Bleach Vs Naruto/Orochimaru: Difference between revisions
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MeleeWaluigi (talk | contribs) No edit summary |
MeleeWaluigi (talk | contribs) (→Moves: Added info on grabs) |
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{{AttackData-BVN | {{AttackData-BVN | ||
|damage = 40 | |damage = 40 | ||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = J Grab | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 50 | |||
|dashcancel = No | |dashcancel = No | ||
|jumpcancel = No | |jumpcancel = No | ||
Line 155: | Line 166: | ||
|description = | |description = | ||
* Does not fill meter on whiff if used to cancel after WU. | * Does not fill meter on whiff if used to cancel after WU. | ||
}} | |||
}} | |||
{{MoveData | |||
|name = U Grab | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 150 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | }} | ||
}} | }} |
Revision as of 18:27, 4 August 2022
Orochimaru | |
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Overview
Strengths | Weaknesses |
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Moves
J
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JJ
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JJJ
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JJJJ
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WJ
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SJ
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SJJ
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Air J
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J Grab
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U
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WU
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SU
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Air U
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U Grab
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I
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WI
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SI
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Other Information
Recommended Assists
- Minato - While Orochimaru has multiple options to attack from a far range, he is unable to start his high damaging combos from that range. Minato gives Orochimaru and additional long ranged option that allows him to punish from far distances while also allowing him a start a high damaging combo.
- Yoruichi - Yoruichi's teleport gives Orochimaru an escape option for when his opponent manages to get close to him.
- Dangai Ichigo - Dangai Ichigo grants Orochimaru a "get off me" option which covers his lack of strong close ranged options and can put him in a position where he can start zoning safely again.