Yomi 2/Geiger

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Yomi 2 Geiger.png

Overview

Lore

WIP. Complete brief character lore write-up.

Character Stats

Health Character Type Maximum Combo Points Unique Trait Difficulty
90 Zoning 4 Echoes of the Past. Whenever you Power Up, you may choose a usual benefit or this: Draw a card then draw another for every two Time Spirals in your discard pile. 3/3

Overview

WIP. Complete overview of character gameplay.

Strengths Weaknesses
  • Full-Auto Fireballs. Geiger's ability allows him to uniquely exchange for all his projectile specials and super. In addition to the added flexibility of an exchangeable super, this guarantees Geiger can build a hand by repeatedly poking with recurring attacks.
  • Hurricane Damage. Once Geiger is able to build a hand full of his Time Spiral specials, his S2 becomes one of the most threatening supers in the game. In addition to a solid opener in its own right, Geiger's S2 can easily be hit confirmed into and blow opponents away with combos that deal 40+ damage.
  • Late Game Closer. Geiger's unique trait can snowball towards the late game, offering tons of card draw once he's managed to draw into a few Time Spirals. This ability also synergizes well with his signature S2 combo, allowing him to quickly refuel his hand size and close out the game.
  • Slow Starter. Geiger is very reliant on drawing into his specials and can struggle to get his game plan started in the early game. In addition to this, his ability will be a mostly dead card until he is able to get a few Time Spirals in hand to work with.
  • Unimpressive Normals. Geiger has weaker normal attacks, both lacking extra low and high options, in addition to having no C normal. His throw is also slower than most and he has poor tools to capitalize off it when he does manage to hit with it. Since the safest way to land the S2 combo is confirming off a normal, whether it be the early game or the late game, Geiger will need to work around these limitations.
  • Hand Management. Thanks to his abundance of fireballs, Geiger can build a large hand reliably, but he does suffer the amount of real estate all those specials take up. If not carefully worked around, it can be easy to overflow hand size with Geiger and miss good draws due to trying to babysit X & Y specials in hand.

Moves

Normal Moves

A. Quick Low Attack
Yomi2 Geiger A.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 3 - 8 Chain Combo 1 Low

WIP. Complete later.

B. Light Attack
Yomi2 Geiger B.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 4 - 7 - 1 -

WIP. Complete later.

D. Medium Low Attack
Yomi2 Geiger D.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 5 - 6 Chain Combo 1 Low

WIP. Complete later.

E. Heavy High Attack
Yomi2 Geiger E.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 - 5 Chain Combo 1 High

WIP. Complete later.

F. Power Attack
Yomi2 Geiger F.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 7 - 4 - 1 -

WIP. Complete later.

Low Block
Yomi2 Geiger LB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

High Block
Yomi2 Geiger HB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

Dodge
Yomi2 Geiger DO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Dodge - - - - - -

WIP. Complete later.

Throw
Yomi2 Geiger Throw.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Throw 8 - 4 Starter 2 Knockdown

WIP. Complete later.

Special Moves

X. Fast Time Spiral
Yomi2 Geiger X.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 8 3 7 Ender 1 Lv. 1 Projectile, Recurring, Lockdown

WIP. Complete later.

Y. Slow Time Spiral
Yomi2 Geiger Y.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 3 4 Starter 3 Lv. 1 Projectile, Lockdown, On Hit or Block: Gain the Edge, On Block: You may throw the opponent (and continue your combo if you want).

WIP. Complete later.

Z. Flash Gear
Yomi2 Geiger Z.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 10 2 14 Ender 2 Unsafe on Block, Lose to projectiles.

WIP. Complete later.

Super Moves

S1. Time Stop
Yomi2 Geiger S1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 10 0 15 Starter 2 Costs 2 Super Meter. Unsafe on Block

WIP. Complete later.

S2. Time Spiral Hurricane
Yomi2 Geiger S2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 20 3 7 Linker 3 Costs 2 Super Meter. Lv. 2 Projectile, On hit: the rest of your combo can be only Time Spirals and those Time Spirals become 0 combo point linkers.

WIP. Complete later.

Ability Card

Research & Development
Yomi2 Geiger AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - This turn your Time Spirals are exchangeable. When you exchange one, put this ability card on top of your deck.

WIP. Complete later.

Combos

Basic

Economic Hurricane Confirm. A > S2 > X > Y = 37 Damage + The Edge. (Keeps hand size stronger)

Combo Video Hurricane Confirm. A > S2 > X > X > Y > Y = 51 Damage + The Edge. (Costs 6 cards, probably don't use this if it doesn't kill)

Time Stop BnB. S2 > E > F = 23 Damage + 1 Meter.

Throw Confirm. Throw > E > F = 21 Damage + 1 Meter.

Strategy

General

WIP. Complete later.

Matchups

Yomi 2 grave icon.png
Grave[No Data]
(Even)
Yomi 2 jaina icon.png
Jaina[No Data]
(Even)
Yomi 2 argagarg icon.png
Argagarg[No Data]
(Even)
Yomi 2 geiger icon.png
Geiger
Something about gears.
Yomi 2 setsuki icon.png
Setsuki[No Data]
(Even)
Yomi 2 valerie icon.png
Valerie[No Data]
(Even)
Yomi 2 rook icon.png
Rook[No Data]
Yomi 2 midori icon.png
Midori[No Data]
(Even)
Yomi 2 lum icon.png
Lum[No Data]
(Even)
Yomi 2 degrey icon.png
DeGrey[No Data]
(Even)
Yomi 2 menelker icon.png
Menelker[No Data]
(Even)



General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker