Yomi 2/DeGrey

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Yomi 2 DeGrey.png

Overview

Lore

WIP. Complete brief character lore write-up.

Character Stats

Health Character Type Maximum Combo Points Unique Trait
90 Wild Card 4 Moral High Ground. While your opponent has more cards in hand than you, your strike attacks deal extra damage equal to the difference (compute this bonus after your combo is finished).

Overview

WIP. Complete overview of character gameplay.

Strengths Weaknesses
  • Court's Adjourned. When both DeGrey and the opponent have a large hand, he is able to threaten unparalleled burst damage - potentially upward of 50 damage in a single combo! Starting this combo is also low-risk and hit confirmable using normal attacks or DeGrey's S1 dodge super. Once the stakes are set, if the opponent slips up even once they go directly to jail (and do not pass go). Even when you are at a low hand and lack bigger combo options, DeGrey's unique trait bolsters his pokes and makes it much harder for the opponent to safely throw you.
  • Deadly Rebuttals. DeGrey's specials are all tailor made to counter specific types of moves. His X and Y specials are able to call out strikes of speed 8 or higher, inflicting huge reward on a successful read. While his Z projectile can run over other level 1 projectiles and confirm into big combo damage as well. When not trying to land a huge game ending MHG combo, DeGrey's chunkier combat wins come from making good reads on these move types. Once the opponent has learned to fear these tools, DeGrey will be able to more confidently poke with his slower normals or even threaten throw.
  • Grand Supers. Both of DeGrey's super moves are highly rewarding and fairly low-risk, high-reward to employ in neutral. His only reversal, S2, does a ton of damage, is safe on block, and is easily hit-confirmed from his normal pokes! This combined with his recurring S1 dodge super, allows him to employ a simple but powerful mix-up of attack / dodge. Since S1 recurs and S2 can be confirmed into from exchangeable pokes, DeGrey can maintain the lingering threat of this big damage payout over the course of multiple turns.
  • Specialized Skillset. Behind DeGrey's powerful, unique tools are a set of weaker than average normal moves, that make it more challenging for him to play around fundamental strategies. His mix-ups are weaker due to having only a single, slow overhead attack and more inconsistent reward off his throw than most due to his lack of enders. In addition to this, DeGrey's general move-set struggles to deal with the common speed 7 attack in neutral. His only special that can be used in a combo, Z, generally relies on his unique trait to add any meaningful damage to his meterless confirms. Due to his stilted neutral and lackluster mix-ups, a simple low block is often enough to fend off DeGrey in the early game.
  • Discipline Required. DeGrey really needs to build a hand and meter to threaten bigger combo damage and access his great super moves. His ability, Ghostly Discipline, can assist somewhat with building super meter, but generally DeGrey will need to successfully block to build his hand. This often encourages DeGrey to focus on a poking playstyle, to help conserve his resources and guarantee a pay-out on his more expensive combo options. Knowing when and how to commit his resources in the mid-game is important to guarantee DeGrey can lock-in those high reward, burst damage turns later on.
  • Not a Defense Attorney. DeGrey's only reversal is his S2, which is somewhat expensive at 2 meter and a move he would much rather use to complement his poking game. The attack countering qualities of his X and Y specials only function when not knocked down. Due to his slower resource generation, DeGrey will often have to make tougher decisions than most characters when knocked down. Opponents will find that DeGrey is more vunerable than most characters when stuck with low resources.

Moves

Normal Moves

A. Quick Low Attack
Yomi2 DeGrey A.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 4 0 8 Chain Combo 1 Low

WIP. Complete later.

B. Light Attack
Yomi2 DeGrey B.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 4 0 7 - 1 -

WIP. Complete later.

D. Medium Low Attack
Yomi2 DeGrey D.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 5 0 6 Chain Combo 1 Low

WIP. Complete later.

E. Heavy Low Attack
Yomi2 DeGrey E.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 0 5 Chain Combo 1 Low

WIP. Complete later.

F. Power High Attack
Yomi2 DeGrey F.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 7 0 4 - 1 High

WIP. Complete later.

Low Block
Yomi2 DeGrey LB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

High Block
Yomi2 DeGrey HB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

Dodge
Yomi2 DeGrey DO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Dodge - - - - - -

WIP. Complete later.

Throw
Yomi2 DeGrey Throw.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Throw 8 - 4 Starter 2 Knockdown

WIP. Complete later.

Special Moves

X. Daggerfall Thrust
Yomi2 DeGrey X.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 7 2 2 Starter 1 Edge. If you are not knocked down, beats normal and special strikes of speed 8 and higher

WIP. Complete later.

Y. Tyrant Crusher
Yomi2 DeGrey Y.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 14 4 1 Can't Combo - Unsafe on Block. If you're not knocked down, beats any strike of speed 8 and higher. When this beats an attack, return it to your hand OR have it do double damage (innate triggers twice too).

WIP. Complete later.

Z. Ghost Assist
Yomi2 DeGrey Z.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 1 1 4 Linker 0 Projectile Lv. 2, Edge. Can't power up with this card.

WIP. Complete later.

Super Moves

S1. Ghost Riposte
Yomi2 DeGrey S1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Dodge - - - - - Costs 1 Super Meter. Recurring. Avoids attacks. If you dodge a strike, you can hit back with a full combo.

WIP. Complete later.

S2. Final Arbiter
Yomi2 DeGrey S2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 20 2 11 Ender 3 Costs 2 Super Meter.

WIP. Complete later.

Ability Card

Ghostly Discipline
Yomi2 DeGrey AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Fetch all Zs from your discard pile. If there are none to fetch, discard a card and gain 1 super meter.

WIP. Complete later.

Combos

Basic

DeGrey's Signature Chain Combo. A > Z > D > E > F > Z = 24 Damage + MHG Damage + The Edge + 2 Meter. (EX. If your starting hand and the opponent's are both 10, total damage will be 48).

Max Damage S1 Confirm. X > F > Z > E > F > Z = 29 Damage + MHG Damage + The Edge + 1 Meter. (EX. If your starting hand and the opponent's are both 10, total damage will be 53).

Super Confirm. A > S2 = 24 Damage + MHG Damage.

Throw Confirm. Throw > E > F = 21 Damage + MHG Damage + 1 Meter.

During Knockdown

Low Mix-Up. A > B > Z = 9 Damage + MHG Damage + The Edge + 1 Meter.

High Mix-Up. F > Z > A > B = 16 Damage + MHG Damage + 1 Meter.

Strategy

General

WIP. Complete later.

Matchups

Yomi 2 grave icon.png
Grave[No Data]
(Even)
Yomi 2 jaina icon.png
Jaina[No Data]
(Even)
Yomi 2 argagarg icon.png
Argagarg[No Data]
(Even)
Yomi 2 geiger icon.png
Geiger
Something about gears.
Yomi 2 setsuki icon.png
Setsuki[No Data]
(Even)
Yomi 2 valerie icon.png
Valerie[No Data]
(Even)
Yomi 2 rook icon.png
Rook[No Data]
Yomi 2 midori icon.png
Midori[No Data]
(Even)
Yomi 2 lum icon.png
Lum[No Data]
(Even)
Yomi 2 degrey icon.png
DeGrey[No Data]
(Even)
Yomi 2 menelker icon.png
Menelker[No Data]
(Even)



General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker