Jackie Chan in Fists of Fire/Yeung/Combos
Combo Section Info (click to expand) | |
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Notation | Chained Normals are denoted by an angled bracket ">" between hits --If part of an Autocombo, include this info; e.g. 5LP > 5HP (Autocombo) Rapid Fire Normals are denoted by a multiplier 'x' --Ex: 2LP x3 Special/Super cancels are denoted by 'xx' --Ex: 2HK xx 236HP Links are denoted by a comma --Ex: 5LK, dash 2LK [Square brackets] can mean different things depending on context: --A sequence that must be repeatedly looped: [2LP, dash 2LP] = dash 2LP infinite --Part of a combo that is only possible under certain circumstances, like a juggle ender that only works in the corner --An optional attack that may be added for more damage; i.e. 2LK 2LP [cl.5HP], where cl.5HP can add damage vs. standing opponents |
Damage | The amount of damage a move does. May be listed in a few ways: 100% = The combo is a Touch of Death (stuns or kills outright) varies = The possible damage changes significantly based on various factors x% = Percent of health bar depleted when used against a full-health Jackie Chan character (unless character specific) --Because of the way damage scaling and Defense Values work in Fists of Fire, using 'Base Damage' for combos is not very useful --Damage variation between opponents is minimal, generally within a 1% range |
Location | Where on the screen the combo can be performed Anywhere = The combo is not affected by screen position Corner = The combo must be performed in the corner, or started close enough to the corner for a particular link/juggle to work --May list qualifiers like 'Near Corner' or 'Midscreen to Corner' to specify ranges that the combo can be used Midscreen = The combo must not be performed on a fully cornered opponent |
Character Specific | The characters that a combo can be performed on Universal = No character restrictions May list qualifiers like 'Standing', 'Crouching', or 'Everyone except (character)' If an asterisk (*) appears next to a character's name, check Notes for specific conditions that may apply to that character. |
Notes | Extra relevant information about the combo that may not easily be explained in the original notation May include slight variations to the combo that are not important enough to warrant their own entry. |
Video | A link to the combo being performed. If part of a larger video, include the timestamp. |
Hitconfirm Combos
Notation | Damage | Location | Characters | Notes |
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40% |
Corner* |
Universal* |
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39% |
Midscreen |
Universal |
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up to 100% |
Anywhere |
Yeung |
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47% |
Anywhere* |
Universal* |
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23% |
Anywhere |
Universal |
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28% |
Anywhere |
Universal |
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Opponent's Character | 2LKs > cl.5HP (Standing) |
2LKs xx 41236LK (Crouching) |
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Lau | 4 | 7 |
Yeung | 4 | 6 |
Thorsten | 4 | 6 |
Drunk Jackie | 3 | 7 |
Dragonball Jackie | 4 | 5 |
Admiral Jackie | 3 | 5 |
Sam | 5 | 5 |
Kim-Maree | 4 | 6 |
M. Lion | 4 | 7 |
This assumes starting at point blank, chaining as quickly as possible.
From farther ranges, confirms are more strict.
Throw Combos
Notation | Damage | Location | Characters | Notes |
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43-46% |
Near Corner |
Universal |
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44% |
Midscreen |
Everyone but Thorsten |
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Overhead Combos
Notation | Damage | Location | Characters | Notes |
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50% |
Anywhere |
Universal |
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OTG Options
Notation | Damage | Location | Characters | Notes |
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~9% |
Anywhere |
Universal |
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100% |
Anywhere |
Yeung |
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Miscellaneous Combos
Notation | Damage | Location | Characters | Notes |
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23-32% |
Anywhere |
Universal |
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28% |
Anywhere |
Universal |
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55-58% |
Corner |
Everyone but Admiral, Dragonball |
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57-58% |
Corner |
Lau, M. Lion |
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62% |
Corner |
Yeung |
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51-54% |
Corner |
Universal |
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42% |
Anywhere |
M. Lion |
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100% |
Near Corner |
Lau, |
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100% |
Near Corner |
M. Lion (Standing) |
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6HK Loops
With the right spacing, Yeung can chain into her 6HK Overhead with enough frame advantage to combo afterward. The exact spacing varies based on the opponent and whether they are standing/crouching. It is also possible to set up this spacing against a crouch blocking opponent, allowing an overhead combo if they don't react to the 6HK.
The "starters" section indicates what combo string is required to achieve this optimal spacing. It assumes starting at point blank, chaining as quickly as possible unless otherwise specified. After each starter, the frame advantage (+3) or (+4) is given; +3 means you can link into LK Swallow Kick, and +4 allows links into LK/HK Swallow Kick or 2LK. Links into Swallow Kick are much easier, as they have a lenient buffer, but extended loops with 2LK make it much easier to stun, especially if you're not using Shadow Yeung.
The "Infinite Loop" section indicates a sequence that can be repeatedly looped after a +4 On Hit starter. Each sequence in this section will also be +4 on hit to allow further reps, unless otherwise specified. Some loops are Pseudo-infinites, meaning they will drop or lose frame advantage later on, and therefore must convert into a different followup.
All of these combos can be done anywhere on the screen, and the damage varies based on how you choose to end the combo, so these will not be listed in the combo template. Shadow Yeung can stun most characters off any of these conversions into a basic juggle. Against Thorsten and M. Lion, some specific TOD routes for Shadow Yeung are listed as they have higher stun.
6HK Overhead Loop Setups | ||
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vs. Lau | ||
Standing Hit | Crouching Hit | Crouch Block |
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vs. Yeung | ||
Standing Hit | Crouching Hit | Crouch Block |
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vs. Thorsten | ||
Standing Hit | Crouching Hit | Crouch Block |
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vs. Drunk Jackie | ||
Standing Hit | Crouching Hit | Crouch Block |
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vs. Dragonball Jackie | ||
Standing Hit | Crouching Hit | Crouch Block |
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vs. Admiral Jackie | ||
Standing Hit | Crouching Hit | Crouch Block |
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vs. Sam | ||
Standing Hit | Crouching Hit | Crouch Block |
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vs. Kim-Maree | ||
Standing Hit | Crouching Hit | Crouch Block |
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vs. M. Lion | ||
Standing Hit | Crouching Hit | Crouch Block |
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Shadow Yeung Combos
Combo Note: After a stun, 5HK > cl.5HP xx 41236K will generally kill (if not, a quick OTG will be enough)
Notation | Damage | Location | Characters | Notes |
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100% |
Anywhere |
Lau, Yeung, Admiral, Kim, Drunk* |
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100% |
Anywhere |
Dragonball, Sam |
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100% |
Anywhere |
Dragonball, Sam |
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100% |
Corner |
Universal* |
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100% |
~1/3 screen from corner |
Lau, Yeung, Kim, Admiral, Dragonball, Drunk* |
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100% |
~1/3 screen from corner |
M. Lion |
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100% |
Near Corner |
Sam |
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