Tallgeese III
Bolt
Dragon
Burning
Maxter
Rose
Master
​Hidden Characters
Zeta
The-O
Qubeley
Hamma Hamma