Yomi 2/Lum

From Mizuumi Wiki
Jump to navigation Jump to search
Yomi 2 Lum.png

Overview

Lore

WIP. Complete brief character lore write-up.

Character Stats

Health Character Type Maximum Combo Points Unique Trait Difficulty
90 Wild Card 4 Roll the Dice. Whenever you normal dodge an attack and don't hit back, return the dodge to your hand and play a random item. 3/3

Overview

WIP. Complete overview of character gameplay.

Strengths Weaknesses
  • Keep Spinning, Keep Winning. Lum's S1, Slots of Fun, plays a huge role in Lum's neutral game and doubles as his reversal. It is a cheap super that lends itself well to spamming. Once the opponent is conditioned to play around it, your slower attack options become more viable in neutral. The item cards it puts into play are random, but you will get them even if you lose combat - winning combat will also score some damage, improve his items draws, and score a knockdown! S1's primary weakness, losing to throw, can even be negated when Lum's bomb or fish is out!
  • Bombs Away! Lum's bomb and fireworks items help force the opponent to block and can build up a ton of chip damage over the course of a match. His Z and S1 are both immune to the effects of bomb, making those moves very difficult to challenge while its up. Every time Lum hits the slots, the opponent will be wary of another piece of panda artillery hitting the field.
  • Knowledge Check Nightmare. The wide variety of weird situations that Lum's items can set up often make even experienced players have to take a moment to review their options. This large area of potential expertise creates many situations for Lum to bully opponents who aren't well versed in playing around some of his less common set-ups.
  • Key Item Required Ahead. Lum's highest reward options, like throw or Y, struggle to land without having items to set-up their use first. Without useful items to bolster his chunkier offensive tools, Lum typically has to play a more patient low-risk, low-reward poking playstyle. This issue can be compounded by items being random - sometimes the item he needs just won't show up when he needs it.
  • Throdge Struggles. Lum has only strike attacks, an important reversal that loses to throw (usually), and a very slow throw speed of his own - this culminates in him having difficulty playing around opponents that are able to make good use of a throw / dodge mix-up. Against most of the cast, the opponent's throw will beat Lum's blocks, dodges, throws, and S1. His strikes (including S1) will all lose to dodge, and result in him being thrown or potentially eating a worse punish.
  • Knowledge Check Nightmare. If Lum does not know the ideal moves to play into his various item set-ups and his opponent does, they are usually able to just as equally bully him. He needs to be vary wary of serving his opponent up cake and cherries for free!

Moves

Normal Moves

A. Quick Low Attack
Yomi2 Lum A.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 3 0 8 Chain Combo 1 Low

WIP. Complete later.

B. Light Low Attack
Yomi2 Lum B.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 4 0 7 Chain Combo 1 Low

WIP. Complete later.

C. Medium Attack
Yomi2 Lum C.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 5 0 6 Chain Combo 1 -

WIP. Complete later.

D. Heavy High Attack
Yomi2 Lum D.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 0 5 Chain Combo 1 High

WIP. Complete later.

E. Power High Attack
Yomi2 Lum E.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 7 0 4 - 1 High

WIP. Complete later.

Low Block
Yomi2 Lum LB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

High Block
Yomi2 Lum HB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

Dodge
Yomi2 Lum DO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Dodge - - - - - -

WIP. Complete later.

Throw
Yomi2 Lum Throw.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Throw 7 - 5 Starter 2 Knockdown

WIP. Complete later.

Special Moves

X. Rolling Panda
Yomi2 Lum X.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 9 2 8 Ender 2 -

WIP. Complete later.

Y. Polar Cartwheel
Yomi2 Lum Y.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 3 4 Starter 1 Pump 2 Special: +8, +8 Damage. Edge on block or hit. If you're not knocked down, this beats level 1 projectiles

WIP. Complete later.

Z. Item Toss
Yomi2 Lum Z.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 1 0 7 Ender 1 Recurring. At the end of this combat, play a random item (even if you got hit).

WIP. Complete later.

Super Moves

S1. Slots of Fun
Yomi2 Lum S1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 5 1 11 Can't Combo - Costs 1 Super Meter. Knockdown on hit. Loses to throw openers unless a Lum Bomb is active. If you weren't thrown by their opener, play THREE random items at the end of the turn (even if you got hit).

WIP. Complete later.

S2. Great Pandamonium
Yomi2 Lum S2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 16 4 8 Can't Combo - Costs 2 Super Meter. Pump 1 Super: +12 Damage.

WIP. Complete later.

Ability Card

Gimme a Jackpot!
Yomi2 Lum AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Reveal 4 cards (other than this one) from your hand. Match the symbols to form 4 of a kind or 4 of all different suits for a certain payout.

4 Melons - Deal 7 damage. 4 Bells - Draw 3 cards. 4 Dice - Play 2 item cards. 4 Diamonds - Fill your super meter to maximum. 4 different - Gain the edge, draw a card, play an item, deal 3 damage. This card is Wild - can count as any of the 4 suits.

Items

Bamboo
Yomi2 Lum BA.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Item - - - - - Gain the Edge each turn. Discard when you hit or get hit.

WIP. Complete later.

Bell
Yomi2 Lum BE.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Item - - - - - Draw a Card. Discard immediately.

WIP. Complete later.

Bomb
Yomi2 Lum BO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Item - - - - - Anyone who plays or gets hit by an attack opener takes 5 damage is knocked down, and can't combo (pumps are ok). Exception: you can still play Z and S1 without this penalty! Discard when combat openers are revealed.

WIP. Complete later.

Cake
Yomi2 Lum CA.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Item - - - - - Either player may pick up the cake to gain 2 super meter. Whoever blocks picks it up if their opponent didn't block that turn. Exception: While YOUR bomb and/or fireworks are in play, you can block to pick up the cake no matter what the opponent does. Discard when the cake is picked up.

WIP. Complete later.

Cherries
Yomi2 Lum CH.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Item - - - - - Either player may pick up the cake to heal 7 life. Whoever dodges picks it up if their opponent didn't dodge that turn. Exception: While YOUR bomb and/or fireworks are in play, you can dodge to pick up the cake no matter what the opponent does. Discard when the cherries are picked up.

WIP. Complete later.

Coin
Yomi2 Lum CO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Item - - - - - If the move that spawned this coin hit, deal damage, if it was blocked, gain the Edge and deal 2 block damage. Discard immediately.

WIP. Complete later.

Fireworks
Yomi2 Lum FW.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Item - - - - - When the opponent opens with an attack, they take 8 damage and can't combo nor pump. When they open with a block, they take 4 block damage. Discard when openers are revealed in TWO combats.

WIP. Complete later.

Fish
Yomi2 Lum FI.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Item - - - - - Your opponent's throws are disabled. Discard when combat openers are revealed.

WIP. Complete later.

Combos

Basic

Throw Chain Confirm. Throw > D > E = 20 Damage + 1 Meter.

Throw Special Confirm. Throw > X = 16 Damage.

During Knockdown or Fireworks

Cartwheel Combo. Y > C > D > E = 24 Damage / 40 Damage with Pump + 2 Meter.

Low Mix-Up Confirm. A > B > X = 16 Damage + 1 Meter.

High Mix-Up Confirm. D > E > X = 22 Damage + 1 Meter.

Strategy

General

WIP. Complete later.

Matchups

Yomi 2 grave icon.png
Grave[No Data]
(Even)
Yomi 2 jaina icon.png
Jaina[No Data]
(Even)
Yomi 2 argagarg icon.png
Argagarg[No Data]
(Even)
Yomi 2 geiger icon.png
Geiger
Something about gears.
Yomi 2 setsuki icon.png
Setsuki[No Data]
(Even)
Yomi 2 valerie icon.png
Valerie[No Data]
(Even)
Yomi 2 rook icon.png
Rook[No Data]
Yomi 2 midori icon.png
Midori[No Data]
(Even)
Yomi 2 lum icon.png
Lum[No Data]
(Even)
Yomi 2 degrey icon.png
DeGrey[No Data]
(Even)
Yomi 2 menelker icon.png
Menelker[No Data]
(Even)



General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker