Yomi 2/River

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Yomi 2 River.png

Overview

Lore

River Montoya sees sword fighting as an elaborate dance. She loves the performing arts such as dancing, singing, and acting, and considers her fencing yet another kind of dramatic performance.

Character Stats

Health Character Type Maximum Combo Points Unique Trait
80 Poking 5 River Rhythm. Whenever you open with a normal dodge, fetch an X or Y card from your discard pile.

Stance Mechanics

  • When you enter River's Finesse Stance (or Hyper Finesse Stance), set aside your hand and deck; use your 5 stance cards as your new hand.
  • While in a stance, you have no main phase, can't draw or discard cards, and can't interact with your discard pile.
  • At the end of each combat, revert to your normal form (by switching back to your regular hand and deck) unless one of your cards told you to stay in your stance. In that case, all 5 cards from that stance return to your hand.


Strengths Weaknesses
  • En Guarde! Once River gets into stance, she forces the opponent onto the back foot with a powerful, looping mix-up that requires no resources - the opponent must hit her to escape! Each of River's pokes in Finesse stance will deal a solid chunk of damage in addition to allowing her to drain the opponent's resource, while her own remain safely un-used in her normal hand. Instead of looping her offense, River is also able to cash-out the situation by entering into Hyper Finesse stance, a much empowered version of the stance that doesn't loop into itself. Best of all, River's Hyper Finesse options are on par with most characters' super moves, but require no meter to use!
  • Can't Touch This. River has a myriad of great defensive options that keep her slippery and difficult to pin down while running her own powerful stance offense. Her ability allows her to recur her dodges for free and she has access to a powerful, safe on block super reversal. The crown jewel of her defense is her special Z dodge, which against many characters, is an un-punishable dodge - often the opponent's best strategy against Z is to just dodge!
  • Card(s) Up Her Sleeve. River's stance allows her to not have to expend cards in hand or meter to run a powerful offense; this makes her playstyle very low-cost in terms of cards and meter. Best of all, on top of her already fuel efficient play style, her innate, X, Y, and ability all draw her cards! River is very rarely left without a couple cards up her sleeve.
  • Sting Like a Butterfly. River's damage output is very low until she is able to get into Hyper Finesse stance. Even within Hyper Finesse, her "damage cash-out" is only on-par with the average damage many characters get off a single super attack. This weakness means that River has to constantly thread the needle in a match, continually taking measured risks as she slowly pokes the opponent into submission - the opponent on the other hand can afford to take bigger risks against her, as they typically need to win far fewer combats to score the KO.
  • Flowchart Foiled! Despite her ability to confound and frustrate the opponent in neutral, River's playstyle exudes a fairness that many other offensive powerhouses ignore. Her best options are locked behind potentially multiple turns of set-up as she attempts to snowball into her stance pressure. On top of this, unlike many other character's advantage states, River's stances actually give the opponent a lot of wiggle room. Especially moving into the late game, her opponents will often be able to set-up strong or highly rewarding counter-play to her basic stance mix-ups.

Moves

Normal Moves

A. Quick Low Attack
Yomi2 River A.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 2 0 8 Chain Combo 1 Low
B. Light Low Attack
Yomi2 River B.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 3 0 8 Chain Combo 1 Low
C. Medium Attack
Yomi2 River C.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 4 0 7 Chain Combo 1 -
D. Heavy High Attack
Yomi2 River D.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 5 0 7 Chain Combo 1 High
E. Power High Attack
Yomi2 River E.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 6 0 6 - 1 High
Low Block
Yomi2 River LB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Block - - - - - On block: Draw a card. Recurring.
High Block
Yomi2 River HB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Block - - - - - On block: Draw a card. Recurring.
Dodge
Yomi2 River DO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Dodge - - - - - -
Throw
Yomi2 River Throw.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Throw 7 - 5 Starter 2 Knockdown

Special Moves

X. Accent Thrust
Yomi2 River X.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 7 3 7 Ender 4 If you didn't get hit: draw a card then transition to Finesse Stance.
Y. Adagio Flunge
Yomi2 River Y.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 9 3 4 Can't Combo - Beats dodges. If you didn't get hit: draw a card then transition to Finesse Stance.
Z. Legato Step
Yomi2 River Z.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Dodge - - - - - Avoids attacks and normal throws. You may punish strikes with any single attack or throw.

Super Moves

S1. Bladestorm
Yomi2 River S1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Super Attack 10 2 14 Ender 2 Costs 2 Super Meter. On hit: transition to Finesse Stance.
S2. Quintet
Yomi2 River S2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Super Attack 10 2 12 - - Costs 1 super meter. Unsafe on Block. Pump 2 Super Cards: +9 damage/card.

Ability Card

Up the Tempo
Yomi2 River AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Fetch a dodge from your discard pile. If you fetch a normal dodge this way, draw a card and get the edge.

Finesse Stance Moves

F1. Retreat
Yomi2 River F1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Block - - - - - If you blocked a strike attack, deal 5 damage and knock down the opponent. If you didn't get hit, stay in Finesse Stance.
F2. Half Step
Yomi2 River F2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 11 2 9 Can't Combo - Low. On hit or block, gain the Edge. If you didn't get hit, stay in Finesse Stance.
F3. Crescendo
Yomi2 River F3.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 9 - 4 Can't Combo - Unblockable. If you didn't get hit, transition to Hyper Finesse Stance.
F4. Counter Lunge
Yomi2 River F4.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 13 4 7 Can't Combo - High, Unsafe on Block. If you didn't get hit, stay in Finesse Stance.
F5. Riposte
Yomi2 River F5.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Dodge 12 - - - - Avoid attacks. If you dodge any attack, hit back for 12 damage. If you didn't get hit, stay in Finesse Stance.

Hyper Finesse Stance Moves

HF1. Nimble Backstep
Yomi2 River HF1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Block - - - - - If you blocked a strike attack, deal 5 damage and knock down the opponent. If you didn't get hit, stay in Hyper Finesse Stance.
HF2. Full Step
Yomi2 River HF2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 17 2 12 Can't Combo - Low. On hit or block, gain the Edge. On hit: gain +1 super meter.
HF3. Perfect Harmony
Yomi2 River HF3.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 14 - 5 Can't Combo - Unblockable. If you didn't get hit, draw 3 cards as you leave this stance.
HF4. Counter Lunge
Yomi2 River HF4.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 22 4 9 Can't Combo - High, Unsafe on Block. On hit: gain +1 super meter.
HF5. Riposte
Yomi2 River HF5.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Dodge 20 - - - - Avoid attacks. If you dodge any attack, hit back for 20 damage and knock down the opponent.

Combos

Basic

WIP. Complete later.

Strategy

Basic Game Plan

WIP. Complete later.

Matchups

Yomi 2 grave icon.png
Grave[No Data]
Yomi 2 jaina icon.png
Jaina[No Data]
Yomi 2 argagarg icon.png
Argagarg[No Data]
Yomi 2 geiger icon.png
Geiger
Something about gears.
Yomi 2 setsuki icon.png
Setsuki[No Data]
Yomi 2 valerie icon.png
Valerie[No Data]
Yomi 2 rook icon.png
Rook[No Data]
Yomi 2 midori icon.png
Midori[No Data]
Yomi 2 bigby icon.png
Bigby[No Data]
Yomi 2 troq icon.png
Troq[No Data]
Yomi 2 onimaru icon.png
Onimaru[No Data]
Yomi 2 river icon.png
River[No Data]
Yomi 2 lum icon.png
Lum[No Data]
Yomi 2 degrey icon.png
DeGrey[No Data]
Yomi 2 menelker icon.png
Menelker[No Data]



General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker