E's Laf/System: Difference between revisions

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[[Category:E's Laf]]
[[Category:E's Laf]]
== Translations ==
E's Laf features an impressive and extensive training mode, and it's only made more daunting to those ill versed in the Japanese language, luckily with a little guidance the menu is simple to navigate and soon you'll be setting up and testing all sorts of situations!
Below is a chart that translates the options, if you're unsure what setting you're on, don't fret, at the bottom right of the screen is a number indicator which will always inform you of the current setting as you scroll though them.
There is also a number indicator in the top right corner of the training menu which will show which line you're at (for instance if you're at "Health Regeneration", the top-right corner will indicate 3/31).
{| class="wikitable"
|-
! Setting !! Value
|-
| 1. Starting Position ||  1. Left corner, 2. 3/4 left , 3. Center, 4. 3/4 right , 5. Right corner
|-
| 2. Switch P1/P2 Positions            ||  1. Default, 2. Switch sides
|-
| 3. Health Regeneration || 1. None 2. Slow 3. ? 4. Instant 5. ?
|-
| 4. Health || 1. Max / 2. 80% / 3. 60% / 4. 40% / 5. 20%
|-
| 5. Guard Crush Meter || 1. Normal / 2. Goes back at 0 Units / 3. 1 Units / 4. 2 Units / 5. 3 Units / 6. 3.5 Units / 7. Max (First hit in guard causes guard crush)
|-
| 6. Super Meter || 1. Normal / 2. Goes back at 0 meter / 3. Goes back at 1 meter / 4. Goes back at 2 meter / 5. Goes back at 3 meter / 6. Goes back at 4 meter / 7. Infinite meter.
|-
| 7. Defense Meter || 1. Normal / 2. 0 quarter / 3. 1 quarters / 4. 2 quarters / 5. 3 quarters / 6. 4 quarters / 7. Infinite
|-
| 8. Repel Mechanic || 1. Never / 2. Random / 3-22. after 1-20 hits in guard.
|-
| 9. Repel Probability || 1. 10% / 2. 20% / 3. 30% / 4. 40% / 5. 50% / 6. 60% / 7. 70% / 8. 80% / 9. 90% / 10. 100%
|-
| 10. Counter Boost  || 1. Never / 2. Random / 3-22. after 1-20 hits
|-
| 11. Counter Boost Probability || 1. 10% / 2. 20% / 3. 30% / 4. 40% / 5. 50% / 6. 60% / 7. 70% / 8. 80% / 9. 90% / 10. 100%
|-
| 12. Input Display || 1. Off / 2. Displays last 10 inputs / 3. Display last 15 inputs / 4. Display last 20 inputs
|-
| 13. Damage Display || 1. Off / 2. On (You can change what is displayed with option #26)
|-
| 14. Display Font Size || 1. 60% / 2. 70% / 3. 80% / 4. 90% / 5. 100%
|-
| 15. Assign Controller to 2P || 1. No / 2. Assign Controller to 2P.
|-
| 16. Action || 1. Standing / 2. Crouching / 3. Jumping
|-
| 17. Guard || 1 .None / 2. All / 3. After First Hit? / 4. Random? / 5.Guard then jump / 6. / 7. Only guard projectiles / 14-26. Stop guarding after the 2nd-15th hit
|-
| 18. Tech Throw Probability  || 1. Never / 2. 10% / 3. 20% / 4. 30% / 5. 40% / 6. 50% / 7. 60% / 8. 70% / 9. 80% / 10. 90% / 11. Always
|-
| 19. Air Ukemi || 1. None / 2. Forward / 3. Neutral / 4. Backwards / 5. Random
|-
| 20. Ground Ukemi || 1. None / 2. Forward / 3. Neutral / 4. Backwards / 5. Random
|-
| 21. Counter Hit || 1. Default / 2. On / 3. Fatal    / 4. Random
|-
| 22. Slow Motion || 1. 1x / 2. 0.5x / 3. 0,25x / 4. 0.1x
|-
| 23. Show Hitboxes || 1. Show Nothing / 2. Hurtboxes only / 3. Hitboxes only / 4. Both
|-
| 24. ???  || (The description roughly says that you "let it handle the machine of limited training"
|-
| 25. Game Options || ---
|-
| 26. Training Mode Display ||  --- (See #13)
|-
| 27. Character Specific || ---
|-
| 28. Entertainement || ---
|-
| 29. Return to Character Select || ---
|-
| 30. Move List ||  ---
|-
| 31. Return to Title Screen || ---
|}

Revision as of 15:03, 2 January 2014

E's Laf
General

ControlsFAQGlossaryHUDSystem

Characters

General

Character Health
Alcott 10752
Cielo 10416
Main 10000
Tae 9259
Reinhard 9090
Reviel 9090
Caligula 9090
Sisca A/B 8928
Cletia 8695
Qdora 7692
Cecil 7633
Serena A/B 6896


Movement


Translations

E's Laf features an impressive and extensive training mode, and it's only made more daunting to those ill versed in the Japanese language, luckily with a little guidance the menu is simple to navigate and soon you'll be setting up and testing all sorts of situations!

Below is a chart that translates the options, if you're unsure what setting you're on, don't fret, at the bottom right of the screen is a number indicator which will always inform you of the current setting as you scroll though them.

There is also a number indicator in the top right corner of the training menu which will show which line you're at (for instance if you're at "Health Regeneration", the top-right corner will indicate 3/31).

Setting Value
1. Starting Position 1. Left corner, 2. 3/4 left , 3. Center, 4. 3/4 right , 5. Right corner
2. Switch P1/P2 Positions 1. Default, 2. Switch sides
3. Health Regeneration 1. None 2. Slow 3. ? 4. Instant 5. ?
4. Health 1. Max / 2. 80% / 3. 60% / 4. 40% / 5. 20%
5. Guard Crush Meter 1. Normal / 2. Goes back at 0 Units / 3. 1 Units / 4. 2 Units / 5. 3 Units / 6. 3.5 Units / 7. Max (First hit in guard causes guard crush)
6. Super Meter 1. Normal / 2. Goes back at 0 meter / 3. Goes back at 1 meter / 4. Goes back at 2 meter / 5. Goes back at 3 meter / 6. Goes back at 4 meter / 7. Infinite meter.
7. Defense Meter 1. Normal / 2. 0 quarter / 3. 1 quarters / 4. 2 quarters / 5. 3 quarters / 6. 4 quarters / 7. Infinite
8. Repel Mechanic 1. Never / 2. Random / 3-22. after 1-20 hits in guard.
9. Repel Probability 1. 10% / 2. 20% / 3. 30% / 4. 40% / 5. 50% / 6. 60% / 7. 70% / 8. 80% / 9. 90% / 10. 100%
10. Counter Boost 1. Never / 2. Random / 3-22. after 1-20 hits
11. Counter Boost Probability 1. 10% / 2. 20% / 3. 30% / 4. 40% / 5. 50% / 6. 60% / 7. 70% / 8. 80% / 9. 90% / 10. 100%
12. Input Display 1. Off / 2. Displays last 10 inputs / 3. Display last 15 inputs / 4. Display last 20 inputs
13. Damage Display 1. Off / 2. On (You can change what is displayed with option #26)
14. Display Font Size 1. 60% / 2. 70% / 3. 80% / 4. 90% / 5. 100%
15. Assign Controller to 2P 1. No / 2. Assign Controller to 2P.
16. Action 1. Standing / 2. Crouching / 3. Jumping
17. Guard 1 .None / 2. All / 3. After First Hit? / 4. Random? / 5.Guard then jump / 6. / 7. Only guard projectiles / 14-26. Stop guarding after the 2nd-15th hit
18. Tech Throw Probability 1. Never / 2. 10% / 3. 20% / 4. 30% / 5. 40% / 6. 50% / 7. 60% / 8. 70% / 9. 80% / 10. 90% / 11. Always
19. Air Ukemi 1. None / 2. Forward / 3. Neutral / 4. Backwards / 5. Random
20. Ground Ukemi 1. None / 2. Forward / 3. Neutral / 4. Backwards / 5. Random
21. Counter Hit 1. Default / 2. On / 3. Fatal / 4. Random
22. Slow Motion 1. 1x / 2. 0.5x / 3. 0,25x / 4. 0.1x
23. Show Hitboxes 1. Show Nothing / 2. Hurtboxes only / 3. Hitboxes only / 4. Both
24. ??? (The description roughly says that you "let it handle the machine of limited training"
25. Game Options ---
26. Training Mode Display --- (See #13)
27. Character Specific ---
28. Entertainement ---
29. Return to Character Select ---
30. Move List ---
31. Return to Title Screen ---