Idol Showdown/Ayame Nakiri/Matchups
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Matchups
- Aki Rosenthal
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- Matchup advice goes here.
- Ayame Nakiri
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- Play safe and try to whiff punish, if they try to delay their rekka chain you can use your EX DP to reverse the situation. Ultimately this battle is won at neutral.
- Botan Shishiro
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- Playing neutral against Botan is very difficult. Try and slowly make an approach through her zoning and pokes to push upclose mixups. Ayame can deal with Botan's tools but the risk reward is heavily in Botan's favor.
- 236M's first hit goes under Botan's pistol shots and Oni Flip allows you to approach over low grenades and low sniper shots making this a bit of a guessing game. Once you're in range, Botan still has some strong normals that chain into long combos and she can disengage easily, Ideally you want to have her against the corner so she won't be able to move back and forth and you'll be able to punish her.
- Coco Kiryu
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- Standard poking game. You can easily threaten pokes and conversions without anything particularly scary happening.
- Oni flip goes above her low pokes.
- You can punish her fire breath from afar with Oni Flip into SSC Oni Flip into a combo since it has a pretty long delay.
- Her air game is really weak against you.
- Fubuki Shirakami
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- Preventing Fubuki from making and approach and starting her offense is key. Play at a midrange with pokes like 2M and 236M to check approaches and anti-air jumpins.
- Dealing with her cross up is tricky, the ideal move is 22M though sometimes 22S will be just fine, you're more likely to trade against her using 22S instead of outright beating it.
- 2H beats Kon-ter.
- Korone Inugami
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- Standard neutral match. The key move to space yourself against is Korone's 5M. Play a standard neutral game, but avoid being cornered at all costs as Ayame cannot easily deal with spaced fireball pressure.
- 2M is good at whiff punishing her 2M.
- Kureiji Ollie
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- Matchup advice goes here.
- Pekora Usada
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- Matchup advice goes here.
- Sora Tokino
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- Play around her fireballs and 5M/6M pokes. 5M and 6M have large lingering hurtboxes, which can be punished with 236M with the right timing and spacing. Mix this with jumping slow fireballs.
- Suisei Hoshimachi
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- Guess correctly. In this matchup spacing yourself is difficult because her 2M outranges most of Ayame's pokes and at long range Suisei can jump in with jS. Getting up into Suisei's face to push mixups is key. Ayame's 2H can both outrange 2M and anti-air jS quite consistently with its exceptionally long head invulnerability.
- With Kiara and EX DP you can reflect her satellite back at her on wake up, though this doesn't guarantee you'll punish her, she can easily block or backdash to then punish you, but if you expect her to attack you and you have the tools to avoid it this is a good option