RX-78, the grandaddy Gundam, comes packing heat in Battle Assault 2. While at a glance he'd appear to be a shoto, RX-78 is more of a brawler with some of the most absurd damage output in the game. Even setting aside his infamous super, RX-78 has an infinite using his unique 2SK and a highly damaging 26P beam rifle. Of course, Gundam Hammer is one of the best supers in the game and what makes him especially dangerous. Hammer is a terrifying move, dealing a whopping 300 damage unscaled, a guaranteed stock if it hits grounded. It's fairly fast and goes half-screen to boot. Because of how GBA2's input system works, RX-78 can throw out safe pokes while buffering super behind them at almost 0 risk. If this weren't enough, he also has some of the best mixups in the game. j.2SK is a terrifyingly fast IOH that combos straight into an OTG Hammer, often wiping out stocks, and 2SK while slow is a grounded overhead that leads straight into an infinite and can low crush. His unblockables are relatively good too, with 24P and j.624P being relatively fast while attacking from safer positions than most unblockables. Add these aspects together and you get one of the scariest characters to fight, since even one mistake can cost a game.
Archetype: Knockdown Brawler
Strengths
Weaknesses
Terrifying Damage Output: RX-78's biggest boon is his damage output, as even his max range pokes can go into Gundam Hammer and thus an overheat. On top of that he has an infinite and a damaging projectile.
Great Mixups: RX-78 has two viable overhead threats during pressure between IOH j.2SK and 2SK. Add on his unblockable threats and the fact that a stun from him is guaranteed to be an overheat and you get one of the scariest mixup games among the cast.
Simple Execution and Gameplan: The only demanding part of RX-78's gameplay is his infinite, something that isn't even required considering landing 3 supers is just as effective at wiping out opponents in 3 hits. Otherwise, he plays a relatively basic game of poking with buffered super, mixing up with his overheads, and using his beam rifle to discourage long range play.
Weak Defensive Tools: RX-78's fastest button is 2WK at 7F, with his next fastest being 11F, fairly slow by the standards of GBA2. Hurting more is his DP isn't actually invincible and his super has a close range deadzone. This means that RX-78 is more reliant on the universal mechanics to protect himself.
Subpar Long Range: RX-78's only long range tool is their 26P beam rifle, which while strong is limited and important to conserve. Add in his middling movement stats and RX-78 can have a hard time getting in on dedicated zoners and characters with stronger anti-projectile options. Still he only needs to get in once or have one good read to completely turn around a game.
All damage values were tested on characters with 100% damage taken
Character Summary
Move list
Special Moves
26P - Beam Rifle: Fast, high priority ammo projectile with quick recovery.
426P - Hammer Punch: Long range swing with the hammer, highly active but punishable on hit.
24P - Helmet Hit: Relatively fast unblockable that high profiles.
624P - Beam Saber: Slow unblockable with poor range.5
j.624P - 'Gundam Javelin: Slow but aerial unblockable.
46P (Mash OK) - Vulcans Sweep: Insanely plus close range projectile.
626P - Shield Upperut: DP looking combo ender, not invincible.
Super
26X+X - Gundam Hammer: Long range hammer smash that kills everyone.
Command Normals
j.2SK - Trample: Incredibly fast and plus on block divekick, bounces back on block.
Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes
Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources, delete category if there are none.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
Midscreen
Commbo Example (5WP > 2WP > 2SK)
Damage. Describe when to use the combo and how hard it is.
Corner
Combo Example
Combo desc
Matchups
Overall
Their general matchup spread, how good are they across the board. Do they have weaknesses against an archetype? Does they do especially well against a certain group?
Overview: Describe overall the flow of the matchup.
Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
Frame Data
Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
Fill in the character's chain options, similar to a Guilty Gear wiki Gattling Table. Make sure you get everything. Delete the specials section if the character has no cancelable specials. If a character has a whiff/block cancelable special, add [+] after it (i.e. 5WP[+], 2WP[+]). If a move is only cancelable on a specific hit, specify it (i.e. 5SP (First Hit Only) or 5SP (Second Hit Only)). Delete this line when it's finished.
Chains
WP
WK
SP
SK
Special Cancel
5WP
-
-
-
-
Yes/No
2WP
-
-
-
-
Yes/No
5WK
-
-
-
-
Yes/No
2WK
-
-
-
-
Yes/No
5SP
-
-
-
-
Yes/No
2SP
-
-
-
-
Yes/No
5SK
-
-
-
-
Yes/No
2SK
-
-
-
-
No
Air Chains
WP
WK
SP
SK
Special Cancel
j.WP
-
-
-
-
Yes/No
j.WK
-
-
-
-
Yes/No
j.2WK
-
-
-
-
Yes/No
j.SP
-
-
-
-
Yes/No
j.SK
-
-
-
-
Yes/No
j.2SK
-
-
-
-
Yes/No
Specials
Cancel Options
XP
XP, XK
XP
XP, XK
Special Name (Input), Special Name (Input), and Special Name(Input) cannot be special canceled into.
X = X is available on hit
X[+] = X is available on hit, block, or whiff
Trivia
Add any fun facts about the character worth noting.