Overview
Lore
WIP. Complete brief character lore write-up.
Character Stats
Health |
Character Type |
Maximum Combo Points |
Unique Trait |
Difficulty
|
70 |
Wild Card |
5 |
Bleeding Wounds. Whenever you hit with an X,Y, or Z, the opponent discards a card at random. |
1/3
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Overview
WIP. Complete overview of character gameplay.
Strengths |
Weaknesses
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- Forbidden Techniques. Unbound by the laws of man and without fear of being that guy, Menelker employs moves that break the "rules" of Yomi. His specials moves are the only attacks in the game that force the opponent to discard on hit, allowing Menelker to devilishly ruin great hands. His ability permanently removes cards for the rest of the game. Most evil of all, his S1 inflicts a sudden death effect that allows him to win a match regardless of health total.
- Apex Predator. Menelker has a wealth of high damage offensive tools. In addition to discard, his X and Z specials have very high damage potential and complement each other well. His throw easily converts into specials or a super as well. To top this off are his D and E normals which grant him the edge on hit or block.
- Shadowblast Nova! Menelker's Y is an incredible special move that will annihilate opponents that don't respect it. It is the fastest speed reversal possible (15), is safe on block, knockdowns down on hit, AND causes discard on hit. Its only weakness is that it loses to throws. Nova is an incredible defensive tool and a fantastic way to end a combo.
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- Half-Dead. Menelker's trip into the underworld has left him half-dead, half-grey, and with the lowest health total in the game. This makes careful use of his Y special and S1 important, as both are the only reversals in his arsenal.
- Waste No Energy. Although he has many powerful tools at his disposal, Menelker has to spend these cards carefully. His combos are longer on average and many of his best damage options require he pump cards for them - all together requiring a lot of cards to power. Outside of blocking, he relies on X to improve his hand size, which is a slower, riskier projectile. In combination with his low health, squandering any of his important tools can hurt.
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Moves
Normal Moves
A. Quick Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
3
|
0
|
8
|
Chain Combo
|
1
|
Low
|
|
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B. Light Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
4
|
0
|
7
|
Chain Combo
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1
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Low
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|
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C. Medium Attack
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Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
5
|
0
|
6
|
Chain Combo
|
1
|
-
|
|
|
D. Heavy High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
0
|
5
|
Chain Combo
|
1
|
High, Edge on block or hit.
|
|
|
E. Power High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
7
|
0
|
4
|
-
|
1
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High, Edge on block or hit.
|
|
|
Low Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
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On block: Draw a card. Recurring
|
|
|
High Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
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On block: Draw a card. Recurring
|
|
|
Dodge
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throw
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Throw
|
6
|
-
|
5
|
Starter
|
3
|
Knockdown
|
|
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Special Moves
X. Nether Orb
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
9
|
5
|
6
|
Starter
|
3
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Projectile Lv. 1, Recurring, Bleeding
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|
|
Y. Shadowblast Nova
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
12
|
2
|
15
|
Ender
|
3
|
Loses to throws. Knockdown, Bleeding.
|
|
|
Z. Sweeping Claws
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
2
|
7
|
Linker
|
2
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High, Pump 2 Any: +5,+5 Damage. Bleeding.
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|
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Super Moves
S1. Deathstrike Dragon
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
1
|
0
|
11
|
Can't Combo
|
-
|
Costs 3 Super Meter. On Hit: Ongoing: Set a countdown timer to 6. Remove 1 countdown at the end of each combat that the opponent doesn't hit you. When countdown is 0 - win the game.
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|
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S2. Dragon's Breath
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
11
|
3
|
9
|
Ender
|
2
|
Costs 1 Super Meter. Lv. 3 Projectile, Pump 1 Super: +7 Damage.
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|
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Ability Card
Into Oblivion
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Ability
|
-
|
-
|
-
|
-
|
-
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Remove a non-block card from the opponent's discard pile from the game. The opponent loses 1 super meter.
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|
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Combos
Basic
Special Confirm. A > Z > D > E = 22 Damage / 32 Damage with Pump + 1 Discard + The Edge + 1 Meter.
Throw Confirm. Throw > D > E = 19 Damage + The Edge + 1 Meter.
Bleeding Confirm. X > Z = 15 Damage / 25 Damage with Pump + 2 Discards.
Damage Confirm. A > Z > S2 = 20 Damage / 37 Damage with Pump + 1 Discard
During Knockdown
Low Mix-Up Knockdown. A > B > Y = 19 Damage + 1 Discard + Knockdown + 1 Meter.
High Mix-Up Knockdown. D > E > Y = 25 Damage + 1 Discard + Knockdown + 1 Meter.
Strategy
General
WIP. Complete later.
Matchups
Geiger
|
Something about gears.
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