Blade Strangers/Noko: Difference between revisions
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==Story== | ==Story== | ||
Yokoyama Noko works for the Time Enforcement Commission as a time cop. Before she could participate in ''Blade Strangers'', she had to escape from PreCrime officers that wanted to arrest her for killing a man 36 hours into the future. | |||
==Gameplay== | ==Gameplay== | ||
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|hitAdv=4 | |hitAdv=4 | ||
|hitbox= | |hitbox= | ||
|description= Leaves you +4 on hit, so a great pressure tool to use on the offense, but costs 1/2 a bar and | |description= Leaves you +4 on hit, so a great pressure tool to use on the offense, but costs 1/2 a bar and unsafe if blocked. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv=Knockdown | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description=Has a bit of start up but travels far and knocks down. Even safer on block compared to 6S and one of Noko's more damaging combo enders. Can only be confirmed off of 6H and 5H if you're ending a juggle. | |description=Has a bit of start up but travels far and knocks down. Even safer on block compared to 6S and one of Noko's more damaging combo enders. Can only be confirmed off of 6H and 5H if you're ending a juggle. Also sets up into safe jump. | ||
}} | }} | ||
{{BLASTR-Data | {{BLASTR-Data | ||
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|hitAdv=Wallbounce | |hitAdv=Wallbounce | ||
|hitbox= | |hitbox= | ||
|description= Travels fairly far and quick and wall-bounces in the corner. | |description= Travels fairly far and quick and wall-bounces in the corner. Its invulnerable on frame 5 so it can phase right past any projectile if timed correctly, but You're left in a very bad position if blocked. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv=Launch | |hitAdv=Launch | ||
|hitbox= | |hitbox= | ||
|description= | |description= Invulnerable to lows on start up, so it makes for a decent (but fairly slow) reversal. | ||
}} | }} | ||
}} | }} | ||
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=Combos= | =Combos= | ||
[https:// | [https://docs.google.com/spreadsheets/d/1kA5ir7_cooUTXnybO78wWULxzaCd10RJK6Yvu5YhRv0/edit#gid=0 Optimal Combo Doc (By MrZ5523)] | ||
==Midscreen== | ==Midscreen== |
Latest revision as of 14:08, 2 January 2022
Introduction
Source Game: Umihara Kawase
Story
Yokoyama Noko works for the Time Enforcement Commission as a time cop. Before she could participate in Blade Strangers, she had to escape from PreCrime officers that wanted to arrest her for killing a man 36 hours into the future.
Gameplay
Health: 10,500
Gameplay overview here
Move List
Normal Moves
Light Attack 5L |
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Light Attack x2 6L |
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Light Attack x3 6L |
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Light Attack - Crouch 2L |
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Heavy Attack 5H |
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Down Shoot 6H |
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Broad-Axe Kick 4H |
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Heavy Attack - Crouch 2H |
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Clean Sweep 3H |
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Light Attack - Air j.L |
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Elbow Strike j.8L |
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Heavy Attack - Air j.H |
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Level Kick j.8H |
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Skull Splitter j.2H |
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Unique Attacks
Anti-Air Attack 5E |
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Overhead Attack 6E |
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Knock Back 4E |
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Low Attack 2E |
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Down Attack 3E |
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Knock Back j.E |
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Skills
Pile Combination 5S/HS/SE x3 Definitely Not A Rekka |
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Pile Drive 6S/HS/SE |
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Fake Smash 4S/HS/SE "So, this character's like Slayer, right?" |
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Plasma Collider 6S/HS/SE Building Meter 101 |
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Pile Drive (Aerial) j.S/HS/SE Everything you loved about Pile Drive, now in the air! |
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Anti-Air Pile Drive (Aerial) j.2S/HS/SE Use the EX version |
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Universal Commands
Throw |
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Offensive Skill |
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Offensive skill (Aerial) |
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Defensive Skill |
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Rising Attack |
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Ultra Skills
Plasma Field 5HSE |
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Hyper Accelerator 2HSE OVERACCEL |
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Strategy
Offense
Defense
Neutral
Combos
Optimal Combo Doc (By MrZ5523)