Gundam: Battle Assault 2/Tallgeese III

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Introduction

The goose is loose. Tallgeese-3 is one of most well rounded suits in BA2, possessing a kit capable of handling almost any situation. Good movement? He's got it along with multiple movement specials and divekicks. Long range normals? His j.WP, j.SP, and WKs are excellent at safely controlling space. Good projectiles? As well as having a high priority 26P, TG3 has the 26K enhanced shot which ignores all other projectiles. Strong mixups? He has multiple IOHs with j.SP and j.WK that convert into good damage along with 624P Beam Saber, the biggest and one of the fastest unblockables in the game. A strong super? The Mega Cannon Max Mode is a frame 7 fullscreen beam, incredible for combos, defense, and punishes. You ask for it, and Tallgeese will deliver. While he can be outclassed by other characters in specific respects, no other character combines it all like he does.

Archetype: All-Rounder


Strengths Weaknesses
  • Jack of All Trades: There's no situation TG3 doesn't have an answer for. Good pressure, defense, conversions, movement, he can work in any situation.
  • Air Superiority: TG3 has some of best aerial options in the game; j.2SP and j.WK are divekicks with different timings and angles, j.WP is frame 4 and incredibly plus, and j.SP controls a whole swathe of the screen.
  • Mixup: TG3's mixup game is very strong. He has multiple IOHs between j.SP and j.WK that convert into solid damage. Additionally his unblockable is egregiously large and fast, held back only by it being punishable on hit, a weakness that becomes irrelevant when it causes overheat.
  • Midrange and Long Range: TG3 has a solid assortment of pokes with his kicks and aerial buttons. He also possesses one of the most powerful projectiles in the game with 26K Mega Cannon Plus, a projectile that will completely ignore every other projectile in the game, albeit with a large ammo cost. Furthermore, you can use a variety of air tools for valuable Oki mix-up to keep your opponent on edge.
  • Master of None: TG3 can be outclassed by more dedicated characters of their archetype on the different aspects of his gameplan. Rose has better normals, Wing has better projectiles, Ball has better movement and mixup, so on.
  • Unusual Pressure and Execution: TG3's strings, block pressure, and conversions are fairly odd compared to the rest of cast. On top of that understanding what tools to use in which situation can be challenging since he often needs to be using a specific answer for specific challenges.

All damage values were tested on characters with 100% damage taken

Character Summary

Move list

Special Moves
qcfP - Mega Cannon: (Ground/Air) Shots.
qcfK - Mega Cannon Plus: (Ground/Air) Piercing shots.
qcbP - Heat Rod: Long-range whip flail.
dpP - Boost Crash: (Ground/Air) Forward charge.
dpK - Boost Crash Shot: Quick knee into shots.
hcbP - Beam Saber: Unblockable beam sword.
Super
qcfX+X - Mega Cannon Max Mode: Projectile beam.
Command Normals
a.dSP - Hammer Knuckle: Aerial drop-down overhead.
Stats & vitals

  • Damage Taken = 100%
  • Base Damage Multiplier = 100%
  • Walk Speed = 3
  • Dash Speed = 8
  • Button + Button action = Dodge
  • Backdash Type = Hop
Quick combo reference

Basic BNB: Easy combo(s) for helping beginners.

All damage values were tested on characters with 100% damage taken

All block advantage values are calculated at point-blank range and against a standing opponent when possible. Factors such as spacing, number of hits connected with (for multi-hit moves), and the opponent crouching/being airborne can improve block advantage.

* = remove 2 less frames of hitstun when hitting a standing opponent

Normal Moves

WP
GBA2 TG WP 0001.png
GBA2 TG WP 0001 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
8 High/Low 7 2 19 +1* -3 -

.

Toggle Hitboxes
Toggle Hitboxes
SP
GBA2 TG SP 0003.png
GBA2 TG SP 0003 hitbox.png
Caption
Caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
20 High/Low 15 4 18 KD -8 Knockdown

.

Toggle Hitboxes
Toggle Hitboxes
WK
GBA2 TG WK 0002.png
GBA2 TG WK 0002 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
12 High/Low 9 2 28 -8* -12 -

.

Toggle Hitboxes
Toggle Hitboxes
SK
GBA2 TG SK 0001.png
GBA2 TG SK 0001 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
24 High/Low 14 9 13 -3 -8 Launch

.

Toggle Hitboxes
Toggle Hitboxes
dWP
GBA2 TG c WP 0001.png
GBA2 TG c WP 0001 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
8 Low 6 2 23 -3 -7 -

.

Toggle Hitboxes
Toggle Hitboxes
dSP
GBA2 TG c SP 0001.png
GBA2 TG c SP 0001 hitbox.png
GBA2 TG c SP 0002.png
GBA2 TG c SP 0002 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
20x2 Low 6 2,2 21 -4 -11 Launch

.

Toggle Hitboxes
Toggle Hitboxes
dWK
GBA2 TG c WK 0001.png
GBA2 TG c WK 0001 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
12 Low 6 2 12 +8* +4 -

.

Toggle Hitboxes
Toggle Hitboxes
dSK
GBA2 TG c SK 0001.png
GBA2 TG c SK 0001 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
16 Low 11 4 17 KD -7 Knockdown

.

Toggle Hitboxes
Toggle Hitboxes
j.WP
GBA2 TG a WP 0001.png
GBA2 TG a WP 0001 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
8 High 4 11† 10/11† +11* +7 -

†On whiff, j.WP has 11 active frames and 10 recovery frames. When j.WP makes contact with the opponent, it immediately ends its active frames and begins 11 recovery frames.

Toggle Hitboxes
Toggle Hitboxes
j.SP
GBA2 TG a SP 0002.png
GBA2 TG a SP 0002 hitbox.png
GBA2 TG a SP 0003.png
GBA2 TG a SP 0003 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
8x4 High 12 2,2,2,2 23 -6 -13 Launch

Adds horizontal friction to air velocity on use.

Toggle Hitboxes
Toggle Hitboxes
j.WK
GBA2 TG a WK 0001.png
GBA2 TG a WK 0001 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
12 High 18 19† 25 -3* -7 -

Stops air movement, then moves player at a down-forward angle.

†On whiff, j.WK has 19 active frames and 25 recovery frames. When j.WK makes contact with the opponent, it immediately ends its active frames and begins 25 recovery frames.

Toggle Hitboxes
Toggle Hitboxes
j.SK
GBA2 TG a SK 0002.png
GBA2 TG a SK 0002 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
12 High 7 3 23 -7 -12 Launch

.

Toggle Hitboxes
Toggle Hitboxes

Command Normals

Hammer Knuckle
j.dSP
GBA2 TG a d SP 0002.png
GBA2 TG a d SP 0002 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
20 High 15 30† 14/15† KD 0 Knockdown

Stops air movement with an upward angle, then drops down.

†On whiff, j.dSP has 30 active frames and 15 recovery frames. When j.dSP makes contact with the opponent, it immediately ends its active frames and begins 14 recovery frames.

Toggle Hitboxes
Toggle Hitboxes

Special Moves

Mega Cannon
qcfP (Ground or Air)
GBA2 TG qcf P 0001.png
GBA2 TG qcf P 0001 hitbox.png
- - - - - - - -

Projectile attack that initially aims towards the target a bit. Can't aim straight down or up.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP 10 High/Low/Shield 24 - 42 -10* -14 35 Ammo per shot. Priority 2

1 shot.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
SP 10x3 High/Low/Shield 24,17,17 - 42 -10* -14 35 Ammo per shot. Priority 2

3 shots.

Toggle Hitboxes
Toggle Hitboxes
Mega Cannon Plus
qcfK (Ground or Air)
GBA2 TG qcf K 0001.png
GBA2 TG qcf K 0001 hitbox.png
- - - - - - - -

Projectile attack that initially aims towards the target a bit. Can't aim straight down or up.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP 6 High/Low/Shield 24 - 42 -10 -14 45 Ammo per shot. Priority 2

1 shot. Piercing. Persists on projectile trade.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
SP 6x3 High/Low/Shield 24,17,17 - 42 -10 -14 45 Ammo per shot. Priority 2

3 shots. Piercing. Persists on projectile trade.

Toggle Hitboxes
Toggle Hitboxes
Heat Rod
qcbP
GBA2 TG qcb P 0001.png
GBA2 TG qcb P 0001 hitbox.png
GBA2 TG qcb P 0002.png
GBA2 TG qcb P 0002 hitbox.png
GBA2 TG qcb P 0003.png
GBA2 TG qcb P 0003 hitbox.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP 14x3 High/Low 16 2,2,2 30 -13 -19 Launch

Multi-hit long-range whip attack.

Toggle Hitboxes
Toggle Hitboxes
Boost Crash
dpP (Ground or Air)
GBA2 TG dp P 0001.png
GBA2 TG dp P 0001 hitbox.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP 24 High/Low 18 24 -1 (Land) KD -47 Knockdown

Forward lunging charge.

Toggle Hitboxes
Toggle Hitboxes
Boost Crash Shot
dpK
GBA2 TG dp K 0001.png
GBA2 TG dp K 0001 hitbox.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WK/SK 4 High/Low 5 39 (Land) Land - - -

Forward lunge with a lower attack box at the legs. Fires three shots on hit that spend no ammo.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
On Hit 12 High/Low/Shield 28,16,16 - Land+15 -19* -25 Priority 4

3 shots

Toggle Hitboxes
Toggle Hitboxes
Beam Saber
hcbP
GBA2 TG hcb P 0001.png
GBA2 TG hcb P 0001 hitbox.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP 11x4 Shield 26 2,2,2,3 40 - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes

Super Move

Mega Cannon Max Mode
qcf2
GBA2 TG qcf 2 0001.png
GBA2 TG qcf 2 0001 hitbox.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
4.5x27 High/Low/Shield 8 2x27 33 -2* -6 7-tick Invincibility. Projectile Priority 8

Beam projectile.

Toggle Hitboxes
Toggle Hitboxes

Strategy

Neutral

Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.

Offense

Describe how a character runs their offense.

Defense

Describe how a character defends themselves when they're on the receiving end.

Additional Resources

Links to any additional resources, delete category if there are none.

Additional Categories

Add any further categories as needed, just make sure they're worth a whole section.

Combos

Midscreen

Commbo Example (5WP > 2WP > 2SK)

Damage. Describe when to use the combo and how hard it is.

Corner

Combo Example

Combo desc

Matchups

Overall

Their general matchup spread, how good are they across the board. Do they have weaknesses against an archetype? Does they do especially well against a certain group?

Specific Matchups

GBA2 Neue Ziel icon.png
Neue Ziel
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Big Zam icon.png
Big Zam
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hydra icon.png
Hydra
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Epyon icon.png
Epyon
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dark icon.png
Dark
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Psyco icon.png
Psyco
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Quin Mantha icon.png
Quin Mantha
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Acguy icon.png
Acguy
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hygogg icon.png
Hygogg
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 GP-02A icon.png
GP-02A
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Gundam ZZ icon.png
Gundam ZZ
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Ball icon.png
Ball
(Even)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeong icon.png
Zeong
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sazabi icon.png
Sazabi
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 RX-78 icon.png
RX-78
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku II icon.png
Zaku II
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 V Gundam icon.png
v Gundam
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku IIS icon.png
Zaku IIS
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Heavy Arms icon.png
Heavy Arms
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sandrock icon.png
Sandrock
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Wing icon.png
Wing
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Deathscythe icon.png
Deathscythe
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Altron icon.png
Altron
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Tallgeese III icon.png
Tallgeese III
(Even)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Bolt icon.png
Bolt
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dragon icon.png
Dragon
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Burning icon.png
Burning
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Maxter icon.png
Maxter
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Rose icon.png
Rose
(Even)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Master icon.png
Master
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeta icon.png
Zeta
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 The-O icon.png
The-O
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Qubeley icon.png
Qubeley
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hamma Hamma icon.png
Hamma Hamma
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?

Frame Data

Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                           |     Frames      |  Frame Advantage  |
                   Attack  | Total | Startup | On Hit | On Block | Notes
                  Normals  ---------------------------------------
                     5WP   |       |         |        |          |
                     5SP   |       |         |        |          |
                     5WK   |       |         |        |          |
                     5SK   |       |         |        |          |
                     2WP   |       |         |        |          |
                     2SP   |       |         |        |          |
                     2WK   |       |         |        |          |
                     2SK   |       |         |        |          |
                    j.WP   |       |         |        |          |
                    j.SP   |       |         |        |          |
                    j.WK   |       |         |        |          |
                    j.SK   |       |         |        |          |
          Command Normals  ---------------------------------------
                      6X   |       |         |        |          | 
                 Specials  ---------------------------------------
                      XP   |       |         |        |          |
           Super           ---------------------------------------
                   26X+X   |       |         |        |          | ?F~?F invincible

Chain Table

Fill in the character's chain options, similar to a Guilty Gear wiki Gattling Table. Make sure you get everything. Delete the specials section if the character has no cancelable specials. If a character has a whiff/block cancelable special, add [+] after it (i.e. 5WP[+], 2WP[+]). If a move is only cancelable on a specific hit, specify it (i.e. 5SP (First Hit Only) or 5SP (Second Hit Only)). Delete this line when it's finished.

Chains
WP WK SP SK Special Cancel
5WP - - - - Yes/No
2WP - - - - Yes/No
5WK - - - - Yes/No
2WK - - - - Yes/No
5SP - - - - Yes/No
2SP - - - - Yes/No
5SK - - - - Yes/No
2SK - - - - No
Air Chains
WP WK SP SK Special Cancel
j.WP - - - - Yes/No
j.WK - - - - Yes/No
j.2WK - - - - Yes/No
j.SP - - - - Yes/No
j.SK - - - - Yes/No
j.2SK - - - - Yes/No
Specials
Cancel Options
XP XP, XK
XP XP, XK
Special Name (Input), Special Name (Input), and Special Name(Input) cannot be special canceled into.
X = X is available on hit
X[+] = X is available on hit, block, or whiff

Trivia

  • Add any fun facts about the character worth noting.
File:GBA2 X Ending.png
X's ending picture. Only add if they have one.



Tallgeese III Wiki Roadmap

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GBA2 Navigation

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