Gundam: Battle Assault 2/Burning: Difference between revisions
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|input = 26P (Air OK) | |input = 26P (Air OK) | ||
|image=GBA2_Burning_26P.PNG | |image=GBA2_Burning_26P.PNG | ||
| | |hitbox=GBA2_Burning_26P_Hitbox.png | ||
|hitbox2=GBA2_Burning_26P_Projectile_Hitbox.png | |||
|data= | |data= | ||
{{AttackData-GBA2 | {{AttackData-GBA2 | ||
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|input = 24P (Air OK) | |input = 24P (Air OK) | ||
|image=GBA2_Burning_24P.PNG | |image=GBA2_Burning_24P.PNG | ||
|hitbox=GBA2_Burning_24P_Hitbox.png | |||
|data= | |data= | ||
{{AttackData-GBA2 | {{AttackData-GBA2 | ||
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|input = 426P (Air OK) | |input = 426P (Air OK) | ||
|image=GBA2_Burning_426P.PNG | |image=GBA2_Burning_426P.PNG | ||
|hitbox=GBA2_Burning_426P_Hitbox.png | |||
|data= | |data= | ||
{{AttackData-GBA2 | {{AttackData-GBA2 | ||
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|input = 624P | |input = 624P | ||
|image=GBA2_Burning_624P.PNG | |image=GBA2_Burning_624P.PNG | ||
|hitbox=GBA2_Burning_624P_Hitbox.png | |||
|data= | |data= | ||
{{AttackData-GBA2 | {{AttackData-GBA2 | ||
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| advBlock = N/A | | advBlock = N/A | ||
| properties = Unblockable | | properties = Unblockable | ||
| description = F | |||
}} | |||
}} | |||
{{MoveData | |||
|name='''Burning Finger Uppercut''' | |||
|input = 626P | |||
|image=GBA2_Burning_626P.PNG | |||
|hitbox=GBA2_Burning_626P_Hitbox.png | |||
|hitbox2=GBA2_Burning_626P_Uppercut_Hitbox.png | |||
|data= | |||
{{AttackData-GBA2 | |||
| version = WP/SP | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| properties = Projectile (After First Hit) | |||
| description = F | | description = F | ||
}} | }} | ||
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|input = 264P | |input = 264P | ||
|image=GBA2_Burning_264P.PNG | |image=GBA2_Burning_264P.PNG | ||
|hitbox=GBA2_Burning_264P_Hitbox.png | |||
|data= | |data= | ||
{{AttackData-GBA2 | {{AttackData-GBA2 | ||
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|input = 626K (Air OK) | |input = 626K (Air OK) | ||
|image=GBA2_Burning_626K.PNG | |image=GBA2_Burning_626K.PNG | ||
|hitbox=GBA2_Burning_626K_Hitbox.png | |||
|data= | |data= | ||
{{AttackData-GBA2 | {{AttackData-GBA2 | ||
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|input = 24K (Air OK) | |input = 24K (Air OK) | ||
|image=GBA2_Burning_24K.PNG | |image=GBA2_Burning_24K.PNG | ||
|hitbox=GBA2_Burning_24K_Hitbox.png | |||
|data= | |data= | ||
{{AttackData-GBA2 | {{AttackData-GBA2 |
Revision as of 18:26, 15 July 2022
Introduction
Burning is an asshole.
Archetype: Rushdown
Strengths | Weaknesses |
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All damage values were tested on characters with 100% armor
Character Summary
Move list
- Special Moves
- 26P (Air OK) - Vulcan Guns: Ammo attack, varies with button strength. Shoots small, fast projectiles.
- 24P (Air OK) - Burning Finger: Charging multi-hit punch.
- 426P (Air OK) - Tenkyoken: Hadouken-esque projectile that doesn't go full screen but has high priority.
- 624P - Burning Finger Sword: Slow and short ranged unblockable.
- 626P - Burning Finger Uppercut: Short range punch into burning finger, high damage combo ender.
- 264P - Heat End: Hit grab that does a ton of damage and can be canceled into other specials for combos.
- 626K (Air OK) - Jumping Knee: Invincible DP.
- 24K (Air OK) - Burning Dash: Invincible forward dash that can cancel into normals or specials, excellent in neutral, pressure and defense. Can't be canceled into.
- Super
- 26X+X - Sekiha Tenkyoken: Big and fast beam super, excellent for combos and punishes.
- Command Normals
- j.2WK - Knee Kick: Divekick, good for overhead mixups.
- j.SK - High Kick: Upwards flying kick.
Stats & vitals
- Damage Taken = 93.75% (A+)
- Walk Speed = 3
- Dash Speed = 6
- Button + Button action = Spot Dodge
- Backdash Type = Hop
Quick combo reference
Basic BNB: 5WP > 5WP > 5SP > 5SK
Normal Moves
5WP
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Toggle Hitboxes Toggle Hitboxes
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5SP
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Toggle Hitboxes Toggle Hitboxes
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5WK
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Toggle Hitboxes Toggle Hitboxes
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5SK
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Toggle Hitboxes Toggle Hitboxes
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2WP
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Toggle Hitboxes Toggle Hitboxes
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2SP
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Toggle Hitboxes Toggle Hitboxes
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2WK
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Toggle Hitboxes Toggle Hitboxes
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2SK
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Toggle Hitboxes Toggle Hitboxes
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j.WP
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Toggle Hitboxes Toggle Hitboxes
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j.SP
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Toggle Hitboxes Toggle Hitboxes
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j.WK
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Toggle Hitboxes Toggle Hitboxes
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j.SK
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
Knee Kick
j.2WK |
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Toggle Hitboxes Toggle Hitboxes
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High Kick
j.2SK |
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Vulcan Guns
26P (Air OK) |
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Toggle Hitboxes Toggle Hitboxes
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Burning Finger
24P (Air OK) |
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Toggle Hitboxes Toggle Hitboxes
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Tenkyoken
426P (Air OK) |
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Toggle Hitboxes Toggle Hitboxes
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Burning Finger Sword
624P |
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Toggle Hitboxes Toggle Hitboxes
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Burning Finger Uppercut
626P |
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Toggle Hitboxes Toggle Hitboxes
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Heat End
264P |
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Toggle Hitboxes Toggle Hitboxes
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Jumping Knee
626K (Air OK) |
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Toggle Hitboxes Toggle Hitboxes
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Burning Dash
24K (Air OK) |
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Toggle Hitboxes Toggle Hitboxes
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Super Move
Sekiha Tenkyoken
236X+X |
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Strategy
Neutral
F
Offense and Okizeme
F. Add additional categories as needed
Additional Resources
Links to any additional resources, delete category if there are none.
Combos
Midscreen
5WP > 5WP > 5SP > 5SK
- Combo desc. Include damage.
Corner
Combo Example
- Combo desc
Matchups
Overall
His general matchup spread, how good is he across the board. Does he have weaknesses against an archetype? Does he do especially well against a group?
Specific Matchups
Neue Ziel [Character Page] |
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Big Zam [Character Page] |
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Hydra [Character Page] |
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Epyon [Character Page] |
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Dark [Character Page] |
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Psyco (Disadvantage) [Character Page] |
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Quin Mantha [Character Page] |
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Acguy [Character Page] |
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Hygogg [Character Page] |
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GP-02A (Advantage) [Character Page] |
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Gundam ZZ [Character Page] |
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Ball [Character Page] |
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Zeong [Character Page] |
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Sazabi [Character Page] |
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RX-78 [Character Page] |
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Zaku II [Character Page] |
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v Gundam [Character Page] |
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Zaku IIS [Character Page] |
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Heavy Arms [Character Page] |
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Sandrock [Character Page] |
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Wing [Character Page] |
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Deathscythe [Character Page] |
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Altron [Character Page] |
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Tallgeese III [Character Page] |
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Bolt [Character Page] |
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Dragon [Character Page] |
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Burning (Even) [Character Page] |
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Maxter [Character Page] |
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Rose [Character Page] |
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Master [Character Page] |
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Zeta [Character Page] |
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The-O [Character Page] |
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Qubeley [Character Page] |
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Hamma Hamma [Character Page] |
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|
Frame Data
Need to determine if these are necessary.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Normals --------------------------------------- 5WP | | | | | 5SP | | | | | 5WK | | | | | 5SK | | | | | 2WP | | | | | 2SP | | | | | 2WK | | | | | 2SK | | | | | j.WP | | | | | j.SP | | | | | j.WK | | | | | j.SK | | | | | Command Normals --------------------------------------- j.2WK | | | | | j.2SK | | | | | Specials --------------------------------------- 26WP | | | | | 26SP | | | | | 24P | | | | | 426P | | | | | 624P | | | | | 626P | | | | | 264P | | | | | 626K | | | | | ?F Invincible 24K | | | | | ?F Invincible Super --------------------------------------- 236X+X | | | | | ?F invincible
Chain Table
This will be a chain table one day.
WP | WK | SP | SK | Special Cancel | |
---|---|---|---|---|---|
5WP | 5WP[+], 2WP[+] | 5WK, 2WK | 5SP, 2SP | 5SK, 2SK | Yes |
2WP | 5WP[+], 2WP[+] | 5WK, 2WK | 5SP, 2SP | 5SK, 2SK | Yes |
5WK | - | - | - | 5SK, 2SK | Yes |
2WK | - | - | - | 5SK, 2SK | Yes |
5SP (Second Hit Only) | - | 2WK | - | 5SK, 2SK | Yes |
2SP | - | - | - | 5SK, 2SK | Yes |
5SK | - | - | - | - | Yes |
2SK | - | - | - | - | No |
WP | WK | SP | SK | Special Cancel | |
---|---|---|---|---|---|
j.WP | - | j.WK, j.2WK | j.SP | j.SK, j.2SK | Yes |
j.WK | - | - | j.SP | j.SK, j.2SK | Yes |
j.2WK | - | - | j.SP | j.SK, j.2SK | No |
j.SP | - | - | - | j.SK, j.2SK | Yes |
j.SK | - | - | - | - | Yes |
j.2SK | - | - | - | - | Yes |
Cancel Options | |
---|---|
24P | 426P, 626P, 264P, 626K |
264P | 26P, 24P, 426P |
- X = X is available on hit
- X[+] = X is available on hit, block, or whiff
Trivia
- Trivia
Burning Wiki Roadmap
0% complete | |
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Page | Completed | To-do | Score |
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0/25 | |||
Strategy | 0/25 | ||
Combos | 0/16 | ||
Matchups | 0/34 |