Sango Guardian Chaos Generation/Xu Chu/Moves

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Normal Attacks

Standing

cl.A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Very slightly negative on block, but self-chain can make it useful for frame traps.

5A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Quite nice range for a light normal. Used a lot in confirms. Hits crouchers.

cl.B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

This is a low! Links into 5A for a basic combo.

5B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Can late chain into f.A for a confirm.

cl.C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A two hit slapping normal, similar to Abel's cl.HP in SF4. Only second hit is cancelable, but first hit can be chained into 3B. Pretty unsafe on block.

5C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Slow startup, but the initial part of the animation has upper-body guard point, and it's special cancelable, making it a pretty strong footsie tool.

cl.D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Good damage and cancelable, but really unsafe on block, so only use in punish situations or if you intend to cancel into something.

5D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Unsafe on block, but has a lot of forward movement and can anti-air pretty well when spaced correctly.

5CD
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Pretty standard focus attack, though it's got some nice range.

Crouching

2A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Basically a crouching version of f.A. Links into 2C for a combo.

2B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

a pretty standard crouching low kick. Useful in mixup and pressure.

2C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Shoulder charge. Not quite as much range as f.C, but still great range, given that it's faster and also cancelable.

2D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Pretty dang unsafe, like every sweep.

Jumping

j.A
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

The angle on this thing is ridiculous. Combined with its speed, this is the instant overhead.

j.B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Could be useful as air-to-air, but you have better options.

nj.C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Decent range, good for meeting people in the air.

j.C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Can also be used as an instant overhead, but j.A's speed makes it better for that purpose.

nj.D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Similar uses as j.D, but not as good for air-to-ground.

j.D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Great for air-to-air and air-to-ground. Hitbox is ridiculous, crosses up really nicely.

j.CD
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Range is pretty poor. Mostly used in air combos.

Command Normals

3B
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

A dropkick. Cancelable into from most normals, but can't be linked after, and can only be canceled into MAX mode. You'll mostly see this when you accidentally get it trying to cancel into 236K.

3C
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Launching elbow strike. Special cancelable. Used a lot to extend juggle combos. Pretty nice as anti-air, but unsafe on block.

3D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Rolling attack. Can be linked after, but not canceled into. Unsafe on block.

j.2D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Xu Chu performs a butt slam in mid-air. Has a massive cross-up hitbox, but comes out a little slowly.

Universal Mechanics

Throws

Forward throw
Forward throw
Back throw
Back throw
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Forward - Throw - - - - -

Flips the opponent similarly to his Flap Jack command throw, but doesn't allow for a combo. Leaves the opponent close for okizeme.

Back - Throw - - - - -

Xu Chu quickly tosses the opponent behind him, leaving them at a mid distance.

Dodge Attack

5AB~X
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Hopdash Attack

222D
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Guard Cancel Force Attack

CD while blocking
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Special Moves

Tiger Quake
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

Xu Chu slaps the ground and causes an explosion in front of him. Launches on hit. Can be dash cancelled on hit and block.

EX - - - - - - -

EX version has invulnerable startup.

Tiger Snatch
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

Command grab. You can combo into this. Throws the opponent into the air, dealing damage when the opponent hits the ground, leaving them in a juggle state until they do.

EX - - - - - - -

EX version tosses the opponent higher, allowing for combos midscreen.

Tiger Drop
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

Aerial command grab. Can be used to end air combos. Has basically no landing recovery, so jump back air command grab can be useful for building meter.

EX - - - - - - -

EX version does more damage.

Tiger Strike
236K~236K~236K
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

A three-hit rekka. First two parts are shoulder checks, the third is a hitgrab version of his command grab. Final hit is unblockable.

EX - - - - - - -

EX version launches the opponent higher.

Super Attacks

Great Tiger Smash
Normal version
Normal version
EX version
EX version
Version Damage Guard Startup Active Recovery Frame Adv. Cancel
Normal - - - - - - -

Upward-angled palm strike, then tosses the opponent, slamming them into the ground a few times. Despite the angle, it will still hit crouchers, and can also hit airborne opponents.

EX - - - - - - -

EX version ends with an EX Tiger Quake, allowing for a combo.

Revenge Attack

Tiger Stargazer
236236KK
Damage Guard Startup Active Recovery Frame Adv. Cancel
- - - - - - -

Opens up with a fairly fast shoulder charge, followed by a second shoulder check, and a toss into a highly damaging piledriver... thing. First hit is a strike, so it's quite easy to combo into this move. Does a ton of damage.

Navigation

General
FAQ
Controls
HUD
Mechanics
Characters
Zhang Fei
Xu Chu
Huang Zhong
Lu Meng
Xiahou Dun
Xiahou Yuan
Wei Yan
Huang Gai
Zhao Yun
Zhang Jiao