Blade Strangers/Curly Brace: Difference between revisions
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=Introduction= | =Introduction= | ||
Curly is the main heroine of Cave Story. | |||
==Story== | ==Story== | ||
==Gameplay== | ==Gameplay== | ||
Health: | Health: 11,000 | ||
Curly Brace is a character that excels in zoning and controlling space. The best at keeping the opponent out and preventing them from getting past her defense. She can seem to be extremely frustrating and downright unfair to fight because of the number of tools she has to keep the opponent from getting in on her on the ground and in the air. Gameplan revolves around chipping away at the opponent's health with projectiles and frustrating them into committing to risky options such as jump to get in. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | *Exceptional zoning and space control and is able to play an incredibly powerful keep away game. | ||
* | *No character can contest with her in a fireball war. | ||
*Good okizeme with her 2S (WMD) and 4S (Fireball). | |||
*Does not rely too much on meter at all to reinforce her gameplan. | |||
*Cute robot girl | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | *Below average health having the second lowest health in the game. | ||
*No reliable defensive or reversal option. | |||
*Fair amount of recovery on projectiles which means they can be very dangerous to throw out once the opponent closes in. | |||
*Subpar normal buttons in the close to midrange. | |||
*Lack of a frame 5 light attack. | |||
|- | |- | ||
|} | |} | ||
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|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=400 | ||
|cancel=L,H,S,E | |cancel=L,H,S,E | ||
|guard=M | |guard=M | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-1 | ||
|hitAdv= | |hitAdv=+1 | ||
|hitbox= | |hitbox= | ||
|description= N/A | |description= N/A | ||
Line 57: | Line 62: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=700(5LL)/400(6L) | ||
|cancel=L,H,S,E | |cancel=L,H,S,E | ||
|guard=M | |guard=M | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-3 | ||
|hitAdv= | |hitAdv=+1 | ||
|hitbox= | |hitbox= | ||
|description= | |description=*Moves Curly slightly forward. | ||
}} | }} | ||
}} | }} | ||
Line 75: | Line 80: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=1025(5LLL)/800(6LL) | ||
|cancel=H,E,S | |cancel=H,E,S | ||
|guard= | |guard=M | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-2 | ||
|hitAdv= | |hitAdv=+2 | ||
|hitbox= | |hitbox= | ||
|description=N/A | |description=N/A | ||
Line 94: | Line 99: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=300 | ||
|cancel=L,H,S,E | |cancel=L,H,S,E | ||
|guard= | |guard=M | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-3 | ||
|hitAdv= | |hitAdv=+1 | ||
|hitbox= | |hitbox= | ||
|description=N/a | |description=N/a | ||
Line 114: | Line 119: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=400 | ||
|cancel= | |cancel= | ||
|guard=H | |guard=H | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=+6 | ||
|hitAdv= | |hitAdv=+12 | ||
|hitbox= | |hitbox= | ||
|description= | |description= *Is not a crossup even though it is capable of hitting behind the opponent. | ||
}} | }} | ||
}} | }} | ||
Line 133: | Line 138: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=400 | ||
|cancel=S | |cancel=S | ||
|guard=H | |guard=H | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv | |blockAdv=+7 | ||
|hitAdv= | |hitAdv=+12 | ||
|hitbox= | |hitbox= | ||
|description=N/A | |description=N/A | ||
Line 568: | Line 573: | ||
|input=4S | |input=4S | ||
|image=fireball.png | |image=fireball.png | ||
|caption= | |caption=Quotes fireball this aint | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
Line 945: | Line 950: | ||
==Corner== | ==Corner== | ||
L+H xx 8L+E > delayed j.8H > 2S > j.5H,5H+S > 4H xx 9H+s > 6H xx 6H+S > 6L | |||
Damage:4565 Skill Gauge use: 1 bar | |||
{{BLASTR}} | {{BLASTR}} | ||
[[Category:Blade Strangers]] | [[Category:Blade Strangers]] |
Latest revision as of 18:56, 19 February 2024
Introduction
Curly is the main heroine of Cave Story.
Story
Gameplay
Health: 11,000
Curly Brace is a character that excels in zoning and controlling space. The best at keeping the opponent out and preventing them from getting past her defense. She can seem to be extremely frustrating and downright unfair to fight because of the number of tools she has to keep the opponent from getting in on her on the ground and in the air. Gameplan revolves around chipping away at the opponent's health with projectiles and frustrating them into committing to risky options such as jump to get in.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Move List
Light Attacks
5L Light Attack |
---|
5LL/6L Light Attack x2 |
---|
5LLL/6LL Light Attack x3 |
---|
2L Light Attack - Crouch |
---|
j.L Light Attack - Air |
---|
j.8L Up Thrust |
---|
Heavy Attacks
5H Heavy Attack |
---|
6H Back Blow |
---|
4H Backside Kick |
---|
2H Crouching Heavy Attack |
---|
3H Foot Shot |
---|
j.H Heavy Attack - Air |
---|
j.2H Skewer Slash |
---|
j.8H/j.6H Somersault Kick |
---|
Unique Attacks
5E Anti-Air |
---|
4E Knock Back |
---|
6E Overhead |
---|
2E Sweep |
---|
3E Down Attack |
---|
j.E Knock Back |
---|
Skills
Blade Slash 5S 5S |
---|
Machine Gun 6S how to make people hate you |
---|
WMD 2S 2S |
---|
Fireball 4S Quotes fireball this aint |
---|
Anti-Air Machine Gun 8S 8S |
---|
Air Machine Gun j.S j.S |
---|
Air to Ground Machine gun j.2S j.2S |
---|
Universal Commands
Throw |
---|
Offensive Skill |
---|
Offensive skill (Aerial) |
---|
Defensive Skill |
---|
Rising Attack |
---|
Ultra Skills
5HSE Super WMD! Lv1 Super WMD! Lv1 (air version) |
---|
2HSE 8-bit Striker! |
---|
Strategy
Offense
Defense
Neutral
Combos
Midscreen
Corner
L+H xx 8L+E > delayed j.8H > 2S > j.5H,5H+S > 4H xx 9H+s > 6H xx 6H+S > 6L
Damage:4565 Skill Gauge use: 1 bar