Sango Guardian Chaos Generation/Lu Meng/Moves

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Normal Attacks

Standing

cl.A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A short jab which can whiff on crouching opponents.

5A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A short range jab which attacks at head height. This attack can cancel into 4A and 2D.

cl.B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Similar to cl.A. Cancels into all A, B and special attacks.

5B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Similar to f.A. It cancels into all A, B and special attacks.

cl.C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A strong hitting mid punch. Lu Meng's fastest heavy normal. Has enough hitstun to link light attacks after and is cancellable into specials and 4A.

5C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Lu Meng's longest range poke. Can be cancelled into specials and is hit confirmable.

cl.D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Similar to cl.C but is much slower.

5D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A standing uppercut with short horizontal range. Special cancelable and can be used as an anti-air.

5CD
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A short range gut punch. Level 1 has enough hitstun to link a jab after a dash cancel on hit.

Crouching

2A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A mid hitting jab. Can link into c.A, f.A, 2C, 2B and 2D.

2B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A low hitting jab with great reach. This is Lu Meng's best poke. Cancels into 2A, links into itself and can cancel into all A and B attacks.

2C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A crouching uppercut. Cancelable into 4A and special moves. The go to anti-air normal.

2D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A low hitting sweep. Causes knockdown. Special cancelable.

Jumping

j.A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A jumping jab. It hits quite high and can be used as an air to air attack.

j.B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A jumping elbow. Hits lower than j.A and can connect on standing opponents after 5AAA.

nj.C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A downward palm strike. Good angle and range makes it useful for hop pressure.

j.C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A two hitting downward punch. A great move to use when jumping in.

nj.D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

An aerial uppercut bearing a resemblance to Ryu's jumping strong. Too slow to be useful for anything, let alone air to air.

j.D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A downward hitting punch. Is a good jump in attack but not as good as jC.

j.A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A slow punch with great horizontal reach. Its speed makes it unreliable in air juggles.

Command Normals

4A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A downward overhead punch. On hit it is special cancelable and can link into jabs. When canceled from other attacks it is much quicker but has reduced hitstun.

3B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A sliding low punch. This move can low profile other moves and is special cancelable. The delay cancel is long and can be hit confirmed. Very unsafe if not canceled.

3D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A slower low sliding punch. This version knocks down and is not cancelable.

Universal Mechanics

Throws

Forward throw
Forward throw
Back throw
Back throw
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Forward - Throw - - - - -

Lu Meng grabs the opponent, punching them in the gut a few times before sending them flying with a hook. Causes a juggle state, but cannot be followed up outside of the corner. Follow up in the corner with 623C, and add a super cancel if you want extra damage.

Back - Throw - - - - -

Lu Meng tosses the opponent behind him before knocking them away with a gut punch. Despite its visual similarity to his forward throw, you cannot juggle after this throw.

Dodge Attack

5AB~X
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Hopdash Attack

222X
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Uses Lu Meng's j.D.

Guard Cancel Force Attack

CD while blocking
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Special Moves

Whirlwind Fist
236P
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

A punch combo consisting of 5 mid hits. Both normal versions behave the same regardless of button strength. Knocks down on the final hit. Solid meterless combo ender and core part of Lu Meng's non-juggle MAX Mode routes.

EX - - - - - - -

Identical to the normal version, except for the fact that it leaves the opponent standing on the final hit, allowing for links into further extensions. CL9 means it can't be looped, but it's still a useful extension to have in your back pocket.

Shattering Wind Fist
623P
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

An invulnerable uppercut which can be used as a reversal or an anti-air. Both versions launch on hit. C version recovers slower than the A version but deals more damage and travels further.

EX - - - - - - -

EX version deals more damage and travels further than the C version.

Wind Pressure Driver
214P
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

A rushing overhead punch. All versions leave the opponent standing and can link into jabs. This move can only be used once in a combo before it causes knock down.

EX - - - - - - The EX version has super armour.
Wind Destruction Fist
236K
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

A dashing mid hitting punch. The D version is slower than the B version and all versions launch on hit. Unsafe on block.

EX - - - - - - -
Hurricane Fist
214K
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

A dashing low attack which causes knockdown. Unsafe on block.

EX - - - - - - -
Storm Fist
623K
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

Lu Meng punches the ground causing a shockwave. B version hits once and knocks down. D version is slower, hits twice and launches for juggles.

EX - - - - - - -

EX version is invulnerable, hits twice and causes juggle property.

Kamikaze Attack
j.236P
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

A diving attack. A version leaves the opponent standing while the C version hits twice and knocks down.

EX - - - - - - -

EX version hits twice and causes juggle state.

Super Attacks

Holwing Wind
236236P
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

Lu Meng charges his fist for a rushing punch. A version hits once, B version hits multiple times. This move is good for adding extra damage but has no invincibility frames and is inconsistent in juggles.

EX - - - - - - -

EX version gains extra hits and more damage.

Soaring Phoenix
236236K
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

Lu Meng punches the ground and causes an explosion to emit at a 45 degree angle. Neither version has invulnerability. B version hits once. During the D version, Lu Meng will punch additional times up to 3 punches by inputting another 236D.

Revenge Attack

Roaring Wind
236236KK
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Lu Meng launches with an uppercut then unleashes fireballs from his fist. This move has invincibility and is great to use to end a combo. This attack has a deceptively low hitbox so make sure to delay it when used in a juggle.

Navigation

General
FAQ
Controls
HUD
Mechanics
Characters
Zhang Fei
Xu Chu
Huang Zhong
Lu Meng
Xiahou Dun
Xiahou Yuan
Wei Yan
Huang Gai
Zhao Yun
Zhang Jiao