E's Laf/System: Difference between revisions

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(Major shoutouts to OutlawVinegar for the display settings which I never found much of.)
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| 31. Return to Title Screen || ---
| 31. Return to Title Screen || ---
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'''Training mode display (see #26 and #13)'''
{| class="wikitable"
|-
! Setting
|-
|Damage
|-
|Kyosei (forced?) Damage
|-
|Shogeki (first attack?) Damage
|-
|Combo hosei (compensation. scaling?)
|-
|Kitei hosei (base compensation. Character combo rate?)
|-
|Ruikei hosei (total compensation)
|-
|Damage efficiency (?)
|-
|Move startup frames
|-
|Move active frames
|-
|Move Recovery frames
|-
|Hitstop
|-
|Recovery (aka untech time)
|-
|Recovery (delay/postponement)
|-
|Recovery (special [moves?exceptions?])
|-
|Recovery (special power/strength)
|-
|Down
|-
|Knockback
|-
|Blockstun
|-
|Block type
|-
|Movement amount (Character weight?)
|-
|Falling time (???)
|-
|Gravity
|-
|Meter gain
|-
|Opponent meter gain
|-
|Distance (? How is this different than knockback? The distance the player travels?)
|-
|Attribute
|-
|Combo length in seconds
|}
|}

Revision as of 15:11, 2 January 2014

E's Laf
General

ControlsFAQGlossaryHUDSystem

Characters

General

Character Health
Alcott 10752
Cielo 10416
Main 10000
Tae 9259
Reinhard 9090
Reviel 9090
Caligula 9090
Sisca A/B 8928
Cletia 8695
Qdora 7692
Cecil 7633
Serena A/B 6896


Movement


Translations

E's Laf features an impressive and extensive training mode, and it's only made more daunting to those ill versed in the Japanese language, luckily with a little guidance the menu is simple to navigate and soon you'll be setting up and testing all sorts of situations!

Below is a chart that translates the options, if you're unsure what setting you're on, don't fret, at the bottom right of the screen is a number indicator which will always inform you of the current setting as you scroll though them.

There is also a number indicator in the top right corner of the training menu which will show which line you're at (for instance if you're at "Health Regeneration", the top-right corner will indicate 3/31).

Setting Value
1. Starting Position 1. Left corner, 2. 3/4 left , 3. Center, 4. 3/4 right , 5. Right corner
2. Switch P1/P2 Positions 1. Default, 2. Switch sides
3. Health Regeneration 1. None 2. Slow 3. ? 4. Instant 5. ?
4. Health 1. Max / 2. 80% / 3. 60% / 4. 40% / 5. 20%
5. Guard Crush Meter 1. Normal / 2. Goes back at 0 Units / 3. 1 Units / 4. 2 Units / 5. 3 Units / 6. 3.5 Units / 7. Max (First hit in guard causes guard crush)
6. Super Meter 1. Normal / 2. Goes back at 0 meter / 3. Goes back at 1 meter / 4. Goes back at 2 meter / 5. Goes back at 3 meter / 6. Goes back at 4 meter / 7. Infinite meter.
7. Defense Meter 1. Normal / 2. 0 quarter / 3. 1 quarters / 4. 2 quarters / 5. 3 quarters / 6. 4 quarters / 7. Infinite
8. Repel Mechanic 1. Never / 2. Random / 3-22. after 1-20 hits in guard.
9. Repel Probability 1. 10% / 2. 20% / 3. 30% / 4. 40% / 5. 50% / 6. 60% / 7. 70% / 8. 80% / 9. 90% / 10. 100%
10. Counter Boost 1. Never / 2. Random / 3-22. after 1-20 hits
11. Counter Boost Probability 1. 10% / 2. 20% / 3. 30% / 4. 40% / 5. 50% / 6. 60% / 7. 70% / 8. 80% / 9. 90% / 10. 100%
12. Input Display 1. Off / 2. Displays last 10 inputs / 3. Display last 15 inputs / 4. Display last 20 inputs
13. Damage Display 1. Off / 2. On (You can change what is displayed with option #26)
14. Display Font Size 1. 60% / 2. 70% / 3. 80% / 4. 90% / 5. 100%
15. Assign Controller to 2P 1. No / 2. Assign Controller to 2P.
16. Action 1. Standing / 2. Crouching / 3. Jumping
17. Guard 1 .None / 2. All / 3. After First Hit? / 4. Random? / 5.Guard then jump / 6. / 7. Only guard projectiles / 14-26. Stop guarding after the 2nd-15th hit
18. Tech Throw Probability 1. Never / 2. 10% / 3. 20% / 4. 30% / 5. 40% / 6. 50% / 7. 60% / 8. 70% / 9. 80% / 10. 90% / 11. Always
19. Air Ukemi 1. None / 2. Forward / 3. Neutral / 4. Backwards / 5. Random
20. Ground Ukemi 1. None / 2. Forward / 3. Neutral / 4. Backwards / 5. Random
21. Counter Hit 1. Default / 2. On / 3. Fatal / 4. Random
22. Slow Motion 1. 1x / 2. 0.5x / 3. 0,25x / 4. 0.1x
23. Show Hitboxes 1. Show Nothing / 2. Hurtboxes only / 3. Hitboxes only / 4. Both
24. ??? (The description roughly says that you "let it handle the machine of limited training"
25. Game Options ---
26. Training Mode Display --- (See #13)
27. Character Specific ---
28. Entertainement ---
29. Return to Character Select ---
30. Move List ---
31. Return to Title Screen ---


Training mode display (see #26 and #13)

Setting
Damage
Kyosei (forced?) Damage
Shogeki (first attack?) Damage
Combo hosei (compensation. scaling?)
Kitei hosei (base compensation. Character combo rate?)
Ruikei hosei (total compensation)
Damage efficiency (?)
Move startup frames
Move active frames
Move Recovery frames
Hitstop
Recovery (aka untech time)
Recovery (delay/postponement)
Recovery (special [moves?exceptions?])
Recovery (special power/strength)
Down
Knockback
Blockstun
Block type
Movement amount (Character weight?)
Falling time (???)
Gravity
Meter gain
Opponent meter gain
Distance (? How is this different than knockback? The distance the player travels?)
Attribute
Combo length in seconds