Psychic Force 2012/Might

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Might

Introduction

Might is a simple and effective character who excels in the close range. Might has a small but solid toolkit allowing him to deal with a number of situations as long as the player has awareness. He can also set up barrier breaks very easily. A good Might does very well at adapting to enemy play patterns. Unfortunately, due to his limited moveset he can be highly predictable on offense, so creativity is encouraged.

Weight Class: Lightweight
Strengths Weaknesses
  • Solid toolkit for the close to mid range
  • Great normals
  • Excels at forcing a barrier guard out of opponents, leading to advantageous situations
  • Lightning Sword (180°+S) comes out extremely fast and has versatile use
  • The ability to redirect his Electrigger (S/66+S)
  • Very easy to learn and works well at any skill level
  • Limited zoning game
  • Linear and predictable gameplan
  • Small moveset

Moves

Basic Techniques

Light Attack
c.L
c.L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
- 40 12f/10f 30f/36f - - - -
Strong Attack
c.S
c.S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
- 110 16f/12f 10f/21f - - - -
Weak Shot
L
L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
- 100 17f 29f 60 - Y 45
Grab
G+L
G+L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
- 180 12f 15f - - - -
Barrier Break
[6]S
[6]S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
50% 180 17f 47f - 4f - -

PSY Moves

Electrigger
S/66+S/[S]
S/66+S/[S]
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
30% 200 28f 48f 100 - Y 44°
Lightning Hound
46+L(x3)
46+L(x3)
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
40% per use 220 per use 1st 26f/2nd 4f/3rd 4f 1st 49f/2nd 30f/3rd 36f 50 - N 360°
Magnet Anchor
180°+L
180°+L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
30% 0 27f 59f(22f on block) 100 58f N 31°
Lightning Sword
180°+S
180°+S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
40% 300 23f 39f - - - -
Thunder Break
466+L
466+L
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
45% 0 74f - - - N -
Execution
466+S
466+S
PSY Damage Startup Recovery Travel Speed Duration Guidance Attack Angle
60% 340 34f - - - N -

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Burn
Carlo
Emilio
Gates
Genshin
Gudeath
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Might
Patty
Regina
Setsuna
Wendy
Wong